forked from nalc/homedecor_modpack
283 lines
6.4 KiB
Lua
283 lines
6.4 KiB
Lua
local shapes = {
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{ { x = {0, 1, 0, 1}, y = {0, 0, 1, 1} } },
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{ { x = {1, 1, 1, 1}, y = {0, 1, 2, 3} },
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{ x = {0, 1, 2, 3}, y = {1, 1, 1, 1} } },
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{ { x = {0, 0, 1, 1}, y = {0, 1, 1, 2} },
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{ x = {1, 2, 0, 1}, y = {0, 0, 1, 1} } },
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{ { x = {1, 0, 1, 0}, y = {0, 1, 1, 2} },
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{ x = {0, 1, 1, 2}, y = {0, 0, 1, 1} } },
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{ { x = {1, 2, 1, 1}, y = {0, 0, 1, 2} },
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{ x = {0, 1, 2, 2}, y = {1, 1, 1, 2} },
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{ x = {1, 1, 0, 1}, y = {0, 1, 2, 2} },
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{ x = {0, 0, 1, 2}, y = {0, 1, 1, 1} } },
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{ { x = {1, 1, 1, 2}, y = {0, 1, 2, 2} },
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{ x = {0, 1, 2, 0}, y = {1, 1, 1, 2} },
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{ x = {0, 1, 1, 1}, y = {0, 0, 1, 2} },
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{ x = {0, 1, 2, 2}, y = {1, 1, 1, 0} } },
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{ { x = {1, 0, 1, 2}, y = {0, 1, 1, 1} },
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{ x = {1, 1, 1, 2}, y = {0, 1, 2, 1} },
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{ x = {0, 1, 2, 1}, y = {1, 1, 1, 2} },
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{ x = {0, 1, 1, 1}, y = {1, 0, 1, 2} } } }
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local colors = { "computer_cyan.png", "computer_magenta.png", "computer_red.png",
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"computer_blue.png", "computer_green.png", "computer_orange.png", "computer_yellow.png" }
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local background = "image[0,0;3.55,6.66;computer_black.png]"
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local buttons = "button[3,4.5;0.6,0.6;left;<]"
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.."button[3.6,4.5;0.6,0.6;rotateleft;L]"
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.."button[4.2,4.5;0.6,0.6;down;v]"
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.."button[4.2,5.3;0.6,0.6;drop;V]"
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.."button[4.8,4.5;0.6,0.6;rotateright;R]"
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.."button[5.4,4.5;0.6,0.6;right;>]"
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.."button[3.5,3;2,2;new;New Game]"
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local formsize = "size[5.9,5.7]"
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local boardx, boardy = 0, 0
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local sizex, sizey, size = 0.29, 0.29, 0.31
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local comma = ","
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local semi = ";"
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local close = "]"
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local concat = table.concat
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local insert = table.insert
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local draw_shape = function(id, x, y, rot, posx, posy)
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local d = shapes[id][rot]
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local scr = {}
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local ins = #scr
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for i=1,4 do
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local tmp = { "image[",
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(d.x[i]+x)*sizex+posx, comma,
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(d.y[i]+y)*sizey+posy, semi,
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size, comma, size, semi,
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colors[id], close }
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ins = ins + 1
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scr[ins] = concat(tmp)
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end
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return concat(scr)
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end
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local function step(pos, fields)
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local meta = minetest.get_meta(pos)
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local t = minetest.deserialize(meta:get_string("tetris"))
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local function new_game(pos)
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local nex = math.random(7)
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t = {
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board = {},
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boardstring = "",
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previewstring = draw_shape(nex, 0, 0, 1, 4, 1),
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score = 0,
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cur = math.random(7),
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nex = nex,
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x=4, y=0, rot=1
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}
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local timer = minetest.get_node_timer(pos)
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timer:set(0.3, 0)
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end
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local function update_boardstring()
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local scr = {}
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local ins = #scr
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for i, line in pairs(t.board) do
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for _, tile in pairs(line) do
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local tmp = { "image[",
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tile[1]*sizex+boardx, comma,
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i*sizey+boardy, semi,
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size, comma, size, semi,
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colors[tile[2]], close }
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ins = ins + 1
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scr[ins] = concat(tmp)
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end
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end
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t.boardstring = concat(scr)
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end
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local function add()
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local d = shapes[t.cur][t.rot]
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for i=1,4 do
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local l = d.y[i] + t.y
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if not t.board[l] then t.board[l] = {} end
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insert(t.board[l], {d.x[i] + t.x, t.cur})
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end
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end
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local function scroll(l)
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for i=l, 1, -1 do
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t.board[i] = t.board[i-1] or {}
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end
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end
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local function check_lines()
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for i, line in pairs(t.board) do
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if #line >= 10 then
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scroll(i)
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t.score = t.score + 20
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end
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end
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end
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local function check_position(x, y, rot)
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local d = shapes[t.cur][rot]
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for i=1,4 do
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local cx, cy = d.x[i]+x, d.y[i]+y
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if cx < 0 or cx > 9 or cy < 0 or cy > 19 then
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return false
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end
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for _, tile in pairs(t.board[ cy ] or {}) do
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if tile[1] == cx then return false end
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end
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end
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return true
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end
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local function stuck()
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if check_position(t.x, t.y+1, t.rot) then return false end
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return true
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end
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local function tick()
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if stuck() then
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if t.y <= 0 then
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return false end
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add()
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check_lines()
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update_boardstring()
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t.cur, t.nex = t.nex, math.random(7)
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t.x, t.y, t.rot = 4, 0, 1
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t.previewstring = draw_shape(t.nex, 0, 0, 1, 4.1, 0.6)
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else
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t.y = t.y + 1
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end
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return true
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end
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local function move(dx, dy)
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local newx, newy = t.x+dx, t.y+dy
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if not check_position(newx, newy, t.rot) then return end
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t.x, t.y = newx, newy
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end
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local function rotate(dr)
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local no = #(shapes[t.cur])
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local newrot = (t.rot+dr) % no
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if newrot<1 then newrot = newrot+no end
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if not check_position(t.x, t.y, newrot) then return end
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t.rot = newrot
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end
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local function key()
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if fields.left then
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move(-1, 0)
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end
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if fields.rotateleft then
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rotate(-1)
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end
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if fields.down then
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t.score = t.score + 1
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move(0, 1)
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end
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if fields.drop then
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while not stuck() do
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t.score = t.score + 2
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move(0, 1)
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end
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end
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if fields.rotateright then
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rotate(1)
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end
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if fields.right then
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move(1, 0)
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end
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end
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local run = true
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if fields then
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if fields.new then
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new_game(pos)
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else
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key(fields)
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end
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else
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run = tick()
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end
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if t then
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local scr = { formsize, background,
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t.boardstring, t.previewstring,
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draw_shape(t.cur, t.x, t.y, t.rot, boardx, boardy),
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"label[3.8,0.1;Next...]label[3.8,2.7;Score: ",
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t.score, close, buttons }
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meta:set_string("formspec", concat(scr)
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..default.gui_bg..default.gui_bg_img..default.gui_slots)
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meta:set_string("tetris", minetest.serialize(t))
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end
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return run
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end
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minetest.register_node("computer:tetris_arcade", {
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description="Tetris Arcade",
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drawtype = "mesh",
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mesh = "tetris_arcade.obj",
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tiles = {"tetris_arcade.png"},
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paramtype = "light",
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paramtype2 = "facedir",
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groups = {snappy=3},
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on_rotate = screwdriver.rotate_simple,
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selection_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.5, -0.5, -0.5, 0.5, 1.5, 0.5}
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},
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on_construct = function(pos)
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local meta = minetest.get_meta(pos)
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meta:set_string("formspec", formsize.."button[2,2.5;2,2;new;New Game]"
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..default.gui_bg..default.gui_bg_img..default.gui_slots)
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end,
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on_timer = function(pos)
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return step(pos, nil)
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end,
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on_receive_fields = function(pos, formanme, fields, sender)
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step(pos, fields)
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end,
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on_place = function(itemstack, placer, pointed_thing)
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local pos = pointed_thing.above
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if minetest.get_node({x=pos.x, y=pos.y+1, z=pos.z}).name ~= "air" then
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minetest.chat_send_player(placer:get_player_name(), "No room for place the Arcade!")
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return end
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local dir = placer:get_look_dir()
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local node = {name="computer:tetris_arcade", param1=0, param2 = minetest.dir_to_facedir(dir)}
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minetest.set_node(pos, node)
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itemstack:take_item()
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return itemstack
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end
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})
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