forked from nalc/homedecor_modpack
b633ea8d8d
... also remove useless definitions (set by default).
783 lines
26 KiB
Lua
783 lines
26 KiB
Lua
local S = homedecor.gettext
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-- 3dforniture tables ... well, they used to be :P
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local table_colors = { "", "mahogany", "white" }
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for _, i in ipairs(table_colors) do
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local color = "_"..i
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local desc = S("Table ("..i..")")
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if i == "" then
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color = ""
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desc = S("Table")
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end
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homedecor.register("table"..color, {
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description = desc,
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tiles = { "forniture_wood"..color..".png" },
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.4, -0.5, -0.4, -0.3, 0.4, -0.3 },
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{ 0.3, -0.5, -0.4, 0.4, 0.4, -0.3 },
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{ -0.4, -0.5, 0.3, -0.3, 0.4, 0.4 },
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{ 0.3, -0.5, 0.3, 0.4, 0.4, 0.4 },
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{ -0.5, 0.4, -0.5, 0.5, 0.5, 0.5 },
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{ -0.4, -0.2, -0.3, -0.3, -0.1, 0.3 },
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{ 0.3, -0.2, -0.4, 0.4, -0.1, 0.3 },
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{ -0.3, -0.2, -0.4, 0.4, -0.1, -0.3 },
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{ -0.3, -0.2, 0.3, 0.3, -0.1, 0.4 },
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},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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})
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end
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local function sit(pos, node, clicker)
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local name = clicker:get_player_name()
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local meta = minetest:get_meta(pos)
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local param2 = node.param2
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if clicker:get_player_name() == meta:get_string("player") then
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meta:set_string("player", "")
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pos.y = pos.y-0.5
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clicker:setpos(pos)
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clicker:set_eye_offset({x=0,y=0,z=0}, {x=0,y=0,z=0})
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clicker:set_physics_override(1, 1, 1)
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default.player_attached[name] = false
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default.player_set_animation(clicker, "stand", 30)
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else
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meta:set_string("player", clicker:get_player_name())
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clicker:set_eye_offset({x=0,y=-7,z=2}, {x=0,y=0,z=0})
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clicker:set_physics_override(0, 0, 0)
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default.player_attached[name] = true
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if param2 == 1 then
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clicker:set_look_yaw(7.9)
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elseif param2 == 3 then
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clicker:set_look_yaw(4.75)
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elseif param2 == 0 then
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clicker:set_look_yaw(3.15)
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else
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clicker:set_look_yaw(6.28)
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end
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end
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end
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local chaircolors = {
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{ "", "plain" },
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{ "black", "Black" },
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{ "red", "Red" },
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{ "pink", "Pink" },
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{ "violet", "Violet" },
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{ "blue", "Blue" },
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{ "dark_green", "Dark Green" },
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}
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for i in ipairs(chaircolors) do
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local color = "_"..chaircolors[i][1]
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local color2 = chaircolors[i][1]
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local name = S(chaircolors[i][2])
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local chairtiles = {
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"forniture_kitchen_chair_top"..color..".png",
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"forniture_wood.png",
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"forniture_kitchen_chair_sides"..color..".png",
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"forniture_kitchen_chair_sides"..color..".png^[transformFX",
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"forniture_kitchen_chair_back"..color..".png",
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"forniture_kitchen_chair_front"..color..".png",
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}
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if chaircolors[i][1] == "" then
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color = ""
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chairtiles = { "forniture_wood.png" }
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end
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homedecor.register("chair"..color, {
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description = S("Kitchen chair (%s)"):format(name),
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tiles = chairtiles,
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node_box = {
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type = "fixed",
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fixed = {
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{-0.3125, -0.5, 0.1875, -0.1875, 0.5, 0.3125},
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{0.1875, -0.5, 0.1875, 0.3125, 0.5, 0.3125},
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{-0.3125, -0.5, -0.3125, -0.1875, 0, -0.1875},
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{0.1875, -0.5, -0.3125, 0.3125, 0, -0.1875},
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{-0.3125, -0.125, -0.3125, 0.3125, 0, 0.3125},
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{-0.25, 0.0625, 0.25, 0.25, 0.4375, 0.25},
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},
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.3, -0.5, -0.3, 0.3, 0.5, 0.3},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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pos.y = pos.y-0 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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end,
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})
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if color ~= "" then
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homedecor.register("armchair"..color, {
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description = S("Armchair (%s)"):format(name),
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tiles = { "forniture_armchair_top"..color..".png" },
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sunlight_propagates = true,
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node_box = {
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type = "fixed",
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fixed = {
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{ -0.50, -0.50, -0.45, -0.30, 0.05, 0.30 },
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{ -0.45, -0.50, -0.50, -0.35, 0.05, -0.45 },
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{ -0.45, 0.05, -0.45, -0.35, 0.10, 0.15 },
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{ 0.30, -0.50, -0.45, 0.50, 0.05, 0.30 },
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{ 0.35, -0.50, -0.50, 0.45, 0.05, -0.45 },
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{ 0.35, 0.05, -0.45, 0.45, 0.10, 0.15 },
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{ -0.50, -0.50, 0.30, 0.50, 0.45, 0.50 },
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{ -0.45, 0.45, 0.35, 0.45, 0.50, 0.45 },
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{ -0.30, -0.45, -0.35, 0.30, -0.10, 0.30 },
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{ -0.30, -0.45, -0.40, 0.30, -0.15, -0.35 },
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{ -0.50, 0.05, 0.15, -0.30, 0.45, 0.30 },
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{ -0.45, 0.10, 0.10, -0.35, 0.45, 0.15 },
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{ -0.45, 0.45, 0.15, -0.35, 0.50, 0.35 },
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{ 0.30, 0.05, 0.15, 0.50, 0.45, 0.30 },
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{ 0.35, 0.10, 0.10, 0.45, 0.45, 0.15 },
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{ 0.35, 0.45, 0.15, 0.45, 0.50, 0.35 },
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},
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},
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groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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pos.y = pos.y-0.1 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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clicker:set_hp(20)
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end,
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})
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minetest.register_craft({
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output = "homedecor:armchair"..color.." 2",
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recipe = {
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{ "wool:"..color2,""},
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{ "group:wood","group:wood" },
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{ "wool:"..color2,"wool:"..color2 },
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},
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})
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end
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end
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minetest.register_node(":homedecor:openframe_bookshelf", {
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description = "Bookshelf (open-frame)",
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drawtype = "mesh",
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mesh = "homedecor_openframe_bookshelf.obj",
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tiles = { "homedecor_openframe_bookshelf.png" },
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paramtype = "light",
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paramtype2 = "facedir",
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is_ground_content = false,
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groups = {choppy=3,oddly_breakable_by_hand=2,flammable=3},
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
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},
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collision_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, 0, 0.5, 0.5, 0.5 }
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},
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})
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local bedcolors = {
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"red",
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"green",
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"blue",
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"violet",
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"brown",
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"darkgrey",
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"orange",
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"yellow",
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"pink",
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}
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local function bed_extension(pos, color)
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local topnode = minetest.get_node({x=pos.x, y=pos.y+1.0, z=pos.z})
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local thisnode = minetest.get_node(pos)
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local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
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local fdir = thisnode.param2
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if string.find(topnode.name, "homedecor:bed_.*_foot$") then
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if fdir == topnode.param2 then
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local newnode = string.gsub(thisnode.name, "_foot", "_footext")
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minetest.set_node(pos, { name = newnode, param2 = fdir})
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end
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end
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if string.find(bottomnode.name, "homedecor:bed_.*_foot$") then
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if fdir == bottomnode.param2 then
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local newnode = string.gsub(bottomnode.name, "_foot", "_footext")
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minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newnode, param2 = fdir})
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end
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end
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end
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local function unextend_bed(pos, color)
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local bottomnode = minetest.get_node({x=pos.x, y=pos.y-1.0, z=pos.z})
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local fdir = bottomnode.param2
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if string.find(bottomnode.name, "homedecor:bed_.*_footext$") then
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local newnode = string.gsub(bottomnode.name, "_footext", "_foot")
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minetest.set_node({x=pos.x, y=pos.y-1.0, z=pos.z}, { name = newnode, param2 = fdir})
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end
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end
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for _, color in ipairs(bedcolors) do
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homedecor.register("bed_"..color.."_head", {
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tiles = {
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"homedecor_bed_"..color.."_top1.png",
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"homedecor_bed_bottom1.png",
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"homedecor_bed_"..color.."_side1.png",
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"homedecor_bed_"..color.."_side1.png^[transformFX",
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"homedecor_bed_head1.png",
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"homedecor_bed_"..color.."_head2.png"
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},
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groups = {snappy=3, not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, 0.4375, -0.375, 0.5, 0.5}, -- NodeBox1
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{0.375, -0.5, 0.4375, 0.5, 0.5, 0.5}, -- NodeBox2
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{-0.5, 0.25, 0.4375, 0.5, 0.4375, 0.5}, -- NodeBox3
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{-0.5, -0.0625, 0.4375, 0.5, 0.1875, 0.5}, -- NodeBox4
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{-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox5
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{0.375, -0.375, -0.5, 0.4375, -0.125, 0.5}, -- NodeBox6
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{-0.4375, -0.3125, -0.5, 0.4375, -0.0625, 0.4375}, -- NodeBox7
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{-0.3125, -0.125, 0.0625, 0.3125, 0.0625, 0.4375}, -- NodeBox8
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}
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},
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selection_box = homedecor.nodebox.null
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})
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homedecor.register("bed_"..color.."_foot", {
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tiles = {
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"homedecor_bed_"..color.."_top2.png",
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"homedecor_bed_bottom2.png",
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"homedecor_bed_"..color.."_side2.png",
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"homedecor_bed_"..color.."_side2.png^[transformFX",
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"homedecor_bed_foot2.png",
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"homedecor_bed_"..color.."_foot1.png"
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},
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inventory_image = "homedecor_bed_"..color.."_inv.png",
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description = S("Bed (%s)"):format(color),
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groups = {snappy=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.1875, -0.4375}, -- NodeBox1
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{0.375, -0.5, -0.5, 0.5, 0.1875, -0.4375}, -- NodeBox2
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{-0.5, 0, -0.5, 0.5, 0.125, -0.4375}, -- NodeBox3
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{-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox5
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{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, -- NodeBox6
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}
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 }
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},
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on_construct = function(pos)
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bed_extension(pos, color)
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end,
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expand = { forward = "homedecor:bed_"..color.."_head" },
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after_unexpand = function(pos)
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unextend_bed(pos, color)
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end,
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})
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homedecor.register("bed_"..color.."_footext", {
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tiles = {
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"homedecor_bed_"..color.."_top2.png",
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"homedecor_bed_bottom2.png",
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"homedecor_bed_"..color.."_side2ext.png",
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"homedecor_bed_"..color.."_side2ext.png^[transformFX",
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"homedecor_bed_foot2ext.png",
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"homedecor_bed_"..color.."_foot1ext.png"
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},
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groups = {snappy=3, not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, -0.375, 0.5, -0.4375}, -- NodeBox1
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{0.375, -0.5, -0.5, 0.5, 0.5, -0.4375}, -- NodeBox2
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{-0.5, 0, -0.5, 0.5, 0.125, -0.4375}, -- NodeBox3
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{-0.5, -0.375, -0.5, 0.5, -0.125, 0.5}, -- NodeBox4
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{-0.4375, -0.3125, -0.4375, 0.4375, -0.0625, 0.5}, -- NodeBox5
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}
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 0.5, 1.5 }
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},
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expand = { forward = "homedecor:bed_"..color.."_head" },
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after_unexpand = function(pos)
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unextend_bed(pos, color)
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end,
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drop = "homedecor:bed_"..color.."_foot"
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})
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end
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homedecor.register("wardrobe_top", {
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tiles = {
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"forniture_wood.png",
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"forniture_wood.png",
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"forniture_wood.png^[transformR90",
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"forniture_wood.png^[transformR270",
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"forniture_wood.png^[transformR90",
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"homedecor_wardrobe_frontt.png"
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},
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groups = {snappy=3, not_in_creative_inventory=1},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, -- NodeBox1
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{0.0625, -0.4375, -0.5, 0.4375, 0.4375, -0.4375}, -- NodeBox2
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{-0.4375, -0.4375, -0.5, -0.0625, 0.4375, -0.4375}, -- NodeBox3
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}
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},
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selection_box = homedecor.nodebox.null,
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})
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homedecor.register("wardrobe_bottom", {
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tiles = {
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"forniture_wood.png",
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"forniture_wood.png^[transformR180",
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"forniture_wood.png^[transformR90",
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"forniture_wood.png^[transformR270",
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"forniture_wood.png^[transformR90",
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"homedecor_wardrobe_frontb.png"
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},
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inventory_image = "homedecor_wardrobe_inv.png",
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description = "Wardrobe",
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groups = {snappy=3},
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node_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.4375, 0.5, 0.5, 0.5}, -- NodeBox1
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{-0.4375, -0.375, -0.5, 0.4375, -0.125, -0.4375}, -- NodeBox2
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{-0.4375, -0.0625, -0.5, 0.4375, 0.1875, -0.4375}, -- NodeBox3
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{-0.4375, 0.25, -0.5, 0.4375, 0.5, -0.4375}, -- NodeBox4
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}
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},
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selection_box = {
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type = "fixed",
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fixed = { -0.5, -0.5, -0.5, 0.5, 1.5, 0.5 }
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},
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expand = { top="homedecor:wardrobe_top" },
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infotext = S("Wardrobe cabinet"),
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inventory = {
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size=24,
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},
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})
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homedecor.register("simple_bench", {
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tiles = {
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"homedecor_generic_wood.png",
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"homedecor_generic_wood.png",
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"homedecor_generic_wood.png",
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"homedecor_generic_wood.png",
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"homedecor_bench_large_2_left_back.png",
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"homedecor_bench_large_2_left_back.png^[transformFX"
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},
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description = "Simple Bench",
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groups = {snappy=3},
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node_box = {
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type = "fixed",
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|
fixed = {
|
|
{-0.5, -0.15, 0, 0.5, -0.05, 0.4},
|
|
{-0.4, -0.5, 0.1, -0.3, -0.15, 0.3},
|
|
{ 0.3, -0.5, 0.1, 0.4, -0.15, 0.3},
|
|
}
|
|
},
|
|
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
|
if not clicker or not clicker:is_player()
|
|
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
|
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
|
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
|
return end
|
|
sit(pos, node, clicker)
|
|
pos.y = pos.y-0 -- player's sit position.
|
|
clicker:setpos(pos)
|
|
default.player_set_animation(clicker, "sit", 30)
|
|
end,
|
|
})
|
|
|
|
homedecor.register("bench_large_1_left", {
|
|
description = "Garden Bench (style 1)",
|
|
tiles = {
|
|
"homedecor_bench_large_1_left_top.png",
|
|
"homedecor_bench_large_1_left_bottom.png",
|
|
"homedecor_bench_large_1_ends.png^[transformFX",
|
|
"homedecor_bench_large_1_ends.png",
|
|
"homedecor_bench_large_1_left_back.png",
|
|
"homedecor_bench_large_1_left_front.png"
|
|
},
|
|
inventory_image = "homedecor_bench_large_1_inv.png",
|
|
groups = {snappy=3},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, 0.25, 0.375, 0.5, 0.4375, 0.4375}, -- NodeBox1
|
|
{-0.5, 0, 0.375, 0.5, 0.1875, 0.4375}, -- NodeBox2
|
|
{-0.5, -0.125, 0.115, 0.5, -0.0625, 0.35}, -- NodeBox3
|
|
{-0.5, -0.125, -0.0872, 0.5, -0.0625, 0.079}, -- NodeBox4
|
|
{-0.3125, -0.5, 0.4375, -0.25, 0.375, 0.5}, -- NodeBox5
|
|
{-0.3125, -0.25, -0.0625, -0.25, -0.125, 0.4375}, -- NodeBox6
|
|
{-0.3125, -0.5, -0.0625, -0.25, -0.25, 0}, -- NodeBox7
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -0.5, -0.5, -0.09375, 1.5, 0.5, 0.5 }
|
|
},
|
|
expand = { right="homedecor:bench_large_1_right" },
|
|
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
|
if not clicker or not clicker:is_player()
|
|
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
|
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
|
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
|
return end
|
|
sit(pos, node, clicker)
|
|
pos.y = pos.y-0 -- player's sit position.
|
|
clicker:setpos(pos)
|
|
default.player_set_animation(clicker, "sit", 30)
|
|
end,
|
|
})
|
|
|
|
homedecor.register("bench_large_1_right", {
|
|
tiles = {
|
|
"homedecor_bench_large_1_left_top.png^[transformFX",
|
|
"homedecor_bench_large_1_left_bottom.png^[transformFX",
|
|
"homedecor_bench_large_1_ends.png^[transformFX",
|
|
"homedecor_bench_large_1_ends.png",
|
|
"homedecor_bench_large_1_left_back.png^[transformFX",
|
|
"homedecor_bench_large_1_left_front.png^[transformFX"
|
|
},
|
|
groups = {snappy=3},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, 0.25, 0.375, 0.5, 0.4375, 0.4375}, -- NodeBox1
|
|
{-0.5, 0, 0.375, 0.5, 0.1875, 0.4375}, -- NodeBox2
|
|
{-0.5, -0.125, 0.115, 0.5, -0.0625, 0.35}, -- NodeBox3
|
|
{-0.5, -0.125, -0.0872, 0.5, -0.0625, 0.079}, -- NodeBox4
|
|
{0.25, -0.5, 0.4375, 0.3125, 0.375, 0.5}, -- NodeBox5
|
|
{0.25, -0.25, -0.0625, 0.3125, -0.125, 0.5}, -- NodeBox6
|
|
{0.25, -0.5, -0.0625, 0.3125, -0.25, 0}, -- NodeBox7
|
|
}
|
|
},
|
|
selection_box = homedecor.nodebox.null,
|
|
})
|
|
|
|
|
|
homedecor.register("bench_large_2_left", {
|
|
description = "Garden Bench (style 2)",
|
|
tiles = {
|
|
"homedecor_generic_wood.png",
|
|
"homedecor_generic_wood.png",
|
|
"homedecor_generic_wood.png",
|
|
"homedecor_generic_wood.png",
|
|
"homedecor_bench_large_2_left_back.png",
|
|
"homedecor_bench_large_2_left_back.png^[transformFX"
|
|
},
|
|
inventory_image = "homedecor_bench_large_2_inv.png",
|
|
groups = {snappy=3},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, -0.5, 0.375, -0.375, 0.5, 0.5}, -- NodeBox1
|
|
{-0.375, 0.3125, 0.4375, 0.5, 0.4375, 0.5}, -- NodeBox2
|
|
{-0.375, -0.0625, 0.4375, 0.5, 0.0625, 0.5}, -- NodeBox3
|
|
{-0.3125, 0.0625, 0.45, -0.25, 0.3125, 0.48}, -- NodeBox4
|
|
{-0.1875, 0.0625, 0.45, -0.125, 0.3125, 0.48}, -- NodeBox5
|
|
{-0.0625, 0.0625, 0.45, 0, 0.3125, 0.48}, -- NodeBox6
|
|
{0.0625, 0.0625, 0.45, 0.125, 0.3125, 0.48}, -- NodeBox7
|
|
{0.1875, 0.0625, 0.45, 0.25, 0.3125, 0.48}, -- NodeBox8
|
|
{0.3125, 0.0625, 0.45, 0.375, 0.3125, 0.48}, -- NodeBox9
|
|
{0.4375, 0.0625, 0.45, 0.5, 0.3125, 0.48}, -- NodeBox10
|
|
{-0.5, 0.0625, -0.145362, -0.375, 0.125, 0.375}, -- NodeBox11
|
|
{-0.5, -0.5, -0.0625, -0.375, 0.0625, 0.0625}, -- NodeBox12
|
|
{-0.4375, -0.125, -0.0625, 0.5, -0.0911603, 0.4375}, -- NodeBox13
|
|
{-0.4375, -0.4375, 0.0625, -0.375, -0.3125, 0.375}, -- NodeBox14
|
|
{-0.375, -0.342324, 0.25, 0.5, -0.4375, 0.1875}, -- NodeBox15
|
|
{-0.5, -0.25, -0.0290173, 0.5, -0.125, 0.0125346}, -- NodeBox16
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -0.5, -0.5, -0.15625, 1.5, 0.5, 0.5 }
|
|
},
|
|
expand = { right="homedecor:bench_large_2_right" },
|
|
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
|
if not clicker or not clicker:is_player()
|
|
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
|
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
|
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
|
return end
|
|
sit(pos, node, clicker)
|
|
pos.y = pos.y-0 -- player's sit position.
|
|
clicker:setpos(pos)
|
|
default.player_set_animation(clicker, "sit", 30)
|
|
end,
|
|
})
|
|
|
|
homedecor.register("bench_large_2_right", {
|
|
tiles = {
|
|
"homedecor_generic_wood.png",
|
|
"homedecor_generic_wood.png",
|
|
"homedecor_generic_wood.png",
|
|
"homedecor_generic_wood.png",
|
|
"homedecor_bench_large_2_right_back.png",
|
|
"homedecor_bench_large_2_right_back.png^[transformFX"
|
|
},
|
|
groups = {snappy=3},
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{0.375, -0.5, 0.375, 0.5, 0.5, 0.5}, -- NodeBox1
|
|
{-0.5, 0.3125, 0.4375, 0.375, 0.4375, 0.5}, -- NodeBox2
|
|
{-0.5, -0.0625, 0.4375, 0.375, 0.0625, 0.5}, -- NodeBox3
|
|
{-0.5, 0.0625, 0.45, -0.4375, 0.3125, 0.48}, -- NodeBox4
|
|
{-0.375, 0.0625, 0.45, -0.3125, 0.3125, 0.48}, -- NodeBox5
|
|
{-0.25, 0.0625, 0.45, -0.1875, 0.3125, 0.48}, -- NodeBox6
|
|
{-0.125, 0.0625, 0.45, -0.0625, 0.3125, 0.48}, -- NodeBox7
|
|
{0, 0.0625, 0.45, 0.0625, 0.3125, 0.48}, -- NodeBox8
|
|
{0.125, 0.0625, 0.45, 0.1875, 0.3125, 0.48}, -- NodeBox9
|
|
{0.25, 0.0625, 0.45, 0.3125, 0.3125, 0.48}, -- NodeBox10
|
|
{0.375, 0.0625, -0.145362, 0.5, 0.125, 0.375}, -- NodeBox11
|
|
{0.375, -0.5, -0.0625, 0.5, 0.125, 0.0625}, -- NodeBox12
|
|
{0.375, -0.4375, 0.0625, 0.4375, -0.3125, 0.375}, -- NodeBox13
|
|
{-0.5, -0.4375, 0.1875, 0.375, -0.342324, 0.25}, -- NodeBox14
|
|
{-0.5, -0.125, -0.0625, 0.4375, -0.0911603, 0.4375}, -- NodeBox15
|
|
{-0.5, -0.25, -0.0290173, 0.5, -0.125, 0.0125346}, -- NodeBox16
|
|
}
|
|
},
|
|
selection_box = homedecor.nodebox.null,
|
|
})
|
|
|
|
homedecor.register("deckchair_head", {
|
|
tiles = {
|
|
"homedecor_deckchair_top_c1.png",
|
|
"homedecor_deckchair_sides.png",
|
|
"homedecor_deckchair_sides.png",
|
|
"homedecor_deckchair_sides.png^[transformFX",
|
|
"homedecor_deckchair_sides.png",
|
|
"homedecor_deckchair_front.png"
|
|
},
|
|
groups = { snappy = 3, not_in_creative_inventory = 1 },
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.375, -0.3125, -0.0625, 0.375, -0.25, 0}, -- NodeBox1
|
|
{-0.375, -0.25, 0, 0.375, -0.1875, 0.0625}, -- NodeBox2
|
|
{-0.375, -0.1875, 0.0625, 0.375, -0.125, 0.125}, -- NodeBox3
|
|
{-0.375, -0.125, 0.125, 0.375, -0.0625, 0.1875}, -- NodeBox4
|
|
{-0.375, -0.0625, 0.1875, 0.375, 0, 0.25}, -- NodeBox5
|
|
{-0.375, 0, 0.25, 0.375, 0.0625, 0.3125}, -- NodeBox6
|
|
{-0.375, 0.0625, 0.3125, 0.375, 0.125, 0.375}, -- NodeBox7
|
|
{-0.375, 0.125, 0.375, 0.375, 0.1875, 0.4375}, -- NodeBox8
|
|
{-0.375, 0.1875, 0.4375, 0.375, 0.25, 0.5}, -- NodeBox9
|
|
{-0.375, -0.375, -0.5, 0.375, -0.3125, 0.0625}, -- NodeBox10
|
|
{0.3125, -0.1875, -0.5, 0.4375, -0.1575, 0.0625}, -- NodeBox11
|
|
{-0.4375, -0.1875, -0.5, -0.3125, -0.1575, 0.0625}, -- NodeBox12
|
|
{0.3125, -0.5, 0, 0.375, -0.25, 0.0625}, -- NodeBox13
|
|
{-0.375, -0.5, 0, -0.3125, -0.25, 0.0625}, -- NodeBox14
|
|
}
|
|
},
|
|
selection_box = homedecor.nodebox.null
|
|
})
|
|
|
|
homedecor.register("deckchair_foot", {
|
|
tiles = {
|
|
"homedecor_deckchair_top_c2.png",
|
|
"homedecor_deckchair_sides.png",
|
|
"homedecor_deckchair_sides.png",
|
|
"homedecor_deckchair_sides.png^[transformFX",
|
|
"homedecor_deckchair_front.png"
|
|
},
|
|
description = "Deck chair",
|
|
inventory_image = "homedecor_deckchair_inv.png",
|
|
groups = { snappy = 3 },
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.375, -0.375, -0.5, 0.375, -0.3125, 0.5}, -- NodeBox1
|
|
{0.3125, -0.5, -0.5, 0.375, -0.375, -0.4375}, -- NodeBox2
|
|
{-0.375, -0.5, -0.5, -0.3125, -0.375, -0.4375}, -- NodeBox3
|
|
{0.3125, -0.1875, 0.3, 0.4375, -0.1575, 0.5}, -- NodeBox4
|
|
{-0.4375, -0.1875, 0.3, -0.3125, -0.1575, 0.5}, -- NodeBox5
|
|
{-0.365, -0.3125, 0.32, -0.3225, -0.1875, 0.4375}, -- NodeBox6
|
|
{0.3225, -0.3125, 0.32, 0.365, -0.1875, 0.4375}, -- NodeBox7
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -0.45, -0.5, -0.5, 0.45, 0.35, 1.5 }
|
|
},
|
|
expand = { forward="homedecor:deckchair_head" },
|
|
})
|
|
|
|
homedecor.register("wall_shelf", {
|
|
description = "Wall Shelf",
|
|
tiles = {
|
|
"homedecor_wood_table_large_edges.png",
|
|
},
|
|
groups = { snappy = 3 },
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.5, 0.4, 0.47, 0.5, 0.47, 0.5},
|
|
{-0.5, 0.47, -0.1875, 0.5, 0.5, 0.5}
|
|
}
|
|
}
|
|
})
|
|
|
|
homedecor.register("grandfather_clock_bottom", {
|
|
description = "Grandfather Clock",
|
|
tiles = {
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_bottom.png"
|
|
},
|
|
inventory_image = "homedecor_grandfather_clock_inv.png",
|
|
groups = { snappy = 3 },
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.4, -0.5, -0.4, -0.3125, 0.5, 0.4}, -- NodeBox1
|
|
{-0.3125, -0.4375, -0.3125, 0.3125, 0.5, 0.4}, -- NodeBox2
|
|
{0.3125, -0.5, -0.4, 0.4, 0.5, 0.4}, -- NodeBox3
|
|
{-0.3125, -0.5, -0.4, 0.3125, -0.405, 0.4}, -- NodeBox4
|
|
}
|
|
},
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -0.4, -0.5, -0.4, 0.4, 1.5, 0.4 }
|
|
},
|
|
expand = { top="homedecor:grandfather_clock_top" },
|
|
})
|
|
|
|
homedecor.register("grandfather_clock_top", {
|
|
tiles = {
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_sides.png",
|
|
"homedecor_grandfather_clock_top.png"
|
|
},
|
|
groups = { snappy = 3, not_in_creative_inventory=1 },
|
|
node_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{-0.4, -0.5, -0.4, -0.3125, 0.5, 0.4}, -- NodeBox1
|
|
{-0.3125, -0.1875, -0.4, 0.3125, 0.5, 0.4}, -- NodeBox2
|
|
{0.3125, -0.5, -0.4, 0.4, 0.5, 0.4}, -- NodeBox3
|
|
{-0.3125, -0.5, -0.3125, 0.3125, 0.5, 0.4}, -- NodeBox4
|
|
}
|
|
},
|
|
selection_box = homedecor.nodebox.null,
|
|
})
|
|
|
|
homedecor.register("office_chair_upscale", {
|
|
description = "Office chair (upscale)",
|
|
drawtype = "mesh",
|
|
tiles = { "homedecor_office_chair_upscale.png" },
|
|
mesh = "homedecor_office_chair_upscale.obj",
|
|
groups = { snappy = 3 },
|
|
sounds = default.node_sound_wood_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -8/16, -8/16, -8/16, 8/16, 29/32, 8/16 }
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -5/16, 1/16, -7/16, 5/16, 4/16, 7/16 }, -- seat
|
|
{ -5/16, 4/16, 4/16, 5/16, 29/32, 15/32 }, -- seatback
|
|
{ -7/16, 1/16, -9/32, -5/16, 7/16, 6/16 }, -- right arm
|
|
{ 5/16, 1/16, -9/32, 7/16, 7/16, 6/16 }, -- left arm
|
|
{ -1/16, -11/32, -1/16, 1/16, 1/16, 1/16 }, -- cylinder
|
|
{ -8/16, -8/16, -8/16, 8/16, -11/32, 8/16 } -- legs/wheels
|
|
}
|
|
},
|
|
expand = { top = "air" },
|
|
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
|
if not clicker or not clicker:is_player()
|
|
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
|
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
|
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
|
return end
|
|
sit(pos, node, clicker)
|
|
pos.y = pos.y+0.14 -- player's sit position.
|
|
clicker:setpos(pos)
|
|
default.player_set_animation(clicker, "sit", 30)
|
|
end,
|
|
})
|
|
|
|
homedecor.register("office_chair_basic", {
|
|
description = "Office chair (basic)",
|
|
drawtype = "mesh",
|
|
tiles = { "homedecor_office_chair_basic.png" },
|
|
mesh = "homedecor_office_chair_basic.obj",
|
|
groups = { snappy = 3 },
|
|
sounds = default.node_sound_wood_defaults(),
|
|
selection_box = {
|
|
type = "fixed",
|
|
fixed = { -8/16, -8/16, -8/16, 8/16, 29/32, 8/16 }
|
|
},
|
|
collision_box = {
|
|
type = "fixed",
|
|
fixed = {
|
|
{ -5/16, 1/16, -7/16, 5/16, 4/16, 7/16 }, -- seat
|
|
{ -5/16, 4/16, 4/16, 5/16, 29/32, 15/32 }, -- seatback
|
|
{ -1/16, -11/32, -1/16, 1/16, 1/16, 1/16 }, -- cylinder
|
|
{ -8/16, -8/16, -8/16, 8/16, -11/32, 8/16 } -- legs/wheels
|
|
}
|
|
},
|
|
expand = { top = "air" },
|
|
on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
|
|
if not clicker or not clicker:is_player()
|
|
or clicker:get_player_control().up == true or clicker:get_player_control().down == true
|
|
or clicker:get_player_control().left == true or clicker:get_player_control().right == true
|
|
or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
|
|
return end
|
|
sit(pos, node, clicker)
|
|
pos.y = pos.y+0.14 -- player's sit position.
|
|
clicker:setpos(pos)
|
|
default.player_set_animation(clicker, "sit", 30)
|
|
end,
|
|
})
|
|
|
|
-- Aliases for 3dforniture mod.
|
|
|
|
minetest.register_alias("3dforniture:table", "homedecor:table")
|
|
minetest.register_alias("3dforniture:chair", "homedecor:chair")
|
|
minetest.register_alias("3dforniture:armchair", "homedecor:armchair_black")
|
|
minetest.register_alias("homedecor:armchair", "homedecor:armchair_black")
|
|
|
|
minetest.register_alias('table', 'homedecor:table')
|
|
minetest.register_alias('chair', 'homedecor:chair')
|
|
minetest.register_alias('armchair', 'homedecor:armchair')
|