forked from nalc/spears
78 lines
2.6 KiB
Lua
78 lines
2.6 KiB
Lua
function spears_shot (itemstack, player)
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local spear = itemstack:get_name() .. '_entity'
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local playerpos = player:getpos()
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local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, spear)
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local dir = player:get_look_dir()
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local sp = 16
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local dr = .3
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local gravity = 9.8
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obj:setvelocity({x=dir.x*sp, y=dir.y*sp, z=dir.z*sp})
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obj:setacceleration({x=-dir.x*dr, y=-gravity, z=-dir.z*dr})
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obj:setyaw(player:get_look_yaw()+math.pi)
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minetest.sound_play("spears_sound", {pos=playerpos})
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obj:get_luaentity().wear = itemstack:get_wear()
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return true
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end
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function spears_set_entity(kind, eq, toughness)
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local SPEAR_ENTITY={
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physical = false,
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timer=0,
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visual = "wielditem",
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visual_size = {x=0.15, y=0.1},
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textures = {"spears:spear_" .. kind},
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lastpos={},
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collisionbox = {0,0,0,0,0,0},
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on_punch = function(self, puncher)
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if puncher then
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if puncher:is_player() then
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local stack = {name='spears:spear_' .. kind, wear=self.wear+65535/toughness}
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local inv = puncher:get_inventory()
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if inv:room_for_item("main", stack) then
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inv:add_item("main", stack)
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self.object:remove()
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end
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end
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end
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end,
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}
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SPEAR_ENTITY.on_step = function(self, dtime)
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self.timer=self.timer+dtime
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local pos = self.object:getpos()
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local node = minetest.get_node(pos)
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if not self.wear then
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self.object:remove()
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return
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end
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if self.lastpos.x~=nil then
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if node.name ~= "air" and not (string.find(node.name, 'grass') and not string.find(node.name, 'dirt')) and not string.find(node.name, 'flowers:') and not string.find(node.name, 'farming:') then
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
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end
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elseif self.timer>0.2 then
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local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1)
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for k, obj in pairs(objs) do
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if obj:get_luaentity() ~= nil then
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if obj:get_luaentity().name ~= "spears:spear_" .. kind .. "_entity" and obj:get_luaentity().name ~= "__builtin:item" then
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local speed = vector.length(self.object:getvelocity())
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local damage = (speed + eq)^1.12-20
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obj:punch(self.object, 1.0, {
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full_punch_interval=1.0,
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damage_groups={fleshy=damage},
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}, nil)
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self.object:remove()
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if self.wear+65535/toughness < 65535 then
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minetest.add_item(self.lastpos, {name='spears:spear_' .. kind, wear=self.wear+65535/toughness})
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end
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end
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end
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end
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end
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end
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self.lastpos={x=pos.x, y=pos.y, z=pos.z}
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end
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return SPEAR_ENTITY
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end
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