Vendor GL headers again
primary reason: The unified GLES2 driver requires OpenGL headers (really), which Android does not provide.
This commit is contained in:
		| @@ -192,7 +192,6 @@ if(ENABLE_OPENGL) | ||||
| 		add_definitions(-D_IRR_COMPILE_WITH_GLX_MANAGER_) | ||||
| 	elseif(DEVICE STREQUAL "OSX") | ||||
| 		add_definitions(-D_IRR_COMPILE_WITH_NSOGL_MANAGER_) | ||||
| 		# FIXME broken due to missing glext.h now! | ||||
| 	endif() | ||||
| endif() | ||||
|  | ||||
|   | ||||
| @@ -6,137 +6,15 @@ | ||||
|  | ||||
| #ifdef _IRR_COMPILE_WITH_OPENGL_ | ||||
|  | ||||
| #if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) | ||||
| 	#define WIN32_LEAN_AND_MEAN | ||||
| 	#include <windows.h> | ||||
| 		#define GL_GLEXT_LEGACY 1 | ||||
| 	#include <GL/gl.h> | ||||
| 		#include <GL/glext.h> | ||||
| #elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_) | ||||
| 		#define GL_GLEXT_LEGACY 1 | ||||
| 	#include <OpenGL/gl.h> | ||||
| 		#error glext.h missing on OSX | ||||
| #elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && !defined(_IRR_COMPILE_WITH_X11_DEVICE_) | ||||
| 		#define GL_GLEXT_LEGACY 1 | ||||
| #if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) | ||||
| 	#include <SDL_video.h> | ||||
| 	#include <SDL_opengl.h> | ||||
| 		#ifdef __APPLE__ | ||||
| 		#include <SDL_opengl_glext.h> | ||||
| 		#else | ||||
| 		#include <GL/glext.h> | ||||
| 		#endif | ||||
| #else | ||||
| 		#define GL_GLEXT_LEGACY 1 | ||||
| 	#include <GL/gl.h> | ||||
| 	#include <GL/glext.h> | ||||
| 	#include "vendor/gl.h" | ||||
| #endif | ||||
|  | ||||
| #ifndef GL_ARB_shader_objects | ||||
| typedef char GLcharARB; | ||||
| typedef unsigned int GLhandleARB; | ||||
| #endif | ||||
|  | ||||
| #ifndef GL_VERSION_2_0 | ||||
| typedef char GLchar; | ||||
| #endif | ||||
|  | ||||
| // Blending definitions. | ||||
|  | ||||
| #if !defined(GL_VERSION_1_4) | ||||
| #if defined(GL_EXT_blend_subtract) || defined(GL_EXT_blend_minmax) || defined(GL_EXT_blend_logic_op) | ||||
| #define GL_FUNC_ADD GL_FUNC_ADD_EXT | ||||
| #else | ||||
| #define GL_FUNC_ADD 0 | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| // FBO definitions. | ||||
|  | ||||
| #if !defined(GL_VERSION_3_0) && !defined(GL_ARB_framebuffer_object) | ||||
| #ifdef GL_EXT_framebuffer_object | ||||
| #define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT | ||||
| #define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT | ||||
| #define GL_DEPTH_ATTACHMENT GL_DEPTH_ATTACHMENT_EXT | ||||
| #define GL_STENCIL_ATTACHMENT GL_STENCIL_ATTACHMENT_EXT | ||||
| #define GL_FRAMEBUFFER_COMPLETE GL_FRAMEBUFFER_COMPLETE_EXT | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT | ||||
| #define GL_FRAMEBUFFER_UNSUPPORTED GL_FRAMEBUFFER_UNSUPPORTED_EXT | ||||
| #else | ||||
| #define GL_FRAMEBUFFER 0 | ||||
| #define GL_COLOR_ATTACHMENT0 0 | ||||
| #define GL_DEPTH_ATTACHMENT 0 | ||||
| #define GL_STENCIL_ATTACHMENT 0 | ||||
| #define GL_FRAMEBUFFER_COMPLETE 0 | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 1 | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 2 | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 3 | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 4 | ||||
| #define GL_FRAMEBUFFER_UNSUPPORTED 5 | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| #ifdef GL_EXT_framebuffer_object | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT | ||||
| #else | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_FORMATS 6 | ||||
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 7 | ||||
| #endif | ||||
|  | ||||
| // MipMaps definitions. | ||||
|  | ||||
| #if !defined(GL_VERSION_1_4) | ||||
| #ifdef GL_SGIS_generate_mipmap | ||||
| #define GL_GENERATE_MIPMAP GL_GENERATE_MIPMAP_SGIS | ||||
| #define GL_GENERATE_MIPMAP_HINT GL_GENERATE_MIPMAP_HINT_SGIS | ||||
| #else | ||||
| #define GL_GENERATE_MIPMAP 0 | ||||
| #define GL_GENERATE_MIPMAP_HINT 0 | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| // Texture definitions. | ||||
|  | ||||
| #if !defined(GL_VERSION_1_3) | ||||
| #ifdef GL_ARB_multitexture | ||||
| #define GL_TEXTURE0 GL_TEXTURE0_ARB | ||||
| #else | ||||
| #define GL_TEXTURE0 0 | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| #if !defined(GL_VERSION_1_3) | ||||
| #ifdef GL_ARB_texture_cube_map | ||||
| #define GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_ARB | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB | ||||
| #elif defined(GL_EXT_texture_cube_map) | ||||
| #define GL_TEXTURE_CUBE_MAP GL_TEXTURE_CUBE_MAP_EXT | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT | ||||
| #else | ||||
| #define GL_TEXTURE_CUBE_MAP 0 | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0 | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0 | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0 | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0 | ||||
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0 | ||||
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0 | ||||
| #endif | ||||
| #endif | ||||
|  | ||||
| // To check if this header is in the current compile unit (different GL driver implementations use different "GLCommon" headers in Irrlicht) | ||||
| #define IRR_COMPILE_GL_COMMON | ||||
|   | ||||
| @@ -7,18 +7,11 @@ | ||||
|  | ||||
| #include "irrTypes.h" | ||||
| // even though we have mt_opengl.h our driver code still uses GL_* constants | ||||
| #if defined(_IRR_COMPILE_WITH_WINDOWS_DEVICE_) | ||||
| 	#include <GL/gl.h> | ||||
| 	#include <GL/glext.h> | ||||
| #elif defined(_IRR_COMPILE_WITH_OSX_DEVICE_) | ||||
| 	#include <OpenGL/gl.h> | ||||
| 	// not sure if this works without glext.h? | ||||
| #elif defined(_IRR_COMPILE_WITH_SDL_DEVICE_) && !defined(_IRR_COMPILE_WITH_X11_DEVICE_) | ||||
| #if defined(_IRR_COMPILE_WITH_SDL_DEVICE_) | ||||
| 	#include <SDL_video.h> | ||||
| 	#include <SDL_opengl.h> | ||||
| #else | ||||
| 	#include <GL/gl.h> | ||||
| 	#include <GL/glext.h> | ||||
| 	#include "vendor/gl.h" | ||||
| #endif | ||||
|  | ||||
| namespace irr | ||||
|   | ||||
							
								
								
									
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