forked from nalc/homedecor_modpack
Allow sit on the office chairs
... also remove useless definitions (set by default).
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@ -705,8 +705,6 @@ homedecor.register("office_chair_upscale", {
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drawtype = "mesh",
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tiles = { "homedecor_office_chair_upscale.png" },
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mesh = "homedecor_office_chair_upscale.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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@ -724,7 +722,18 @@ homedecor.register("office_chair_upscale", {
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{ -8/16, -8/16, -8/16, 8/16, -11/32, 8/16 } -- legs/wheels
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}
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},
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expand = { top = "air" }
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expand = { top = "air" },
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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pos.y = pos.y+0.14 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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end,
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})
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homedecor.register("office_chair_basic", {
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@ -732,8 +741,6 @@ homedecor.register("office_chair_basic", {
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drawtype = "mesh",
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tiles = { "homedecor_office_chair_basic.png" },
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mesh = "homedecor_office_chair_basic.obj",
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paramtype = "light",
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paramtype2 = "facedir",
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groups = { snappy = 3 },
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sounds = default.node_sound_wood_defaults(),
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selection_box = {
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@ -749,7 +756,18 @@ homedecor.register("office_chair_basic", {
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{ -8/16, -8/16, -8/16, 8/16, -11/32, 8/16 } -- legs/wheels
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}
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},
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expand = { top = "air" }
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expand = { top = "air" },
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on_rightclick = function(pos, node, clicker) -- don't move these functions inside sit()
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if not clicker or not clicker:is_player()
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or clicker:get_player_control().up == true or clicker:get_player_control().down == true
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or clicker:get_player_control().left == true or clicker:get_player_control().right == true
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or clicker:get_player_control().jump == true then -- make sure that the player is immobile.
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return end
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sit(pos, node, clicker)
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pos.y = pos.y+0.14 -- player's sit position.
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clicker:setpos(pos)
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default.player_set_animation(clicker, "sit", 30)
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end,
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})
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-- Aliases for 3dforniture mod.
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