forked from nalc/homedecor_modpack
5c442b77b3
Fire smoke : checking air nodes above
85 lines
2.4 KiB
Lua
85 lines
2.4 KiB
Lua
--[[
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I commented out this part because:
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1. water and lava buckets are disabled on some servers,
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2. putting out fire with water and especially lava would only make
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a big mess, and...
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As for 'realism':
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* C'mon... This is *fake* fire.
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* Torches have long been impervious to water.
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* Minetest creates surreal worlds so it's OK if some things aren't
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perfectly realistic.
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Besides, the fake-fire can be put out by punching it - simple and effective.
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~ LazyJ, 2014_03_14
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-- water and lava puts out fake fire --
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minetest.register_abm({
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nodenames = {"fake_fire:fake_fire"},
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interval = 1,
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chance = 1,
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action = function(pos, node)
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if minetest.env:find_node_near(pos, 1, {"default:water_source",
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"default:water_flowing","default:lava_source",
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"default:lava_flowing"}) then
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minetest.sound_play("fire_extinguish",
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{gain = 1.0, max_hear_distance = 20,})
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node.name = "air"
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minetest.env:set_node(pos, node)
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end
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end
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})
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-- ADVISING ABOUT SMOKE PARTICLES SETTINGS
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-- For the best visual result...
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-- If you increase the particles size,
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-- you should decrease the particles amount and/or increase the smoke column lenght.
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-- If you increase the particle time duration and/or particle course,
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-- you should decrease the particles amount or increase the smoke column lenght.
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-- Or conversely...
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-- ~ JP
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--]]
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minetest.register_abm({
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nodenames = {
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"fake_fire:fake_fire",
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"fake_fire:ice_fire",
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"fake_fire:chimney_top_stone",
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"fake_fire:chimney_top_sandstone"
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},
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interval = 1,
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chance = 2,
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action = function(pos, node)
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if
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minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z}).name == "air" and
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minetest.get_node({x=pos.x, y=pos.y+2.0, z=pos.z}).name == "air"
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then
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local image_number = math.random(4)
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minetest.add_particlespawner(
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8, --particles amount
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1, --time
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{x=pos.x-0.25, y=pos.y+0.4, z=pos.z-0.25}, --min. smoke position
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{x=pos.x+0.25, y=pos.y+8, z=pos.z+0.25}, --max. smoke position
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{x=-0.2, y=0.3, z=-0.2}, --min. particle velocity
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{x=0.2, y=1, z=0.2}, --max. particle velocity
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{x=0,y=0,z=0}, --min. particle acceleration
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{x=0,y=0,z=0}, --max. particle acceleration
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0.5, --min. time particle expiration
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3, --max. time particle expiration
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2, --min. particle size
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10, --max. particle size
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false, --collision detection
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"smoke_particle_"..image_number..".png" --textures
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)
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end
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end
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})
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