forked from nalc/spears
Update 3.1 functions
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22
defaults.lua
22
defaults.lua
@ -1,15 +1,15 @@
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-- Seems like defaults in settingtypes.txt are not taken by default
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if minetest.settings:get("spears_throw_speed") == nil then
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minetest.settings:set("spears_throw_speed", 13)
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end
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--if minetest.settings:get("spears_throw_speed") == nil then
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-- minetest.settings:set("spears_throw_speed", 13)
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--end
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if minetest.settings:get("spears_drag_coeff") == nil then
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minetest.settings:set("spears_drag_coeff", 0.1)
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end
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if minetest.settings:get("spears_node_cracky_limit") == nil then
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minetest.settings:set("spears_node_cracky_limit", 3)
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end
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-- if minetest.settings:get("spears_node_cracky_limit") == nil then
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-- minetest.settings:set("spears_node_cracky_limit", 3)
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-- end
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-- DISABLE_STONE_SPEAR = false
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@ -23,8 +23,8 @@ end
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-- SPEARS_THROW_SPEED = 13
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SPEARS_V_ZERO = {x = 0, y = 0, z = 0}
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-- SPEARS_DRAG_COEFF = 0.1
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SPEARS_NODE_UNKNOWN = nil
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SPEARS_NODE_THROUGH = 0
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SPEARS_NODE_STICKY = 1
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SPEARS_NODE_CRACKY = 2
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-- SPEARS_NODE_CRACKY_LIMIT = 3
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-- SPEARS_NODE_UNKNOWN = nil
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-- SPEARS_NODE_THROUGH = 0
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-- SPEARS_NODE_STICKY = 1
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-- SPEARS_NODE_CRACKY = 2
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-- SPEARS_NODE_CRACKY_LIMIT = 3
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@ -13,7 +13,7 @@ function spears_throw (itemstack, player, pointed_thing)
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if pointed_thing.type == "node" and vector.distance(pointed_a, throw_pos) < 1 then -- Stick into node
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local node = minetest.get_node(pointed_b)
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local check_node = spears_check_node(node.name)
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if check_node == SPEARS_NODE_UNKNOWN then
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if check_node == nil then
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return false
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elseif check_node == SPEARS_NODE_CRACKY then
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minetest.sound_play("default_metal_footstep", {pos = pointed_a}, true)
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@ -26,11 +26,11 @@ function spears_throw (itemstack, player, pointed_thing)
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minetest.sound_play("default_place_node", {pos = pointed_a}, true)
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return false
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end
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else -- Avoid hitting yourself and throw
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local throw_speed = tonumber(minetest.settings:get("spears_throw_speed"))
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while vector.distance(player_pos, throw_pos) < 1.2 do
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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end
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else -- Throw
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local throw_speed = tonumber(minetest.settings:get("spears_throw_speed") or 13)
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--while vector.distance(player_pos, throw_pos) < 1.2 do
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-- throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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--end
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local player_vel = player:get_velocity()
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local spear_object = minetest.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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@ -38,6 +38,7 @@ function spears_throw (itemstack, player, pointed_thing)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = wear
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spear_object:get_luaentity()._stickpos = nil
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spear_object:get_luaentity()._owner = player:get_luaentity()
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return true
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end
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end
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@ -109,20 +110,20 @@ function spears_set_entity(spear_type, base_damage, toughness)
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if check_node == SPEARS_NODE_UNKNOWN then
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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elseif check_node ~= SPEARS_NODE_THROUGH then
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elseif check_node ~= 'through' then
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wear = spears_wear(wear, toughness)
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if wear >= 65535 then
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minetest.sound_play("default_tool_breaks", {pos = pos}, true)
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self.object:remove()
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minetest.add_item(pos, {name='defaut:stick'})
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return false
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elseif check_node == SPEARS_NODE_CRACKY then
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elseif check_node == 'cracky' then
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minetest.sound_play("default_metal_footstep", {pos = pos}, true)
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = wear})
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return false
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elseif check_node == SPEARS_NODE_STICKY then
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self.object:set_acceleration(SPEARS_V_ZERO)
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elseif check_node == 'sticky' then
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self.object:set_acceleration(vector3(0, 0, 0):Unpack())
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self.object:set_velocity(SPEARS_V_ZERO)
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minetest.sound_play("default_place_node", {pos = pos}, true)
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self._stickpos = spearhead_pos
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@ -144,15 +145,15 @@ end
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function spears_check_node(node_name)
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local node = minetest.registered_nodes[node_name]
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local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit"))
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local cracky_limit = tonumber(minetest.settings:get("spears_node_cracky_limit") or 3)
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if node == nil then
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return SPEARS_NODE_UNKNOWN
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return nil
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elseif node.groups.cracky ~= nil and node.groups.cracky < cracky_limit then
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return SPEARS_NODE_CRACKY
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return 'cracky'
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elseif node.walkable and not node.buildable_to then
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return SPEARS_NODE_STICKY
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return 'sticky'
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else
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return SPEARS_NODE_THROUGH
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return 'through'
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end
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end
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