forked from nalc/homedecor_modpack
5041ae2cdd
use a colorized dark "black" one as the base.
99 lines
2.6 KiB
Lua
99 lines
2.6 KiB
Lua
local clock_sbox = {
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type = "fixed",
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fixed = { -8/32, -8/32, 14/32, 8/32, 8/32, 16/32 }
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}
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local clock_materials = {
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{ "plastic", "homedecor_generic_plastic_black.png^[colorize:#ffffff:220" },
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{ "wood", "default_wood.png" }
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}
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for i in ipairs(clock_materials) do
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local m1 = clock_materials[i][1]
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local m2 = clock_materials[i][2]
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homedecor.register("analog_clock_"..m1, {
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description = "Analog clock ("..m1..")",
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mesh = "homedecor_analog_clock.obj",
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tiles = {
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"homedecor_analog_clock_face.png",
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m2,
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"homedecor_analog_clock_back.png"
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},
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inventory_image = "homedecor_analog_clock_"..m1.."_inv.png",
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walkable = false,
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selection_box = clock_sbox,
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groups = {snappy=3},
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sounds = default.node_sound_wood_defaults(),
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})
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end
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homedecor.register("digital_clock", {
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description = "Digital clock",
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tiles = {
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"homedecor_digital_clock_edges.png",
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"homedecor_digital_clock_edges.png",
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"homedecor_digital_clock_edges.png",
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"homedecor_digital_clock_edges.png",
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"homedecor_digital_clock_back.png",
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"homedecor_digital_clock_front.png"
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},
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inventory_image = "homedecor_digital_clock_inv.png",
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node_box = {
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type = "fixed",
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fixed = {
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{-0.28125, -0.25, 0.4375, 0.3125, 0.25, 0.5},
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}
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},
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walkable = false,
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sounds = default.node_sound_wood_defaults(),
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groups = {snappy=3},
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})
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homedecor.register("alarm_clock", {
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description = "Alarm clock",
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tiles = {
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"homedecor_alarm_clock_top.png",
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"homedecor_alarm_clock_bottom.png",
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"homedecor_alarm_clock_sides.png",
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"homedecor_alarm_clock_sides.png^[transformFX",
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"homedecor_alarm_clock_back.png",
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"homedecor_alarm_clock_front.png"
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},
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inventory_image = "homedecor_alarm_clock_inv.png",
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node_box = {
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type = "fixed",
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fixed = {
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{ -9/32, -16/32, 7/32, 10/32, -5/32, 16/32 },
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}
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},
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walkable = false,
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sounds = default.node_sound_wood_defaults(),
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groups = {snappy=3},
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})
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local gf_cbox = {
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type = "fixed",
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fixed = { -7/16, -8/16, -7/16, 7/16, 24/16, 7/16 }
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}
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homedecor.register("grandfather_clock", {
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description = "Grandfather Clock",
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mesh = "homedecor_grandfather_clock.obj",
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tiles = {
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"default_glass.png",
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"homedecor_grandfather_clock_face.png",
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"homedecor_generic_wood_luxury_brown1.png",
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"homedecor_grandfather_clock_face_edge.png",
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"homedecor_generic_metal_brass.png"
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},
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inventory_image = "homedecor_grandfather_clock_inv.png",
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groups = { snappy = 3 },
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selection_box = gf_cbox,
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collision_box = gf_cbox,
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sounds = default.node_sound_wood_defaults(),
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expand = { top="air" },
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})
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minetest.register_alias("homedecor:grandfather_clock_bottom", "homedecor:grandfather_clock")
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minetest.register_alias("homedecor:grandfather_clock_top", "air")
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