Remove trivial copy constructors and operators
This commit is contained in:
		| @@ -156,12 +156,6 @@ namespace scene | ||||
| 			position.X = 0.f; | ||||
| 		} | ||||
|  | ||||
| 		// construct copy constructor | ||||
| 		SMD3QuaternionTag( const SMD3QuaternionTag & copyMe ) | ||||
| 		{ | ||||
| 			*this = copyMe; | ||||
| 		} | ||||
|  | ||||
| 		// construct for searching | ||||
| 		SMD3QuaternionTag( const core::stringc& name ) | ||||
| 			: Name ( name ) {} | ||||
| @@ -181,14 +175,6 @@ namespace scene | ||||
| 			return Name == other.Name; | ||||
| 		} | ||||
|  | ||||
| 		SMD3QuaternionTag & operator=( const SMD3QuaternionTag & copyMe ) | ||||
| 		{ | ||||
| 			Name = copyMe.Name; | ||||
| 			position = copyMe.position; | ||||
| 			rotation = copyMe.rotation; | ||||
| 			return *this; | ||||
| 		} | ||||
|  | ||||
| 		core::stringc Name; | ||||
| 		core::vector3df position; | ||||
| 		core::quaternion rotation; | ||||
| @@ -202,12 +188,6 @@ namespace scene | ||||
| 			Container.setAllocStrategy(core::ALLOC_STRATEGY_SAFE); | ||||
| 		} | ||||
|  | ||||
| 		// construct copy constructor | ||||
| 		SMD3QuaternionTagList(const SMD3QuaternionTagList& copyMe) | ||||
| 		{ | ||||
| 			*this = copyMe; | ||||
| 		} | ||||
|  | ||||
| 		virtual ~SMD3QuaternionTagList() {} | ||||
|  | ||||
| 		SMD3QuaternionTag* get(const core::stringc& name) | ||||
| @@ -250,12 +230,6 @@ namespace scene | ||||
| 			Container.push_back(other); | ||||
| 		} | ||||
|  | ||||
| 		SMD3QuaternionTagList& operator = (const SMD3QuaternionTagList & copyMe) | ||||
| 		{ | ||||
| 			Container = copyMe.Container; | ||||
| 			return *this; | ||||
| 		} | ||||
|  | ||||
| 	private: | ||||
| 		core::array < SMD3QuaternionTag > Container; | ||||
| 	}; | ||||
|   | ||||
| @@ -639,13 +639,6 @@ namespace quake3 | ||||
| 			: ID ( 0 ), VarGroup ( 0 )  {} | ||||
| 		virtual ~IShader () {} | ||||
|  | ||||
| 		void operator = (const IShader &other ) | ||||
| 		{ | ||||
| 			ID = other.ID; | ||||
| 			VarGroup = other.VarGroup; | ||||
| 			name = other.name; | ||||
| 		} | ||||
|  | ||||
| 		bool operator == (const IShader &other ) const | ||||
| 		{ | ||||
| 			return 0 == strcmp ( name.c_str(), other.name.c_str () ); | ||||
|   | ||||
| @@ -328,53 +328,6 @@ namespace video | ||||
| 			*this = other; | ||||
| 		} | ||||
|  | ||||
| 		//! Assignment operator | ||||
| 		/** \param other Material to copy from. */ | ||||
| 		SMaterial& operator=(const SMaterial& other) | ||||
| 		{ | ||||
| 			// Check for self-assignment! | ||||
| 			if (this == &other) | ||||
| 				return *this; | ||||
|  | ||||
| 			MaterialType = other.MaterialType; | ||||
|  | ||||
| 			AmbientColor = other.AmbientColor; | ||||
| 			DiffuseColor = other.DiffuseColor; | ||||
| 			EmissiveColor = other.EmissiveColor; | ||||
| 			SpecularColor = other.SpecularColor; | ||||
| 			Shininess = other.Shininess; | ||||
| 			MaterialTypeParam = other.MaterialTypeParam; | ||||
| 			MaterialTypeParam2 = other.MaterialTypeParam2; | ||||
| 			Thickness = other.Thickness; | ||||
| 			for (u32 i=0; i<MATERIAL_MAX_TEXTURES_USED; ++i) | ||||
| 			{ | ||||
| 				TextureLayer[i] = other.TextureLayer[i]; | ||||
| 			} | ||||
|  | ||||
| 			Wireframe = other.Wireframe; | ||||
| 			PointCloud = other.PointCloud; | ||||
| 			GouraudShading = other.GouraudShading; | ||||
| 			Lighting = other.Lighting; | ||||
| 			ZWriteEnable = other.ZWriteEnable; | ||||
| 			BackfaceCulling = other.BackfaceCulling; | ||||
| 			FrontfaceCulling = other.FrontfaceCulling; | ||||
| 			FogEnable = other.FogEnable; | ||||
| 			NormalizeNormals = other.NormalizeNormals; | ||||
| 			ZBuffer = other.ZBuffer; | ||||
| 			AntiAliasing = other.AntiAliasing; | ||||
| 			ColorMask = other.ColorMask; | ||||
| 			ColorMaterial = other.ColorMaterial; | ||||
| 			BlendOperation = other.BlendOperation; | ||||
| 			BlendFactor = other.BlendFactor; | ||||
| 			PolygonOffsetFactor = other.PolygonOffsetFactor; | ||||
| 			PolygonOffsetDirection = other.PolygonOffsetDirection; | ||||
| 			PolygonOffsetDepthBias = other.PolygonOffsetDepthBias; | ||||
| 			PolygonOffsetSlopeScale = other.PolygonOffsetSlopeScale; | ||||
| 			UseMipMaps = other.UseMipMaps; | ||||
|  | ||||
| 			return *this; | ||||
| 		} | ||||
|  | ||||
| 		//! Texture layer array. | ||||
| 		SMaterialLayer TextureLayer[MATERIAL_MAX_TEXTURES]; | ||||
|  | ||||
|   | ||||
| @@ -140,9 +140,6 @@ class map | ||||
| 			reset(); | ||||
| 		} | ||||
|  | ||||
| 		// Copy constructor | ||||
| 		Iterator(const Iterator& src) : Root(src.Root), Cur(src.Cur) {} | ||||
|  | ||||
| 		void reset(bool atLowest=true) | ||||
| 		{ | ||||
| 			if (atLowest) | ||||
| @@ -161,13 +158,6 @@ class map | ||||
| 			return Cur; | ||||
| 		} | ||||
|  | ||||
| 		Iterator& operator=(const Iterator& src) | ||||
| 		{ | ||||
| 			Root = src.Root; | ||||
| 			Cur = src.Cur; | ||||
| 			return (*this); | ||||
| 		} | ||||
|  | ||||
| 		void operator++(int) | ||||
| 		{ | ||||
| 			inc(); | ||||
| @@ -287,8 +277,7 @@ class map | ||||
| 			reset(); | ||||
| 		} | ||||
|  | ||||
| 		// Copy constructor | ||||
| 		ConstIterator(const ConstIterator& src) : Root(src.Root), Cur(src.Cur) {} | ||||
| 		// Constructor(Iterator) | ||||
| 		ConstIterator(const Iterator& src) : Root(src.Root), Cur(src.Cur) {} | ||||
|  | ||||
| 		void reset(bool atLowest=true) | ||||
| @@ -309,13 +298,6 @@ class map | ||||
| 			return Cur; | ||||
| 		} | ||||
|  | ||||
| 		ConstIterator& operator=(const ConstIterator& src) | ||||
| 		{ | ||||
| 			Root = src.Root; | ||||
| 			Cur = src.Cur; | ||||
| 			return (*this); | ||||
| 		} | ||||
|  | ||||
| 		void operator++(int) | ||||
| 		{ | ||||
| 			inc(); | ||||
| @@ -453,13 +435,6 @@ class map | ||||
| 		return Cur; | ||||
| 	} | ||||
|  | ||||
| 	ParentFirstIterator& operator=(const ParentFirstIterator& src) | ||||
| 	{ | ||||
| 		Root = src.Root; | ||||
| 		Cur = src.Cur; | ||||
| 		return (*this); | ||||
| 	} | ||||
|  | ||||
| 	void operator++(int) | ||||
| 	{ | ||||
| 		inc(); | ||||
| @@ -552,13 +527,6 @@ class map | ||||
| 			return Cur; | ||||
| 		} | ||||
|  | ||||
| 		ParentLastIterator& operator=(const ParentLastIterator& src) | ||||
| 		{ | ||||
| 			Root = src.Root; | ||||
| 			Cur = src.Cur; | ||||
| 			return (*this); | ||||
| 		} | ||||
|  | ||||
| 		void operator++(int) | ||||
| 		{ | ||||
| 			inc(); | ||||
|   | ||||
| @@ -24,8 +24,6 @@ class line2d | ||||
| 		line2d(T xa, T ya, T xb, T yb) : start(xa, ya), end(xb, yb) {} | ||||
| 		//! Constructor for line between the two points given as vectors. | ||||
| 		line2d(const vector2d<T>& start, const vector2d<T>& end) : start(start), end(end) {} | ||||
| 		//! Copy constructor. | ||||
| 		line2d(const line2d<T>& other) : start(other.start), end(other.end) {} | ||||
|  | ||||
| 		// operators | ||||
|  | ||||
|   | ||||
| @@ -102,9 +102,6 @@ namespace core | ||||
| 			//! Simple operator for linearly accessing every element of the matrix. | ||||
| 			const T& operator[](u32 index) const { return M[index]; } | ||||
|  | ||||
| 			//! Sets this matrix equal to the other matrix. | ||||
| 			inline CMatrix4<T>& operator=(const CMatrix4<T> &other); | ||||
|  | ||||
| 			//! Sets all elements of this matrix to the value. | ||||
| 			inline CMatrix4<T>& operator=(const T& scalar); | ||||
|  | ||||
| @@ -1504,19 +1501,6 @@ namespace core | ||||
| 	} | ||||
|  | ||||
|  | ||||
| 	template <class T> | ||||
| 	inline CMatrix4<T>& CMatrix4<T>::operator=(const CMatrix4<T> &other) | ||||
| 	{ | ||||
| 		if (this==&other) | ||||
| 			return *this; | ||||
| 		memcpy(M, other.M, 16*sizeof(T)); | ||||
| #if defined ( USE_MATRIX_TEST ) | ||||
| 		definitelyIdentityMatrix=other.definitelyIdentityMatrix; | ||||
| #endif | ||||
| 		return *this; | ||||
| 	} | ||||
|  | ||||
|  | ||||
| 	template <class T> | ||||
| 	inline CMatrix4<T>& CMatrix4<T>::operator=(const T& scalar) | ||||
| 	{ | ||||
|   | ||||
| @@ -55,9 +55,6 @@ class quaternion | ||||
| 		//! inequality operator | ||||
| 		bool operator!=(const quaternion& other) const; | ||||
|  | ||||
| 		//! Assignment operator | ||||
| 		inline quaternion& operator=(const quaternion& other); | ||||
|  | ||||
| #ifndef IRR_TEST_BROKEN_QUATERNION_USE | ||||
| 		//! Matrix assignment operator | ||||
| 		inline quaternion& operator=(const matrix4& other); | ||||
| @@ -240,16 +237,6 @@ inline bool quaternion::operator!=(const quaternion& other) const | ||||
| 	return !(*this == other); | ||||
| } | ||||
|  | ||||
| // assignment operator | ||||
| inline quaternion& quaternion::operator=(const quaternion& other) | ||||
| { | ||||
| 	X = other.X; | ||||
| 	Y = other.Y; | ||||
| 	Z = other.Z; | ||||
| 	W = other.W; | ||||
| 	return *this; | ||||
| } | ||||
|  | ||||
| #ifndef IRR_TEST_BROKEN_QUATERNION_USE | ||||
| // matrix assignment operator | ||||
| inline quaternion& quaternion::operator=(const matrix4& m) | ||||
|   | ||||
| @@ -27,8 +27,6 @@ public: | ||||
| 	vector2d(T nx, T ny) : X(nx), Y(ny) {} | ||||
| 	//! Constructor with the same value for both members | ||||
| 	explicit vector2d(T n) : X(n), Y(n) {} | ||||
| 	//! Copy constructor | ||||
| 	vector2d(const vector2d<T>& other) : X(other.X), Y(other.Y) {} | ||||
|  | ||||
| 	vector2d(const dimension2d<T>& other) : X(other.Width), Y(other.Height) {} | ||||
|  | ||||
| @@ -36,8 +34,6 @@ public: | ||||
|  | ||||
| 	vector2d<T> operator-() const { return vector2d<T>(-X, -Y); } | ||||
|  | ||||
| 	vector2d<T>& operator=(const vector2d<T>& other) { X = other.X; Y = other.Y; return *this; } | ||||
|  | ||||
| 	vector2d<T>& operator=(const dimension2d<T>& other) { X = other.Width; Y = other.Height; return *this; } | ||||
|  | ||||
| 	vector2d<T> operator+(const vector2d<T>& other) const { return vector2d<T>(X + other.X, Y + other.Y); } | ||||
|   | ||||
| @@ -28,15 +28,11 @@ namespace core | ||||
| 		vector3d(T nx, T ny, T nz) : X(nx), Y(ny), Z(nz) {} | ||||
| 		//! Constructor with the same value for all elements | ||||
| 		explicit vector3d(T n) : X(n), Y(n), Z(n) {} | ||||
| 		//! Copy constructor | ||||
| 		vector3d(const vector3d<T>& other) : X(other.X), Y(other.Y), Z(other.Z) {} | ||||
|  | ||||
| 		// operators | ||||
|  | ||||
| 		vector3d<T> operator-() const { return vector3d<T>(-X, -Y, -Z); } | ||||
|  | ||||
| 		vector3d<T>& operator=(const vector3d<T>& other) { X = other.X; Y = other.Y; Z = other.Z; return *this; } | ||||
|  | ||||
| 		vector3d<T> operator+(const vector3d<T>& other) const { return vector3d<T>(X + other.X, Y + other.Y, Z + other.Z); } | ||||
| 		vector3d<T>& operator+=(const vector3d<T>& other) { X+=other.X; Y+=other.Y; Z+=other.Z; return *this; } | ||||
| 		vector3d<T> operator+(const T val) const { return vector3d<T>(X + val, Y + val, Z + val); } | ||||
|   | ||||
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