Red w/white border (e.g. "Stop" or similar),
white w/red border (e.g. "Yield", "Do not enter", and similar),
white w/black border (speed limit, other info signs)
renamed and simplified their edge/top/bottom textures since they always have
metal edges anyways (made them all use the same files). Simplified the code
that creates them. Minor changes to the code that places them to facilitate
this expansion (also allows for future expansion if necessary).
(intended for traffic signage or similar)
Rework related textures. Use steel ingots and green, white, black, yellow dyes
to craft. Can also use "sheet metal" from my fork of Zeg9's steel mod.
each sign type has a separate table which now defines the nodebox
model and position of the text on that model, instead of separate
sets of tables for each.
MUCH more readable background texture for all signs
use exact-to-pixel dimensions on all signs
move sign models to start of signs_lib where they can be seen
make homedecor's brass/iron signs-on-posts use them
adjust all textures accordingly
This also removes the pipe as line separator, and uses real
newlines instead.
To be compatible with older signs, those older signs are *NOT*
updated, and still use the old line handling code. In order to
take advantage of the new UI, old signs will have to be
replaced. This is an unfortunate drawback that cannot be
fixed.
Newly-placed signs will have the new features right away.
since forever.
Also clarify it in the copyright message, spread the license file around
a bit, and remove some useless "last changed" dates since they've been
inaccurate for a long time.
package the two together as a modpack so that regular homedecor users don't
see a functional change, but others can take signs_lib and use it as a
standalone mod.
also get rid of some *~ files