forked from nalc/spears
fix itemframes issue nalc/nalc-server-mods#103
fix deployer issue nalc/nalc-server-mods#104 fix deprecated function fix bad/Nonexistent collision detection on mobs/players, use collision box for very good detection add translation client side
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e2182ca004
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b888cda310
127
functions.lua
127
functions.lua
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@ -23,12 +23,18 @@ function spears_throw (itemstack, player, pointed_thing)
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while vector.distance(player_pos, throw_pos) < 1.2 do
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throw_pos = vector.add(throw_pos, vector.multiply(direction, 0.1))
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end
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local player_vel = player:get_player_velocity()
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local player_vel
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if player.is_fake_player then
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player_vel = {x=0,y=0,z=0}
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else
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player_vel = player:get_velocity()
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end
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local spear_object = minetest.add_entity(throw_pos, spear)
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spear_object:set_velocity(vector.add(player_vel, vector.multiply(direction, throw_speed)))
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spear_object:set_rotation(rotation)
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minetest.sound_play("spears_throw", {pos = player_pos}, true)
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spear_object:get_luaentity()._wear = itemstack:get_wear()
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spear_object:get_luaentity().lastpos = throw_pos
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spear_object:get_luaentity()._stickpos = nil
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return true
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end
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@ -41,6 +47,7 @@ function spears_set_entity(spear_type, base_damage, toughness)
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visual_size = {x = 0.3, y = 0.3, z = 0.3},
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wield_item = "spears:spear_" .. spear_type,
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collisionbox = {-0.3, -0.3, -0.3, 0.3, 0.3, 0.3},
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lastpos={},
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},
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on_activate = function (self, staticdata, dtime_s)
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@ -75,7 +82,7 @@ function spears_set_entity(spear_type, base_damage, toughness)
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self.object:remove()
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear})
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elseif not self._node_walkable then
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minetest.sound_play("default_place_node", {pos = throw_pos}, true)
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minetest.sound_play("default_place_node", {pos = self._stickpos}, true)
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end
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self._node_walkable = minetest.registered_nodes[node.name].walkable
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if not node or not self._node_walkable then -- Fall when node is removed
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@ -84,47 +91,91 @@ function spears_set_entity(spear_type, base_damage, toughness)
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return
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end
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else -- Spear is flying
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local direction = vector.normalize(velocity)
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local yaw = minetest.dir_to_yaw(direction)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local pos = self.object:get_pos()
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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local node = minetest.get_node(spearhead_pos)
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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-- Hit someone?
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 0.6)
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for _,object in ipairs(objects_in_radius) do
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if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
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local damage = (speed + base_damage)^1.15 - 20
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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self.object:remove()
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minetest.sound_play("spears_hit", {pos = pos}, true)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
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local newpos = self.object:get_pos()
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for _, pos in pairs(spears_get_trajectoire(self, newpos)) do
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local direction = vector.normalize(velocity)
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local yaw = minetest.dir_to_yaw(direction)
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local pitch = math.acos(velocity.y/speed) - math.pi/3
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local spearhead_pos = vector.add(pos, vector.multiply(direction, 0.5))
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local node = minetest.get_node(spearhead_pos)
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self.object:set_rotation({x = 0, y = yaw + math.pi/2, z = pitch})
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-- Hit someone?
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local objects_in_radius = minetest.get_objects_inside_radius(spearhead_pos, 2.5)
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for _,object in ipairs(objects_in_radius) do
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if object:get_luaentity() ~= self and object:get_armor_groups().fleshy then
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local objpos = object:get_pos()
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local collisionbox = object:get_properties().collisionbox or {-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}
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if spears_touch(spearhead_pos, objpos, collisionbox) then
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local damage = (speed + base_damage)^1.15 - 20
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object:punch(self.object, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy=damage},}, direction)
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self.object:remove()
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minetest.sound_play("spears_hit", {pos = pos}, true)
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minetest.add_item(pos, {name='spears:spear_' .. spear_type, wear = self._wear + 65535/toughness})
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return
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end
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end
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end
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-- Hit a node?
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if node and minetest.registered_nodes[node.name].walkable
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and not minetest.registered_nodes[node.name].buildable_to
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and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
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then -- Stick
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self._wear = self._wear + 65535/toughness
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if self._wear >= 65535 then
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minetest.sound_play("default_tool_breaks", {pos = pos}, true)
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self.object:remove()
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return
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end
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self._stickpos = spearhead_pos
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self.lastpos = pos
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return
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else -- Get drag
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local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
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local acceleration = vector.multiply(velocity, -drag)
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acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
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self.object:set_acceleration(acceleration)
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end
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end
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-- Hit a node?
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if node and minetest.registered_nodes[node.name].walkable
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and not minetest.registered_nodes[node.name].buildable_to
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and not (minetest.registered_nodes[node.name].groups.slab and spearhead_pos.y % 1 < 0.5)
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then -- Stick
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self.object:set_acceleration({x = 0, y = 0, z = 0})
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self.object:set_velocity({x = 0, y = 0, z = 0})
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self._wear = self._wear + 65535/toughness
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if self._wear >= 65535 then
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minetest.sound_play("default_tool_breaks", {pos = pos}, true)
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self.object:remove()
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return
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end
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self._stickpos = spearhead_pos
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else -- Get drag
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local drag = math.max(minetest.registered_nodes[node.name].liquid_viscosity, 0.1)
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local acceleration = vector.multiply(velocity, -drag)
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acceleration.y = acceleration.y - 10 * ((7 - drag) / 7)
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self.object:set_acceleration(acceleration)
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end
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self.lastpos = newpos
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end
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end,
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}
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return SPEAR_ENTITY
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end
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function spears_get_trajectoire(self, newpos)
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if self.lastpos.x == nil then
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return {newpos}
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end
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local coord = {}
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local dx = vector.distance({x=newpos["x"], y=0, z=0}, {x=self.lastpos["x"], y=0, z=0} )/2
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local dy = vector.distance({x=0, y=newpos["y"], z=0}, {x=0, y=self.lastpos["y"], z=0} )/2
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local dz = vector.distance({x=0, y=0, z=newpos["z"]}, {x=0, y=0, z=self.lastpos["z"]} )/2
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if newpos["x"] < self.lastpos["x"] then
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dx = -dx
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end
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if newpos["y"] < self.lastpos["y"] then
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dy = -dy
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end
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if newpos["z"] < self.lastpos["z"] then
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dz = -dz
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end
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table.insert(coord, {x=self.lastpos["x"]+dx, y=self.lastpos["y"]+dy ,z=self.lastpos["z"]+dz })
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table.insert(coord, newpos)
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return coord
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end
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function spears_touch(pos, objpos, cbox)
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--colbox format {x1, y1, z1, x2, y2, z2}
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if (pos.x < objpos.x + math.max(cbox[1], cbox[4]) and pos.x > objpos.x + math.min(cbox[1], cbox[4]))
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and (pos.y < objpos.y + math.max(cbox[2], cbox[5]) and pos.y > objpos.y + math.min(cbox[2], cbox[5]))
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and (pos.z < objpos.z + math.max(cbox[3], cbox[6]) and pos.z > objpos.z + math.min(cbox[3], cbox[6])) then
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return true
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end
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return false
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end
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9
locale/spears.fr.tr
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9
locale/spears.fr.tr
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@ -0,0 +1,9 @@
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# textdomain: spears
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Stone spear=Lance en pierre
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Steel spear=Lance en acier
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Copper spear=Lance en cuivre
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Bronze spear=Lance en bronze
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Obsidian spear=Lance en obsidienne
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Diamond spear=Lance en diamant
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Golden spear=Lance en or
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11
locale/template.txt
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11
locale/template.txt
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@ -0,0 +1,11 @@
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# textdomain: spears
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Stone spear=
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Steel spear=
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Copper spear=
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Bronze spear=
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Obsidian spear=
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Diamond spear=
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Golden spear=
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16
tools.lua
16
tools.lua
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@ -1,20 +1,30 @@
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local S = minetest.get_translator("spears")
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function spears_register_spear(spear_type, desc, base_damage, toughness, material)
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minetest.register_tool("spears:spear_" .. spear_type, {
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description = desc .. " spear",
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description = S(desc .. " spear"),
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wield_image = "spears_spear_" .. spear_type .. ".png^[transform4",
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inventory_image = "spears_spear_" .. spear_type .. ".png",
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wield_scale= {x = 1.5, y = 1.5, z = 1.5},
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on_secondary_use = function(itemstack, user, pointed_thing)
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spears_throw(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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end,
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on_place = function(itemstack, user, pointed_thing)
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if pointed_thing.type == "node" then
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local node = minetest.get_node(pointed_thing.under)
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if minetest.registered_nodes[node.name] and (node.name == "itemframes:pedestal" or node.name == "itemframes:frame") then
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minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack)
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return itemstack
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end
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end
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spears_throw(itemstack, user, pointed_thing)
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if not minetest.setting_getbool("creative_mode") then
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if not minetest.settings:get_bool("creative_mode") then
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itemstack:take_item()
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end
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return itemstack
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