forked from nalc/homedecor_modpack
switch over all punch-operated objects
to use on_rightclick instead, for consistency with other parts of minetest, minetest_game, etc.
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parent
8ea285e683
commit
f09481c3f0
@ -27,7 +27,7 @@ homedecor.register("toilet", {
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node_box = toilet_cbox,
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_punch = function (pos, node, puncher)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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node.name = "homedecor:toilet_open"
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minetest.set_node(pos, node)
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end
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@ -47,7 +47,7 @@ homedecor.register("toilet_open", {
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drop = "homedecor:toilet",
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groups = {cracky=3},
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sounds = default.node_sound_stone_defaults(),
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on_punch = function (pos, node, puncher)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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node.name = "homedecor:toilet"
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minetest.set_node(pos, node)
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minetest.sound_play("homedecor_toilet_flush", {
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@ -59,7 +59,7 @@ homedecor.register("desk_fan", {
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meta:set_string("active", "no")
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add_mesh_desk_fan_entity(pos)
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end,
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on_punch = function(pos)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local meta = minetest.get_meta(pos)
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local entities = minetest.get_objects_inside_radius(pos, 0.1)
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local entity = entities[1] or add_mesh_desk_fan_entity(pos)
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@ -71,7 +71,7 @@ homedecor.register("doorbell", {
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{-0.03125, 0.0625, 0.45, 0.03125, 0.125, 0.4675}, -- NodeBox2
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}
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},
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on_punch = function(pos, node, puncher, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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minetest.sound_play("homedecor_doorbell", {
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pos = pos,
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gain = 1.0,
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@ -11,7 +11,7 @@ homedecor.register("speaker", {
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},
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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minetest.set_node(pos, {name = "homedecor:speaker_open", param2 = node.param2})
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end
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})
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@ -27,7 +27,7 @@ homedecor.register("speaker_open", {
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},
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groups = { snappy = 3, not_in_creative_inventory=1 },
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sounds = default.node_sound_wood_defaults(),
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on_punch = function(pos, node, puncher, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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minetest.set_node(pos, {name = "homedecor:speaker", param2 = node.param2})
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end
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})
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@ -134,20 +134,19 @@ homedecor.register("beer_tap", {
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type = "fixed",
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fixed = { -0.25, -0.5, -0.4375, 0.25, 0.235, 0 }
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},
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on_punch = function(pos, node, puncher, pointed_thing)
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local wielditem = puncher:get_wielded_item()
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local inv = puncher:get_inventory()
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local inv = clicker:get_inventory()
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local wieldname = wielditem:get_name()
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local wieldname = itemstack:get_name()
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if wieldname == "vessels:drinking_glass" then
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if inv:room_for_item("main", "homedecor:beer_mug 1") then
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wielditem:take_item()
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puncher:set_wielded_item(wielditem)
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itemstack:take_item()
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clicker:set_wielded_item(itemstack)
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inv:add_item("main", "homedecor:beer_mug 1")
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minetest.chat_send_player(puncher:get_player_name(),
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minetest.chat_send_player(clicker:get_player_name(),
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S("Ahh, a frosty cold beer - look in your inventory for it!"))
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else
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minetest.chat_send_player(puncher:get_player_name(),
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minetest.chat_send_player(clicker:get_player_name(),
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S("No room in your inventory to add a beer mug!"))
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end
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end
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@ -196,21 +195,21 @@ homedecor.register("soda_machine", {
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expand = { top="placeholder" },
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sounds = default.node_sound_wood_defaults(),
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on_rotate = screwdriver.rotate_simple,
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on_punch = function(pos, node, puncher, pointed_thing)
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local wielditem = puncher:get_wielded_item()
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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local wielditem = clicker:get_wielded_item()
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local wieldname = wielditem:get_name()
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local fdir_to_fwd = { {0, -1}, {-1, 0}, {0, 1}, {1, 0} }
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local fdir = node.param2
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local pos_drop = { x=pos.x+fdir_to_fwd[fdir+1][1], y=pos.y, z=pos.z+fdir_to_fwd[fdir+1][2] }
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if wieldname == "homedecor:coin" then
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wielditem:take_item()
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puncher:set_wielded_item(wielditem)
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clicker:set_wielded_item(wielditem)
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minetest.spawn_item(pos_drop, "homedecor:soda_can")
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minetest.sound_play("insert_coin", {
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pos=pos, max_hear_distance = 5
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})
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else
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minetest.chat_send_player(puncher:get_player_name(), S("Please insert a coin in the machine."))
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minetest.chat_send_player(clicker:get_player_name(), S("Please insert a coin in the machine."))
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end
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end
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})
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@ -513,7 +513,7 @@ homedecor.register("ceiling_lamp", {
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light_source = default.LIGHT_MAX,
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groups = {snappy=3},
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walkable = false,
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on_punch = function(pos, node, puncher)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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minetest.set_node(pos, {name = "homedecor:ceiling_lamp_off"})
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end,
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})
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@ -529,7 +529,7 @@ homedecor.register("ceiling_lamp_off", {
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},
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groups = {snappy=3, not_in_creative_inventory=1},
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walkable = false,
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on_punch = function(pos, node, puncher)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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minetest.set_node(pos, {name = "homedecor:ceiling_lamp"})
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end,
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drop = "homedecor:ceiling_lamp"
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@ -127,7 +127,7 @@ minetest.register_node("plasmascreen:tv", {
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return true -- "API: If return true no item is taken from itemstack"
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end
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end,
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on_punch = function(pos, node, puncher, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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minetest.set_node(pos, {name = "plasmascreen:tv_off", param2 = node.param2})
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end
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})
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@ -155,7 +155,7 @@ minetest.register_node("plasmascreen:tv_off", {
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return true -- "API: If return true no item is taken from itemstack"
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end
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end,
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on_punch = function(pos, node, puncher, pointed_thing)
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on_rightclick = function(pos, node, clicker, itemstack, pointed_thing)
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minetest.set_node(pos, {name = "plasmascreen:tv", param2 = node.param2})
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end,
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drop = "plasmascreen:tv"
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