Tim
aa0519b13b
let is_buildable_to take any number of positions
2015-09-08 17:29:17 +02:00
Tim
2896f48ed1
let selection and buildable_to checks test for content_ignore; also fixes some border cases for banisters and replacing of unknown nodes
2015-09-08 16:52:52 +02:00
Tim
d5fbfbf305
fix right click oddities of expansion nodes and make sure to always return the leftover itemstack
2015-09-08 16:24:15 +02:00
Tim
fb1b620316
add placeholders as not-buildable_to nodes, that can be set to prevent other nodes to build or expanded into expansions
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this fixes #292
2015-09-08 09:26:40 +02:00
Tim
b6512b3add
let the custom on_place of the expansion code call after_place_node to make sure infotexts and owners of locked nodes are being set
2015-08-19 20:20:58 +02:00
Vanessa Ezekowitz
01b55f1a9a
better prediction for placing diagonals at the top of the stack
...
better prediction for placing horizontals at the top and bottom of the
stack, particularly if they're placed within 1 node of the correct spot.
2015-05-11 20:14:02 -04:00
Vanessa Ezekowitz
10b859ba59
add a horizontal banister, rename the diagonals (+alias)
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includes just enough code to try to auto-route them as they're placed.
the "root" node is now the horizontal one - if you have diagonals and
they don't place right, they should after you dig them and place again.
2015-05-11 18:03:21 -04:00
Vanessa Ezekowitz
c8633be1dc
add banisters, placed on side of blocks
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when placing, code will try to determine if the bannister should be
left- or right-sided. Defaults to left-sided; hold shift while placing
to force right-sided.
2015-04-27 03:09:37 -04:00
Vanessa Ezekowitz
67d4da05f6
make king size placement work right-first as well as left-first
2015-04-22 04:50:49 -04:00
Vanessa Ezekowitz
5cb73ffa7e
Add king-sized bed model
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create it by placing two twins of the same color side by side, left first
also moved the bed extension functions into handlers/expansion.lua,
renamed them, and made a few other minor tweaks to that file accordingly.
2015-04-22 00:43:22 -04:00
Tim
db703e555d
add sanity check to avoid cases in which expanded items would be placed against unknown nodes into other unknown nodes as pointed_think.above node
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this resolves #205
2015-03-03 18:53:02 +01:00
Tim
5fb4bff628
move handlers into subdirectory to split them apart from the actual game content
2015-01-23 22:53:57 +01:00