Avoid potential number overflows.
Found by VS code analyser git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6393 dfc29bdd-3216-0410-991c-e03cc46cb475
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		| @@ -94,7 +94,7 @@ bool CB3DMeshWriter::writeMesh(io::IWriteFile* file, IMesh* const mesh, s32 flag | ||||
|     u32 numTexture = texs.size(); | ||||
|     for (u32 i = 0; i < numTexture; i++) | ||||
| 	{ | ||||
|         file->write(texs[i].TextureName.c_str(), texs[i].TextureName.size() + 1); | ||||
|         file->write(texs[i].TextureName.c_str(), (size_t)texs[i].TextureName.size() + 1); | ||||
|         file->write(&texs[i].Flags, 7*4); | ||||
|     } | ||||
|  | ||||
|   | ||||
| @@ -194,7 +194,7 @@ void CImage::copyToScaling(void* target, u32 width, u32 height, ECOLOR_FORMAT fo | ||||
| 	{ | ||||
| 		if (pitch==Pitch) | ||||
| 		{ | ||||
| 			memcpy(target, Data, height*pitch); | ||||
| 			memcpy(target, Data, (size_t)height*pitch); | ||||
| 			return; | ||||
| 		} | ||||
| 		else | ||||
|   | ||||
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