kaeza
39655c4f5d
Remove reference to deprecated method `get_entity_name'.
2013-10-25 17:22:14 -02:00
kaeza
3e6fb4a911
I fux, I fix.
2013-10-25 00:10:00 -02:00
kaeza
119f8fe494
Add proper word-wrapping.
...
Also cleaned up a bit code.
2013-10-24 23:32:37 -02:00
kaeza
a963352793
Fix inverted conditional.
...
Also document function return value. It's kinda misleading,
my bad.
2013-10-24 20:30:26 -02:00
kaeza
8c2ee97b8f
Simplify a bit the code.
2013-10-24 19:52:33 -02:00
kaeza
b4a16205f3
Fix signs_lib on Windows.
...
It seems `io.open' by default opens files as text, which fails
on Windows when the file is a binary file. This prevented
signs_lib from opening the texture files and get the font size,
which resulted in an error.
2013-10-24 16:49:36 -02:00
kaeza
eb1ccc3caa
We don't need no padding!
...
Why have padding at sides when we can change text scale?
Better change just in one place.
2013-10-23 08:29:59 -02:00
kaeza
0931923900
Some I18N cleanup.
2013-10-21 22:50:45 -02:00
kaeza
10cef3dda1
Use a single `intllib.Getter' for all the texts.
...
Just a minimal code reduction, but big reduction in code
duplication. This could help if in the future, support for
different "internationalization" mods will be added, or in
case Minetest supports I18N/L10N internally in the engine.
2013-10-21 22:31:54 -02:00
kaeza
ebe8adf855
Small fixes to signs_lib.
2013-10-19 22:34:14 -02:00
kaeza
d5f5785b13
More fixes.
...
Sorry for the separate commits.
2013-10-18 07:29:50 -02:00
kaeza
a487ffaa16
Some fixes to proportional/HQ font support.
2013-10-18 07:26:16 -02:00
kaeza
40f74beec0
Separate lines of sign text a bit.
2013-10-18 06:17:28 -02:00
kaeza
cbbe2ccaef
Add random checks to see if font changed in the meantime.
2013-10-18 06:11:21 -02:00
kaeza
424a374d83
Add support for high resolution and proportional fonts to signs.
...
This also gets rid of useless constructs, and optimizes others.
2013-10-18 04:55:10 -02:00
kaeza
e97ee8256e
Fix signs' text overflowing at bottom.
2013-10-18 00:12:06 -02:00
Vanessa Ezekowitz
ce09d71c4f
Fixed offset bug in sign entities.
...
Existing signs' text will not be moved - this fix only applies to
newly-placed signs (or at leasty, newly-spawned text entities e.g. after
/clearobjects followed by punching).
Also, made a few functions local that didn't really need to be global,
some minor re-arranging of the code to accommodate the above and to tidy it
up a bit.
2013-10-17 22:05:34 -04:00
kaeza
e6e8cf04e8
Some fixes to signslib.
...
- Optimize texture generation by using `table.insert' and
`table.concat' instead of concatenating strings.
- Related to first point, use `string.format' to construct
individual textures.
- Fixed text entity not wrapping.
- Fixed small typo: `SIGN_WITH' -> `SIGN_WIDTH' :-)
2013-10-17 23:16:06 -02:00
kaeza
6b09ea3a6f
Optimize create_lines() by using patterns, and prevent truncation of infotext.
2013-10-16 14:49:45 -02:00
kaeza
7219f6cd49
Make registering unknown signs a warning instead of an error.
2013-10-16 13:31:30 -02:00
Vanessa Ezekowitz
e4c02a82d6
Split ownership checking and 6d facedir into separate files. Changed
...
related functions to use homedecor: and lib_6d: namespaces, as
necessary, instead of simple "homedecor_" name prefixes.
2013-10-13 13:20:42 -04:00
Vanessa Ezekowitz
e04a0e5e4f
changed all "homedecor_" variable and function names to "homedecor."
...
(underscore -> period). Similarly for intllib calls and the DEBUG variable.
2013-10-09 12:47:22 -04:00
Vanessa Ezekowitz
2550672352
Replaced most uses of get_modpath() with variables cached at the top of init.lua
2013-10-09 12:27:49 -04:00
kaeza
dbc2242d00
Make wall signs protection-aware.
2013-10-01 22:33:26 -03:00
kaeza
53e9690679
Fix disabled signs.
2013-08-16 13:52:19 -03:00
Vanessa Ezekowitz
2efa203185
Phased out all deprecated minetest.env:* uses in favor of minetest.*
2013-06-30 23:55:07 -04:00
Zeg9
5a45d2b609
Only remove fences and signs from inventory if expected
2013-06-06 20:15:32 +02:00
Diego Martínez
53b62463fc
Fix wrong check for ownership on fence placement, respect pointed_thing on_rightclick callback, and support placing fences in buildable_to nodes
2013-05-23 08:56:21 -03:00
Vanessa Ezekowitz
049b358c31
fix missing ownership check on editing yard signs
2013-05-20 21:55:40 -04:00
Vanessa Ezekowitz
987f070069
fixed inverted condition in sign ownership check
2013-05-20 21:39:25 -04:00
Diego Martínez
581b63a6b3
signs can now only be edited by owner
2013-05-20 17:51:32 -03:00
Diego Martínez
618aa5f167
Placing fences now takes into account protection systems
2013-05-19 04:20:03 -03:00
ShadowNinja
7d0a3f9056
Use "|" for linebreaks in infotext
2013-04-05 19:04:05 -04:00
ShadowNinja
7c9778d64b
Use infotext for signs
2013-04-05 18:47:34 -04:00
Vanessa Ezekowitz
1ca5d00096
fixed a similar bug in signs code
2013-04-03 22:53:23 -04:00
Vanessa
349748e100
kaeza fixed node ownership detection for placing signs
2013-03-22 23:26:54 -04:00
Diego Martínez
1ce512a3c8
add logging support to signslib and re-add intllib support
2013-03-22 14:49:57 -03:00
Diego Martínez
d4f7de4640
fix wrong check for protection on node placement
2013-03-22 14:37:44 -03:00
Diego Martínez
a077685e8b
Fixed yard signs being able to overwrite other nodes
2013-03-16 19:20:02 -03:00
Diego Martínez
670c44c156
Fixed fences being able to overwrite other nodes
2013-03-16 19:00:41 -03:00
Diego Martínez
07f3e65b4f
Fixed text on brass/wrought-iron posts not showing
2013-03-16 18:27:13 -03:00
Diego Martínez
f79c5557fc
changed way in which signs attach to fences
2013-03-11 06:59:42 -03:00
Diego Martínez
6133234771
Added localization support
2013-03-05 05:18:56 -02:00
Vanessa Ezekowitz
178386ee53
Added the ability to place a sign onto a brass or wrought iron fence
...
uses code from PilzAdam's rework of thexyz's signs mod.
2013-02-08 02:31:40 -05:00