forked from nalc/spears
1.0 rebalance
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@ -57,7 +57,7 @@ function spears_set_entity(kind, eq, toughness)
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local speed = vector.length(self.object:getvelocity())
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local damage = (speed + eq)^1.12-10
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local damage = (speed + eq)^1.12-20
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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