Merging r6519 through r6561 from trunk to ogl-es branch
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6562 dfc29bdd-3216-0410-991c-e03cc46cb475
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								changes.txt
									
									
									
									
									
								
							@@ -11,6 +11,8 @@ Changes in ogl-es (not yet released - will be merged with trunk at some point)
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--------------------------
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Changes in 1.9 (not yet released)
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		||||
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- TGA loader no longer reduces 24&32 bit TGA's with palettes to 16 bit. Thanks @erlehmann for report: https://irrlicht.sourceforge.io/forum/viewtopic.php?t=52925
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- Fix compile error with OS X 10.10 SDK, bug #463. Thanks @Ryan Schmidt for report and patch.
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- Optimize quaternion::rotationFromTo. Thanks @Robert Eisele for patch and proof (https://raw.org/proof/quaternion-from-two-vectors)
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- Shader material example shows now how to pass material values.
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  In 1.8 we could still use gl_FrontMaterial, but that is no longer supported in shaders
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@@ -408,6 +410,29 @@ Changes in 1.9 (not yet released)
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		||||
--------------------------
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Changes in 1.8.6
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- CXMeshFileLoader: fix buffer overreads with text format. Thanks @sfan5 for report and patch.
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		||||
  Patch (commit 6f4f7c4 to Minetest): https://github.com/minetest/irrlicht/commit/6f4f7c4d75c9d563e98d3936ed8bc6e248dc14a8
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- Fix CB3DMeshFileLoader::readString. Prevent adding a character beyond file-end. Thanks @sfan5 for report and patch.
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  Original patch (commit 103ab16 to Minetest): https://github.com/minetest/irrlicht/commit/103ab16679a42cb1bfa4cc4e6316195ec2d139b6
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		||||
- CB3DMeshFileLoader: add some bounds checks. Thanks @sfan5 for report and patch.
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		||||
  Original patch (commit 64688f4 to Minetest): https://github.com/minetest/irrlicht/commit/64688f449099246ec27eb013f58d72a0abb1c6e6
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		||||
- TGA loader: Fix number overflow causing crashes. Thanks @sfan5 for fuzzing test.
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- TGA loader: Fix several buffer overflows. Thanks @erlehmann for report and @sfan5 for fuzzing test: https://github.com/minetest/irrlicht/issues/236
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- COBJMeshFilerLoder: prevent buffer overruns from loading files passing negative indices. Thanks @sfan5 fore report and patch.
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		||||
  Patch (commit 827710f to Minetest): https://github.com/minetest/irrlicht/commit/827710f74a615f53b2a1b0c539c58c2b6124f883
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		||||
- COBJMeshFilerLoder: fix buffer overruns when loading empty face lines. Thanks @sfan5 fore report and patch.
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		||||
  Patch (commit 80e1609 to Minetest): https://github.com/minetest/irrlicht/commit/80e160935d3c2677344b0968c2690f63083a98dd (partially applied)
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- CObjMeshFileLoader: Backport fixes from trunk to avoid unnecessary memory allocations (speedup)
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- CObjMeshFileLoader: Backport fixes from trunk to avoid some buffer overruns
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- CImageLoaderBMP: Fix handling 4 bit RLE encoding. Thanks @sfan5 finding first bug and reporting (had some more)
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- CImageLoaderBMP: add bound checks to RLE decompression. Thanks @sfan5 for report and patch
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		||||
  Patch (commit 4506d23 to Minetest): https://github.com/minetest/irrlicht/commit/4506d23dc3fa48332b5ca6c05633aebdbac673be
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- CImageLoaderBMP: check bitmap data against required size. Thanks @sfan5 for report and patch 
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  Report: https://irrlicht.sourceforge.io/forum/viewtopic.php?p=307195
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  Patch (commit 028cb8d to Minetest): https://github.com/minetest/irrlicht/commit/028cb8dbed8266264a5804108191f56e238db1bc
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- Fix OSX 10.9X build problem related to NSApplication setDelegate calls getting casted to wrong class (Bug #462 and also fixing older Bug #297)
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  Thanks @Ryan Schmidt for bug report and patch.
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- Backport: Fix compiling for Apple silicon (Bugs #452 and #461). Thanks @Ryan Schmidt for bug report and updated patch.
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- Fix compiling on OSX with case-sensitive filesystems: IrrFramework-Info.plist now always starting with upper-case. 
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  Thanks @Ryan Schmidt for bug report and patch.
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- Fix: The build-in libpng now uses same zlib headers as rest of Irrlicht. 
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@@ -734,7 +734,7 @@ void CQuake3EventHandler::CreateGUI()
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	gui.Tesselation->setMax ( 12 );
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	gui.Tesselation->setSmallStep ( 1 );
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	gui.Tesselation->setLargeStep ( 1 );
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	gui.Tesselation->setPos ( Game->loadParam.patchTesselation );
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	gui.Tesselation->setPos ( Game->loadParam.patchTessellation );
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	gui.Tesselation->setToolTipText ( L"How smooth should curved surfaces be rendered" );
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	gui.Collision = env->addCheckBox ( true, rect<s32>( dim.Width - 400, 150, dim.Width - 300, 166 ), gui.Window,-1, L"Collision" );
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@@ -1381,7 +1381,7 @@ bool CQuake3EventHandler::OnEvent(const SEvent& eve)
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		else
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		||||
		if ( eve.GUIEvent.Caller == gui.Tesselation && eve.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED )
 | 
			
		||||
		{
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			Game->loadParam.patchTesselation = gui.Tesselation->getPos ();
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			Game->loadParam.patchTessellation = gui.Tesselation->getPos ();
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		||||
		}
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		else
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		if ( eve.GUIEvent.Caller == gui.Gamma && eve.GUIEvent.EventType == gui::EGET_SCROLL_BAR_CHANGED )
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@@ -5,7 +5,6 @@
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#ifndef IRR_I_ANIMATED_MESH_H_INCLUDED
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#define IRR_I_ANIMATED_MESH_H_INCLUDED
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#include "aabbox3d.h"
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#include "IMesh.h"
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namespace irr
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@@ -116,7 +116,7 @@ namespace scene
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		/** \return The aspect ratio of the camera. */
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		virtual f32 getAspectRatio() const =0;
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		//! Gets the field of view of the camera.
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		||||
		//! Gets the vertical field of view of the camera.
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		||||
		/** \return The field of view of the camera in radians. */
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		virtual f32 getFOV() const =0;
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@@ -135,7 +135,7 @@ namespace scene
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		||||
		\param aspect: New aspect ratio. */
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		virtual void setAspectRatio(f32 aspect) =0;
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		//! Sets the field of view (Default: PI / 2.5f)
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		//! Sets the vertical field of view (Default: PI / 2.5f)
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		/** Also changes projection matrix and resets IsOrthogonal flag.
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		\param fovy: New field of view in radians. */
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		||||
		virtual void setFOV(f32 fovy) =0;
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@@ -7,7 +7,6 @@
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		||||
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		||||
#include "IMeshWriter.h"
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#include "ISceneNode.h"
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#include "IAnimatedMesh.h"
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#include "SMaterial.h"
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		||||
namespace irr
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@@ -4,9 +4,8 @@
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#ifndef IRR_I_GUI_IMAGE_LIST_H_INCLUDED
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		||||
#define IRR_I_GUI_IMAGE_LIST_H_INCLUDED
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		||||
#include "IGUIElement.h"
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		||||
#include "rect.h"
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#include "irrTypes.h"
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#include "IReferenceCounted.h"
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		||||
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namespace irr
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		||||
{
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@@ -6,7 +6,6 @@
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#define IRR_I_GUI_WINDOW_H_INCLUDED
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#include "IGUIElement.h"
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#include "EMessageBoxFlags.h"
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namespace irr
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{
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@@ -10,7 +10,6 @@
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#include "rect.h"
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#include "SColor.h"
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#include "irrAllocator.h"
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#include <string.h>
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namespace irr
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{
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@@ -6,7 +6,6 @@
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		||||
#define IRR_I_IMAGE_WRITER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "irrString.h"
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#include "coreutil.h"
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namespace irr
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@@ -6,7 +6,6 @@
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#define IRR_I_INDEX_BUFFER_H_INCLUDED
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#include "IReferenceCounted.h"
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#include "irrArray.h"
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#include "EHardwareBufferFlags.h"
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#include "SVertexIndex.h"
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@@ -8,7 +8,6 @@
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#include "IReferenceCounted.h"
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#include "path.h"
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#include "IMeshTextureLoader.h"
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#include "SVertexIndex.h"
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namespace irr
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{
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@@ -7,7 +7,6 @@
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#include "IReferenceCounted.h"
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		||||
#include "irrArray.h"
 | 
			
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#include "irrString.h"
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		||||
#include "path.h"
 | 
			
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#include "vector3d.h"
 | 
			
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#include "dimension2d.h"
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@@ -5,8 +5,6 @@
 | 
			
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#ifndef IRR_I_SCENE_NODE_ANIMATOR_H_INCLUDED
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		||||
#define IRR_I_SCENE_NODE_ANIMATOR_H_INCLUDED
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		||||
 | 
			
		||||
#include "IReferenceCounted.h"
 | 
			
		||||
#include "vector3d.h"
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		||||
#include "ESceneNodeAnimatorTypes.h"
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		||||
#include "IAttributeExchangingObject.h"
 | 
			
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#include "IAttributes.h"
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		||||
 
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		||||
@@ -6,7 +6,6 @@
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#define IRR_I_SCENE_NODE_ANIMATOR_CAMERA_FPS_H_INCLUDED
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#include "ISceneNodeAnimator.h"
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#include "IEventReceiver.h"
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#include "irrArray.h"
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namespace irr
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@@ -5,8 +5,6 @@
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#ifndef IRR_I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED
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		||||
#define IRR_I_SCENE_USER_DATA_SERIALIZER_H_INCLUDED
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		||||
 | 
			
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#include "IReferenceCounted.h"
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namespace irr
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{
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namespace io
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 | 
			
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@@ -6,9 +6,10 @@
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#define IRR_I_SKINNED_MESH_H_INCLUDED
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#include "irrArray.h"
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#include "IBoneSceneNode.h"
 | 
			
		||||
#include "IAnimatedMesh.h"
 | 
			
		||||
#include "SSkinMeshBuffer.h"
 | 
			
		||||
#include "quaternion.h"
 | 
			
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#include "irrString.h"
 | 
			
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namespace irr
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{
 | 
			
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 | 
			
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@@ -195,13 +195,17 @@ public:
 | 
			
		||||
	//! Lock function.
 | 
			
		||||
	/** Locks the Texture and returns a pointer to access the
 | 
			
		||||
	pixels. After lock() has been called and all operations on the pixels
 | 
			
		||||
	are done, you must call unlock().
 | 
			
		||||
	Locks are not accumulating, hence one unlock will do for an arbitrary
 | 
			
		||||
	number of previous locks. You should avoid locking different levels without
 | 
			
		||||
	unlocking in between, though, because only the last level locked will be
 | 
			
		||||
	unlocked.
 | 
			
		||||
	are done, you must call unlock(). Locks are not accumulating, hence one 
 | 
			
		||||
	unlock will do for an arbitrary number of previous locks. You should avoid 
 | 
			
		||||
	locking different levels without unlocking in between, because only the 
 | 
			
		||||
	last level locked will be unlocked.
 | 
			
		||||
 | 
			
		||||
	The size of the i-th mipmap level is defined as max(getSize().Width>>i,1)
 | 
			
		||||
	and max(getSize().Height>>i,1)
 | 
			
		||||
	and max(getSize().Height>>i,1).
 | 
			
		||||
	Except for textures of EDT_SOFTWARE driver which returns data for 
 | 
			
		||||
	getOriginalSize(). Reason: Both original sized and modified sized textures are used 
 | 
			
		||||
	in that driver depending on whether the texture is used in 2d or 3d.
 | 
			
		||||
 | 
			
		||||
	\param mode Specifies what kind of changes to the locked texture are
 | 
			
		||||
	allowed. Unspecified behavior will arise if texture is written in read
 | 
			
		||||
	only mode or read from in write only mode.
 | 
			
		||||
 
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@@ -7,7 +7,6 @@
 | 
			
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 | 
			
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#include "SColor.h"
 | 
			
		||||
#include "matrix4.h"
 | 
			
		||||
#include "irrArray.h"
 | 
			
		||||
#include "irrMath.h"
 | 
			
		||||
#include "EMaterialTypes.h"
 | 
			
		||||
#include "EMaterialFlags.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -8,9 +8,7 @@
 | 
			
		||||
#include "irrTypes.h"
 | 
			
		||||
#include "irrAllocator.h"
 | 
			
		||||
#include "irrMath.h"
 | 
			
		||||
#include <stdio.h>
 | 
			
		||||
#include <string.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -303,20 +303,33 @@ namespace core
 | 
			
		||||
			\return Returns false if there is no inverse matrix. */
 | 
			
		||||
			bool getInverse(CMatrix4<T>& out) const;
 | 
			
		||||
 | 
			
		||||
			//! Tool function to build a perspective projection matrix
 | 
			
		||||
			/** Mainly for use of the other perspective projection build functions.
 | 
			
		||||
			But can also be used by users (can be useful if you don't work with matrices with T=f32).
 | 
			
		||||
			\param sx: x scale factor (depth/half_width from clipped frustum planes parallel to the camera)
 | 
			
		||||
			\param sy: y scale factor (depth/half_height from clipped frustum planes parallel to the camera)
 | 
			
		||||
			\param zNear: Distance to near plane
 | 
			
		||||
			\param zFar: Distance to far plane
 | 
			
		||||
			param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style)
 | 
			
		||||
			\param zSign: 1 for left-handed projection matrix, -1 for right-handed projection matrix */
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveFov(T sx, T sy, T zNear, T zFar, bool zClipFromZero, T zSign);
 | 
			
		||||
 | 
			
		||||
			//! Builds a right-handed perspective projection matrix based on a field of view
 | 
			
		||||
			//\param zClipFromZero: Clipping of z can be projected from 0 to w when true (D3D style) and from -w to w when false (OGL style).
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true);
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveFovRH(f32 fieldOfViewRadiansY, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true);
 | 
			
		||||
 | 
			
		||||
			//! Builds a left-handed perspective projection matrix based on a field of view
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true);
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveFovLH(f32 fieldOfViewRadiansY, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero=true);
 | 
			
		||||
 | 
			
		||||
			//! Builds a left-handed perspective projection matrix based on a field of view, with far plane at infinity
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveFovInfinityLH(f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon=0);
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveFovInfinityLH(f32 fieldOfViewRadiansY, f32 aspectRatio, f32 zNear, f32 epsilon=0);
 | 
			
		||||
 | 
			
		||||
			//! Builds a right-handed perspective projection matrix.
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveRH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero=true);
 | 
			
		||||
 | 
			
		||||
			//! Builds a left-handed perspective projection matrix.
 | 
			
		||||
			//\param widthOfViewVolume: width of clipped near frustum plane
 | 
			
		||||
			//\param heightOfViewVolume: height of clipped near frustum plane
 | 
			
		||||
			CMatrix4<T>& buildProjectionMatrixPerspectiveLH(f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero=true);
 | 
			
		||||
 | 
			
		||||
			//! Builds a left-handed orthogonal projection matrix.
 | 
			
		||||
@@ -1568,102 +1581,70 @@ namespace core
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// Builds a right-handed perspective projection matrix based on a field of view
 | 
			
		||||
	// Builds a perspective projection matrix
 | 
			
		||||
	template <class T>
 | 
			
		||||
	inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovRH(
 | 
			
		||||
			f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero)
 | 
			
		||||
	inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFov(T sx, T sy, T zNear, T zFar, bool zClipFromZero, T zSign)
 | 
			
		||||
	{
 | 
			
		||||
		const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
 | 
			
		||||
		const T w = static_cast<T>(h / aspectRatio);
 | 
			
		||||
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
 | 
			
		||||
		M[0] = w;
 | 
			
		||||
		M[0] = sx;
 | 
			
		||||
		M[1] = 0;
 | 
			
		||||
		M[2] = 0;
 | 
			
		||||
		M[3] = 0;
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
		M[4] = 0;
 | 
			
		||||
		M[5] = (T)h;
 | 
			
		||||
		M[5] = sy;
 | 
			
		||||
		M[6] = 0;
 | 
			
		||||
		M[7] = 0;
 | 
			
		||||
 | 
			
		||||
		M[8] = 0;
 | 
			
		||||
		M[9] = 0;
 | 
			
		||||
		//M[10]
 | 
			
		||||
		M[11] = -1;
 | 
			
		||||
 | 
			
		||||
		//M[10]	below
 | 
			
		||||
		M[11] = zSign;
 | 
			
		||||
	
 | 
			
		||||
		M[12] = 0;
 | 
			
		||||
		M[13] = 0;
 | 
			
		||||
		//M[14]
 | 
			
		||||
		//M[14] below
 | 
			
		||||
		M[15] = 0;
 | 
			
		||||
 | 
			
		||||
	
 | 
			
		||||
		if ( zClipFromZero ) // DirectX version
 | 
			
		||||
		{
 | 
			
		||||
			M[10] = (T)(zFar/(zNear-zFar));
 | 
			
		||||
			M[10] = zSign*zFar/(zFar-zNear);
 | 
			
		||||
			M[14] = (T)(zNear*zFar/(zNear-zFar));
 | 
			
		||||
		}
 | 
			
		||||
		else	// OpenGL version
 | 
			
		||||
		{
 | 
			
		||||
			M[10] = (T)((zFar+zNear)/(zNear-zFar));
 | 
			
		||||
			M[10] = zSign*(zFar+zNear)/(zFar-zNear);
 | 
			
		||||
			M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar));
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
#if defined ( USE_MATRIX_TEST )
 | 
			
		||||
		definitelyIdentityMatrix=false;
 | 
			
		||||
#endif
 | 
			
		||||
	
 | 
			
		||||
	#if defined ( USE_MATRIX_TEST )
 | 
			
		||||
			definitelyIdentityMatrix=false;
 | 
			
		||||
	#endif
 | 
			
		||||
		return *this;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
		// Builds a right-handed perspective projection matrix based on a field of view
 | 
			
		||||
	template <class T>
 | 
			
		||||
	inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovRH(
 | 
			
		||||
			f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero)
 | 
			
		||||
	{
 | 
			
		||||
		const f64 sy = reciprocal(tan(fieldOfViewRadians*0.5));
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
 | 
			
		||||
		const T sx = static_cast<T>(sy / aspectRatio);
 | 
			
		||||
		return buildProjectionMatrixPerspectiveFov(sx, static_cast<T>(sy), zNear, zFar, zClipFromZero, (T)-1);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Builds a left-handed perspective projection matrix based on a field of view
 | 
			
		||||
	template <class T>
 | 
			
		||||
	inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovLH(
 | 
			
		||||
			f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero)
 | 
			
		||||
	{
 | 
			
		||||
		const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
 | 
			
		||||
		const f64 sy = reciprocal(tan(fieldOfViewRadians*0.5));
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
 | 
			
		||||
		const T w = static_cast<T>(h / aspectRatio);
 | 
			
		||||
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
 | 
			
		||||
		M[0] = w;
 | 
			
		||||
		M[1] = 0;
 | 
			
		||||
		M[2] = 0;
 | 
			
		||||
		M[3] = 0;
 | 
			
		||||
 | 
			
		||||
		M[4] = 0;
 | 
			
		||||
		M[5] = (T)h;
 | 
			
		||||
		M[6] = 0;
 | 
			
		||||
		M[7] = 0;
 | 
			
		||||
 | 
			
		||||
		M[8] = 0;
 | 
			
		||||
		M[9] = 0;
 | 
			
		||||
		//M[10]
 | 
			
		||||
		M[11] = 1;
 | 
			
		||||
 | 
			
		||||
		M[12] = 0;
 | 
			
		||||
		M[13] = 0;
 | 
			
		||||
		//M[14]
 | 
			
		||||
		M[15] = 0;
 | 
			
		||||
 | 
			
		||||
		if ( zClipFromZero ) // DirectX version
 | 
			
		||||
		{
 | 
			
		||||
			M[10] = (T)(zFar/(zFar-zNear));
 | 
			
		||||
			M[14] = (T)(-zNear*zFar/(zFar-zNear));
 | 
			
		||||
		}
 | 
			
		||||
		else	// OpenGL version
 | 
			
		||||
		{
 | 
			
		||||
			M[10] = (T)((zFar+zNear)/(zFar-zNear));
 | 
			
		||||
			M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar));
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
#if defined ( USE_MATRIX_TEST )
 | 
			
		||||
		definitelyIdentityMatrix=false;
 | 
			
		||||
#endif
 | 
			
		||||
		return *this;
 | 
			
		||||
		const T sx = static_cast<T>(sy / aspectRatio);
 | 
			
		||||
		return buildProjectionMatrixPerspectiveFov(sx, static_cast<T>(sy), zNear, zFar, zClipFromZero, (T)1);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// Builds a left-handed perspective projection matrix based on a field of view, with far plane culling at infinity
 | 
			
		||||
	template <class T>
 | 
			
		||||
	inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveFovInfinityLH(
 | 
			
		||||
@@ -1791,7 +1772,6 @@ namespace core
 | 
			
		||||
		return *this;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// Builds a right-handed perspective projection matrix.
 | 
			
		||||
	template <class T>
 | 
			
		||||
	inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveRH(
 | 
			
		||||
@@ -1799,45 +1779,11 @@ namespace core
 | 
			
		||||
	{
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
 | 
			
		||||
		M[0] = (T)(2*zNear/widthOfViewVolume);
 | 
			
		||||
		M[1] = 0;
 | 
			
		||||
		M[2] = 0;
 | 
			
		||||
		M[3] = 0;
 | 
			
		||||
 | 
			
		||||
		M[4] = 0;
 | 
			
		||||
		M[5] = (T)(2*zNear/heightOfViewVolume);
 | 
			
		||||
		M[6] = 0;
 | 
			
		||||
		M[7] = 0;
 | 
			
		||||
 | 
			
		||||
		M[8] = 0;
 | 
			
		||||
		M[9] = 0;
 | 
			
		||||
		//M[10]
 | 
			
		||||
		M[11] = -1;
 | 
			
		||||
 | 
			
		||||
		M[12] = 0;
 | 
			
		||||
		M[13] = 0;
 | 
			
		||||
		//M[14]
 | 
			
		||||
		M[15] = 0;
 | 
			
		||||
 | 
			
		||||
		if ( zClipFromZero ) // DirectX version
 | 
			
		||||
		{
 | 
			
		||||
			M[10] = (T)(zFar/(zNear-zFar));
 | 
			
		||||
			M[14] = (T)(zNear*zFar/(zNear-zFar));
 | 
			
		||||
		}
 | 
			
		||||
		else	// OpenGL version
 | 
			
		||||
		{
 | 
			
		||||
			M[10] = (T)((zFar+zNear)/(zNear-zFar));
 | 
			
		||||
			M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar));
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
#if defined ( USE_MATRIX_TEST )
 | 
			
		||||
		definitelyIdentityMatrix=false;
 | 
			
		||||
#endif
 | 
			
		||||
		return *this;
 | 
			
		||||
		const T sx = (T)(2*zNear/widthOfViewVolume);
 | 
			
		||||
		const T sy = (T)(2*zNear/heightOfViewVolume);
 | 
			
		||||
		return buildProjectionMatrixPerspectiveFov(sx, sy, zNear, zFar, zClipFromZero, (T)-1);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// Builds a left-handed perspective projection matrix.
 | 
			
		||||
	template <class T>
 | 
			
		||||
	inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveLH(
 | 
			
		||||
@@ -1845,42 +1791,10 @@ namespace core
 | 
			
		||||
	{
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
 | 
			
		||||
		IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
 | 
			
		||||
		M[0] = (T)(2*zNear/widthOfViewVolume);
 | 
			
		||||
		M[1] = 0;
 | 
			
		||||
		M[2] = 0;
 | 
			
		||||
		M[3] = 0;
 | 
			
		||||
		const T sx = (T)(2*zNear/widthOfViewVolume);
 | 
			
		||||
		const T sy = (T)(2*zNear/heightOfViewVolume);
 | 
			
		||||
 | 
			
		||||
		M[4] = 0;
 | 
			
		||||
		M[5] = (T)(2*zNear/heightOfViewVolume);
 | 
			
		||||
		M[6] = 0;
 | 
			
		||||
		M[7] = 0;
 | 
			
		||||
 | 
			
		||||
		M[8] = 0;
 | 
			
		||||
		M[9] = 0;
 | 
			
		||||
		//M[10]
 | 
			
		||||
		M[11] = 1;
 | 
			
		||||
 | 
			
		||||
		M[12] = 0;
 | 
			
		||||
		M[13] = 0;
 | 
			
		||||
		//M[14] = (T)(zNear*zFar/(zNear-zFar));
 | 
			
		||||
		M[15] = 0;
 | 
			
		||||
 | 
			
		||||
		if ( zClipFromZero ) // DirectX version
 | 
			
		||||
		{
 | 
			
		||||
			M[10] = (T)(zFar/(zFar-zNear));
 | 
			
		||||
			M[14] = (T)(zNear*zFar/(zNear-zFar));
 | 
			
		||||
		}
 | 
			
		||||
		else	// OpenGL version
 | 
			
		||||
		{
 | 
			
		||||
			M[10] = (T)((zFar+zNear)/(zFar-zNear));
 | 
			
		||||
			M[14] = (T)(2.0f*zNear*zFar/(zNear-zFar));
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
#if defined ( USE_MATRIX_TEST )
 | 
			
		||||
		definitelyIdentityMatrix=false;
 | 
			
		||||
#endif
 | 
			
		||||
		return *this;
 | 
			
		||||
		return buildProjectionMatrixPerspectiveFov(sx, sy, zNear, zFar, zClipFromZero, (T)1);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@@ -2399,4 +2313,3 @@ namespace core
 | 
			
		||||
} // end namespace irr
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -235,7 +235,10 @@ namespace core
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		//! Rotates the vector by a specified number of degrees around the Y axis and the specified center.
 | 
			
		||||
		/** \param degrees Number of degrees to rotate around the Y axis.
 | 
			
		||||
		/** CAREFUL: For historical reasons rotateXZBy uses a right-handed rotation
 | 
			
		||||
		(maybe to make it more similar to the 2D vector rotations which are counterclockwise).
 | 
			
		||||
		To have this work the same way as rest of Irrlicht (nodes, matrices, other rotateBy functions) pass -1*degrees in here.
 | 
			
		||||
		\param degrees Number of degrees to rotate around the Y axis.
 | 
			
		||||
		\param center The center of the rotation. */
 | 
			
		||||
		void rotateXZBy(f64 degrees, const vector3d<T>& center=vector3d<T>())
 | 
			
		||||
		{
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@
 | 
			
		||||
#include "C3DSMeshFileLoader.h"
 | 
			
		||||
#include "CMeshTextureLoader.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
#include "SAnimatedMesh.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,7 @@
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "coreutil.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,6 @@
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_MD2_LOADER_
 | 
			
		||||
 | 
			
		||||
#include "CAnimatedMeshMD2.h"
 | 
			
		||||
#include "SColor.h"
 | 
			
		||||
#include "irrMath.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -8,8 +8,6 @@
 | 
			
		||||
#include "IAnimatedMeshMD2.h"
 | 
			
		||||
#include "IMesh.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "S3DVertex.h"
 | 
			
		||||
#include "irrArray.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -8,11 +8,8 @@
 | 
			
		||||
#include "IAnimatedMeshMD3.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "irrArray.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "IQ3Shader.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -5,8 +5,8 @@
 | 
			
		||||
#include "CAnimatedMeshSceneNode.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "S3DVertex.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
 | 
			
		||||
#include "CShadowVolumeSceneNode.h"
 | 
			
		||||
#else
 | 
			
		||||
@@ -14,9 +14,7 @@
 | 
			
		||||
#endif // _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
 | 
			
		||||
#include "IAnimatedMeshMD3.h"
 | 
			
		||||
#include "CSkinnedMesh.h"
 | 
			
		||||
#include "IDummyTransformationSceneNode.h"
 | 
			
		||||
#include "IBoneSceneNode.h"
 | 
			
		||||
#include "IMaterialRenderer.h"
 | 
			
		||||
#include "IMesh.h"
 | 
			
		||||
#include "IMeshCache.h"
 | 
			
		||||
#include "IAnimatedMesh.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,6 @@
 | 
			
		||||
// This file is part of the "Irrlicht Engine".
 | 
			
		||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
			
		||||
 | 
			
		||||
#include "CAttributes.h"
 | 
			
		||||
#include "fast_atof.h"
 | 
			
		||||
#include "ITexture.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,7 @@
 | 
			
		||||
#include "CMeshTextureLoader.h"
 | 
			
		||||
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "IAttributes.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
#ifdef _DEBUG
 | 
			
		||||
@@ -255,7 +255,7 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
 | 
			
		||||
	os::Printer::log(logStr.c_str(), ELL_DEBUG);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
	s32 brushID;
 | 
			
		||||
	s32 brushID=-1;
 | 
			
		||||
	B3DFile->read(&brushID, sizeof(brushID));
 | 
			
		||||
#ifdef __BIG_ENDIAN__
 | 
			
		||||
	brushID = os::Byteswap::byteswap(brushID);
 | 
			
		||||
@@ -283,11 +283,15 @@ bool CB3DMeshFileLoader::readChunkMESH(CSkinnedMesh::SJoint *inJoint)
 | 
			
		||||
		{
 | 
			
		||||
			scene::SSkinMeshBuffer *meshBuffer = AnimatedMesh->addMeshBuffer();
 | 
			
		||||
 | 
			
		||||
			if (brushID!=-1)
 | 
			
		||||
			if ( brushID >= 0 && (u32)brushID < Materials.size() )
 | 
			
		||||
			{
 | 
			
		||||
				loadTextures(Materials[brushID]);
 | 
			
		||||
				meshBuffer->Material=Materials[brushID].Material;
 | 
			
		||||
			}
 | 
			
		||||
			else if (brushID != -1)	// -1 is OK
 | 
			
		||||
			{
 | 
			
		||||
				os::Printer::log("Illegal brush ID found", B3DFile->getFileName(), ELL_WARNING);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if(readChunkTRIS(meshBuffer,AnimatedMesh->getMeshBuffers().size()-1, VerticesStart)==false)
 | 
			
		||||
				return false;
 | 
			
		||||
@@ -364,7 +368,8 @@ bool CB3DMeshFileLoader::readChunkVRTS(CSkinnedMesh::SJoint *inJoint)
 | 
			
		||||
	tex_coord_set_size = os::Byteswap::byteswap(tex_coord_set_size);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
	if (tex_coord_sets >= max_tex_coords || tex_coord_set_size >= 4) // Something is wrong
 | 
			
		||||
	if (tex_coord_sets < 0 || tex_coord_set_size < 0 ||
 | 
			
		||||
		tex_coord_sets >= max_tex_coords || tex_coord_set_size >= 4) // Something is wrong
 | 
			
		||||
	{
 | 
			
		||||
		os::Printer::log("tex_coord_sets or tex_coord_set_size too big", B3DFile->getFileName(), ELL_ERROR);
 | 
			
		||||
		return false;
 | 
			
		||||
@@ -460,7 +465,7 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
 | 
			
		||||
 | 
			
		||||
	bool showVertexWarning=false;
 | 
			
		||||
 | 
			
		||||
	s32 triangle_brush_id; // Note: Irrlicht can't have different brushes for each triangle (using a workaround)
 | 
			
		||||
	s32 triangle_brush_id=-1; // Note: Irrlicht can't have different brushes for each triangle (using a workaround)
 | 
			
		||||
	B3DFile->read(&triangle_brush_id, sizeof(triangle_brush_id));
 | 
			
		||||
#ifdef __BIG_ENDIAN__
 | 
			
		||||
	triangle_brush_id = os::Byteswap::byteswap(triangle_brush_id);
 | 
			
		||||
@@ -468,14 +473,20 @@ bool CB3DMeshFileLoader::readChunkTRIS(scene::SSkinMeshBuffer *meshBuffer, u32 m
 | 
			
		||||
 | 
			
		||||
	SB3dMaterial *B3dMaterial;
 | 
			
		||||
 | 
			
		||||
	if (triangle_brush_id != -1)
 | 
			
		||||
	if (triangle_brush_id >= 0 && (u32)triangle_brush_id < Materials.size())
 | 
			
		||||
	{
 | 
			
		||||
		loadTextures(Materials[triangle_brush_id]);
 | 
			
		||||
		B3dMaterial = &Materials[triangle_brush_id];
 | 
			
		||||
		meshBuffer->Material = B3dMaterial->Material;
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		B3dMaterial = 0;
 | 
			
		||||
		if (triangle_brush_id < -1) // -1 is OK
 | 
			
		||||
		{
 | 
			
		||||
			os::Printer::log("Illegal material index for triangle brush found", B3DFile->getFileName(), ELL_WARNING);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	const s32 memoryNeeded = B3dStack.getLast().length / sizeof(s32);
 | 
			
		||||
	meshBuffer->Indices.reallocate(memoryNeeded + meshBuffer->Indices.size() + 1);
 | 
			
		||||
@@ -594,7 +605,11 @@ bool CB3DMeshFileLoader::readChunkBONE(CSkinnedMesh::SJoint *inJoint)
 | 
			
		||||
#endif
 | 
			
		||||
			globalVertexID += VerticesStart;
 | 
			
		||||
 | 
			
		||||
			if (AnimatedVertices_VertexID[globalVertexID]==-1)
 | 
			
		||||
			if (globalVertexID >= AnimatedVertices_VertexID.size())
 | 
			
		||||
			{
 | 
			
		||||
				os::Printer::log("Illegal vertex index found", B3DFile->getFileName(), ELL_WARNING);
 | 
			
		||||
			}
 | 
			
		||||
			else if (AnimatedVertices_VertexID[globalVertexID]==-1)
 | 
			
		||||
			{
 | 
			
		||||
				os::Printer::log("B3dMeshLoader: Weight has bad vertex id (no link to meshbuffer index found)");
 | 
			
		||||
			}
 | 
			
		||||
@@ -1081,10 +1096,9 @@ void CB3DMeshFileLoader::loadTextures(SB3dMaterial& material) const
 | 
			
		||||
void CB3DMeshFileLoader::readString(core::stringc& newstring)
 | 
			
		||||
{
 | 
			
		||||
	newstring="";
 | 
			
		||||
	while (B3DFile->getPos() <= B3DFile->getSize())
 | 
			
		||||
	c8 character=0;
 | 
			
		||||
	while (B3DFile->read(&character, sizeof(character)) > 0) // until eof
 | 
			
		||||
	{
 | 
			
		||||
		c8 character;
 | 
			
		||||
		B3DFile->read(&character, sizeof(character));
 | 
			
		||||
		if (character==0)
 | 
			
		||||
			return;
 | 
			
		||||
		newstring.append(character);
 | 
			
		||||
 
 | 
			
		||||
@@ -2,13 +2,12 @@
 | 
			
		||||
// This file is part of the "Irrlicht Engine".
 | 
			
		||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
			
		||||
 | 
			
		||||
// TODO: replace printf's by logging messages
 | 
			
		||||
 | 
			
		||||
#include "IrrCompileConfig.h"
 | 
			
		||||
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_B3D_WRITER_
 | 
			
		||||
 | 
			
		||||
#include "CB3DMeshWriter.h"
 | 
			
		||||
#include "SB3DStructs.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "ISkinnedMesh.h"
 | 
			
		||||
#include "IMeshBuffer.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -9,11 +9,8 @@
 | 
			
		||||
 | 
			
		||||
#include "IMeshWriter.h"
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "SB3DStructs.h"
 | 
			
		||||
#include "ISkinnedMesh.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
namespace scene
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,6 @@
 | 
			
		||||
 | 
			
		||||
#include "IMeshLoader.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "IQ3Shader.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,6 @@
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "ICameraSceneNode.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@
 | 
			
		||||
#define IRR_C_BILLBOARD_SCENE_NODE_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include "IBillboardSceneNode.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -18,7 +18,7 @@
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "SAnimatedMesh.h"
 | 
			
		||||
#include "SMeshBufferLightMap.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
 | 
			
		||||
#ifdef _DEBUG
 | 
			
		||||
#define _IRR_DEBUG_CSM_LOADER_
 | 
			
		||||
 
 | 
			
		||||
@@ -38,9 +38,7 @@
 | 
			
		||||
#ifndef __CSM_LOADER_H_INCLUDED__
 | 
			
		||||
#define __CSM_LOADER_H_INCLUDED__
 | 
			
		||||
 | 
			
		||||
#include "irrArray.h"
 | 
			
		||||
#include "IMesh.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "IMeshLoader.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,7 @@
 | 
			
		||||
 | 
			
		||||
#include "CColladaFileLoader.h"
 | 
			
		||||
#include "CMeshTextureLoader.h"
 | 
			
		||||
#include "CAttributes.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "IXMLReader.h"
 | 
			
		||||
#include "IDummyTransformationSceneNode.h"
 | 
			
		||||
@@ -21,6 +22,7 @@
 | 
			
		||||
#include "IMeshCache.h"
 | 
			
		||||
#include "IMeshSceneNode.h"
 | 
			
		||||
#include "CDynamicMeshBuffer.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "irrMap.h"
 | 
			
		||||
 | 
			
		||||
#ifdef _DEBUG
 | 
			
		||||
 
 | 
			
		||||
@@ -7,12 +7,11 @@
 | 
			
		||||
 | 
			
		||||
#include "IMeshLoader.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "irrMap.h"
 | 
			
		||||
#include "CAttributes.h"
 | 
			
		||||
#include "IAttributes.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -14,7 +14,6 @@
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "IXMLWriter.h"
 | 
			
		||||
#include "IMesh.h"
 | 
			
		||||
#include "IAttributes.h"
 | 
			
		||||
#include "IAnimatedMeshSceneNode.h"
 | 
			
		||||
#include "IMeshSceneNode.h"
 | 
			
		||||
#include "ITerrainSceneNode.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -3,9 +3,8 @@
 | 
			
		||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
			
		||||
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "SColor.h"
 | 
			
		||||
#include "IImage.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@
 | 
			
		||||
#define IRR_C_COLOR_CONVERTER_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include "irrTypes.h"
 | 
			
		||||
#include "IImage.h"
 | 
			
		||||
#include "SColor.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -7,9 +7,6 @@
 | 
			
		||||
#include "CCubeSceneNode.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "S3DVertex.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_SHADOW_VOLUME_SCENENODE_
 | 
			
		||||
#include "CShadowVolumeSceneNode.h"
 | 
			
		||||
#else
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@
 | 
			
		||||
#define IRR_C_CUBE_SCENE_NODE_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include "IMeshSceneNode.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "IMesh.h"
 | 
			
		||||
#include "IGeometryCreator.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -25,10 +25,11 @@
 | 
			
		||||
#include "CMeshTextureLoader.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "IAttributes.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "SAnimatedMesh.h"
 | 
			
		||||
#include "SSkinMeshBuffer.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "irrMath.h"
 | 
			
		||||
#include "dmfsupport.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -33,10 +33,7 @@
 | 
			
		||||
#include "IMeshLoader.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "SAnimatedMesh.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -3,11 +3,10 @@
 | 
			
		||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
			
		||||
 | 
			
		||||
#include "CFileList.h"
 | 
			
		||||
#include "IrrCompileConfig.h"
 | 
			
		||||
#include "irrArray.h"
 | 
			
		||||
#include "coreutil.h"
 | 
			
		||||
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "os.h"	// debug logging
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -12,10 +12,6 @@
 | 
			
		||||
#include "IGUIButton.h"
 | 
			
		||||
#include "IGUIStaticText.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IGUISpriteBank.h"
 | 
			
		||||
#include "IFileList.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "fast_atof.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -6,13 +6,11 @@
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_GUI_
 | 
			
		||||
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IGUIButton.h"
 | 
			
		||||
#include "CGUIListBox.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,6 @@
 | 
			
		||||
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IGUISpriteBank.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,6 @@
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "rect.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "Keycodes.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -9,13 +9,9 @@
 | 
			
		||||
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUIButton.h"
 | 
			
		||||
#include "IGUIStaticText.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IGUIFontBitmap.h"
 | 
			
		||||
#include "IFileList.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,6 @@
 | 
			
		||||
#include "CGUIListBox.h"
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IGUISpriteBank.h"
 | 
			
		||||
#include "CGUIScrollBar.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -7,12 +7,9 @@
 | 
			
		||||
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IGUIWindow.h"
 | 
			
		||||
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
namespace gui
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,6 @@
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IGUIButton.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "ITexture.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,6 @@
 | 
			
		||||
#include "CGUIWindow.h"
 | 
			
		||||
#include "IGUIStaticText.h"
 | 
			
		||||
#include "IGUIImage.h"
 | 
			
		||||
#include "irrArray.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,6 @@
 | 
			
		||||
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@
 | 
			
		||||
#include "IGUITable.h"
 | 
			
		||||
#include "IGUIScrollBar.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "CProfiler.h"
 | 
			
		||||
#include "IProfiler.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -7,11 +7,7 @@
 | 
			
		||||
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "CGUIButton.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IGUIFontBitmap.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -4,12 +4,11 @@
 | 
			
		||||
#include "CGUISpinBox.h"
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_GUI_
 | 
			
		||||
 | 
			
		||||
#include "CGUIEditBox.h"
 | 
			
		||||
#include "CGUIButton.h"
 | 
			
		||||
#include "IGUIEditBox.h"
 | 
			
		||||
#include "IGUIButton.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IEventReceiver.h"
 | 
			
		||||
#include "fast_atof.h"
 | 
			
		||||
#include <wchar.h>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
@@ -131,7 +130,7 @@ void CGUISpinBox::setRange(f32 min, f32 max)
 | 
			
		||||
	RangeMin = min;
 | 
			
		||||
	RangeMax = max;
 | 
			
		||||
 | 
			
		||||
	// we have to round the range - otherwise we can get into an infinte setValue/verifyValueRange cycle.
 | 
			
		||||
	// we have to round the range - otherwise we can get into an infinite setValue/verifyValueRange cycle.
 | 
			
		||||
	wchar_t str[100];
 | 
			
		||||
	swprintf_irr(str, 99, FormatString.c_str(), RangeMin);
 | 
			
		||||
	RangeMin = core::fast_atof(core::stringc(str).c_str());
 | 
			
		||||
 
 | 
			
		||||
@@ -5,13 +5,12 @@
 | 
			
		||||
#include "CGUITabControl.h"
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_GUI_
 | 
			
		||||
 | 
			
		||||
#include "CGUIButton.h"
 | 
			
		||||
#include "IGUIButton.h"
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "rect.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,6 @@
 | 
			
		||||
 | 
			
		||||
#include "IGUITabControl.h"
 | 
			
		||||
#include "irrArray.h"
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -12,8 +12,7 @@
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "CGUIScrollBar.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "IGUIScrollBar.h"
 | 
			
		||||
 | 
			
		||||
#define ARROW_PAD 15
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,6 @@
 | 
			
		||||
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUIButton.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "CGUIButton.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,6 @@
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "CGUIScrollBar.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -7,10 +7,8 @@
 | 
			
		||||
 | 
			
		||||
#include "IGUISkin.h"
 | 
			
		||||
#include "IGUIEnvironment.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IGUIButton.h"
 | 
			
		||||
#include "IGUIFont.h"
 | 
			
		||||
#include "IGUIFontBitmap.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -3,8 +3,6 @@
 | 
			
		||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
			
		||||
 | 
			
		||||
#include "CGeometryCreator.h"
 | 
			
		||||
#include "SAnimatedMesh.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "IMesh.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@
 | 
			
		||||
#define IRR_C_GEOMETRY_CREATOR_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include "IGeometryCreator.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,6 @@
 | 
			
		||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
			
		||||
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "CBlit.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,6 @@
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
@@ -48,19 +47,35 @@ bool CImageLoaderBMP::isALoadableFileFormat(io::IReadFile* file) const
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// UB-safe overflow check
 | 
			
		||||
static inline bool doesOverflow(const void *base, size_t numElements, const void *end)
 | 
			
		||||
{
 | 
			
		||||
	// TODO: uintptr_t (as in original patch from sfan5) would be nicer than size_t, use once we allow c++11
 | 
			
		||||
	size_t baseI = reinterpret_cast<size_t>(base);
 | 
			
		||||
	size_t endI = reinterpret_cast<size_t>(end);
 | 
			
		||||
	return baseI > endI || numElements >= (endI - baseI);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// check whether &p[0] to &p[_off - 1] can be accessed
 | 
			
		||||
#define EXIT_P_OVERFLOW(_off) if (doesOverflow(p, _off, pEnd)) goto exit
 | 
			
		||||
// same for d
 | 
			
		||||
#define EXIT_D_OVERFLOW(_off) if (doesOverflow(d, _off, destEnd)) goto exit
 | 
			
		||||
 | 
			
		||||
void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
 | 
			
		||||
{
 | 
			
		||||
	u8* p = bmpData;
 | 
			
		||||
	const u8* pEnd = bmpData + size;
 | 
			
		||||
	u8* newBmp = new u8[(width+pitch)*height];
 | 
			
		||||
	u8* d = newBmp;
 | 
			
		||||
	u8* destEnd = newBmp + (width+pitch)*height;
 | 
			
		||||
	const u8* destEnd = newBmp + (width+pitch)*height;
 | 
			
		||||
	s32 line = 0;
 | 
			
		||||
 | 
			
		||||
	while (bmpData - p < size && d < destEnd)
 | 
			
		||||
	while (p < pEnd && d < destEnd)
 | 
			
		||||
	{
 | 
			
		||||
		if (*p == 0)
 | 
			
		||||
		{
 | 
			
		||||
			++p;
 | 
			
		||||
			EXIT_P_OVERFLOW(1);
 | 
			
		||||
 | 
			
		||||
			switch(*p)
 | 
			
		||||
			{
 | 
			
		||||
@@ -70,37 +85,43 @@ void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
 | 
			
		||||
				d = newBmp + (line*(width+pitch));
 | 
			
		||||
				break;
 | 
			
		||||
			case 1: // end of bmp
 | 
			
		||||
				delete [] bmpData;
 | 
			
		||||
				bmpData = newBmp;
 | 
			
		||||
				return;
 | 
			
		||||
				goto exit;
 | 
			
		||||
			case 2:
 | 
			
		||||
				++p; d +=(u8)*p;  // delta
 | 
			
		||||
				++p; d += ((u8)*p)*(width+pitch);
 | 
			
		||||
				++p;
 | 
			
		||||
				EXIT_P_OVERFLOW(2);
 | 
			
		||||
				d += (u8)*p; // delta
 | 
			
		||||
				++p;
 | 
			
		||||
				d += ((u8)*p)*(width+pitch);
 | 
			
		||||
				++p;
 | 
			
		||||
				break;
 | 
			
		||||
			default:
 | 
			
		||||
				{
 | 
			
		||||
					// absolute mode
 | 
			
		||||
					s32 count = (u8)*p; ++p;
 | 
			
		||||
					s32 readAdditional = ((2-(count%2))%2);
 | 
			
		||||
					s32 i;
 | 
			
		||||
					const s32 count = (u8)*p;
 | 
			
		||||
					++p;
 | 
			
		||||
 | 
			
		||||
					for (i=0; i<count; ++i)
 | 
			
		||||
					EXIT_P_OVERFLOW(count);
 | 
			
		||||
					EXIT_D_OVERFLOW(count);
 | 
			
		||||
					for (s32 i=0; i<count; ++i)
 | 
			
		||||
					{
 | 
			
		||||
						*d = *p;
 | 
			
		||||
						++p;
 | 
			
		||||
						++d;
 | 
			
		||||
					}
 | 
			
		||||
 | 
			
		||||
					for (i=0; i<readAdditional; ++i)
 | 
			
		||||
					const s32 readAdditional = ((2-(count%2))%2);
 | 
			
		||||
					EXIT_P_OVERFLOW(readAdditional);
 | 
			
		||||
					for (s32 i=0; i<readAdditional; ++i)
 | 
			
		||||
						++p;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
			s32 count = (u8)*p; ++p;
 | 
			
		||||
			const s32 count = (u8)*p; ++p;
 | 
			
		||||
			EXIT_P_OVERFLOW(1);
 | 
			
		||||
			u8 color = *p; ++p;
 | 
			
		||||
			EXIT_D_OVERFLOW(count);
 | 
			
		||||
			for (s32 i=0; i<count; ++i)
 | 
			
		||||
			{
 | 
			
		||||
				*d = color;
 | 
			
		||||
@@ -109,63 +130,97 @@ void CImageLoaderBMP::decompress8BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
exit:
 | 
			
		||||
	delete [] bmpData;
 | 
			
		||||
	bmpData = newBmp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
// how many new bytes will be touched given the current state of decompress4BitRLE
 | 
			
		||||
static inline u32 shiftedCount(s32 count, s32 shift)
 | 
			
		||||
{
 | 
			
		||||
	IRR_DEBUG_BREAK_IF(count <= 0)
 | 
			
		||||
 | 
			
		||||
	u32 ret = 0;
 | 
			
		||||
	if ( shift == 0 )	// using up half of an old byte
 | 
			
		||||
	{
 | 
			
		||||
		--count;
 | 
			
		||||
	}
 | 
			
		||||
	ret += (count / 2) + (count % 2);
 | 
			
		||||
	return ret;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
// Ensure current row/line are inside width/height
 | 
			
		||||
// Didn't find any documentation how BMP's are supposed to handle this
 | 
			
		||||
// I think in general "good" bmp's are supposed to not go over line-ends
 | 
			
		||||
#define KEEP_ROW_LINE_INSIDE \
 | 
			
		||||
	if ( row >= width ) \
 | 
			
		||||
	{ \
 | 
			
		||||
		line += row/width; \
 | 
			
		||||
		row %= width; \
 | 
			
		||||
	} \
 | 
			
		||||
	if ( line >= height ) \
 | 
			
		||||
	{ \
 | 
			
		||||
		line = 0; /* bug anyway, this way more visible maybe */ \
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 height, s32 pitch) const
 | 
			
		||||
{
 | 
			
		||||
	s32 lineWidth = (width+1)/2+pitch;
 | 
			
		||||
	const s32 lineWidth = (width+1)/2+pitch;
 | 
			
		||||
	u8* p = bmpData;
 | 
			
		||||
	const u8* pEnd = bmpData + size;
 | 
			
		||||
	u8* newBmp = new u8[lineWidth*height];
 | 
			
		||||
	u8* d = newBmp;
 | 
			
		||||
	u8* destEnd = newBmp + lineWidth*height;
 | 
			
		||||
	memset(newBmp, 0, lineWidth*height);	// Extra cost, but otherwise we have to code pixel skipping stuff
 | 
			
		||||
	const u8* destEnd = newBmp + lineWidth*height;
 | 
			
		||||
	s32 line = 0;
 | 
			
		||||
	s32 shift = 4;
 | 
			
		||||
	s32 row = 0;
 | 
			
		||||
 | 
			
		||||
	while (bmpData - p < size && d < destEnd)
 | 
			
		||||
	while (p < pEnd)
 | 
			
		||||
	{
 | 
			
		||||
		if (*p == 0)
 | 
			
		||||
		{
 | 
			
		||||
			++p;
 | 
			
		||||
			EXIT_P_OVERFLOW(1);
 | 
			
		||||
 | 
			
		||||
			switch(*p)
 | 
			
		||||
			{
 | 
			
		||||
			case 0: // end of line
 | 
			
		||||
				++p;
 | 
			
		||||
				++line;
 | 
			
		||||
				d = newBmp + (line*lineWidth);
 | 
			
		||||
				shift = 4;
 | 
			
		||||
				row = 0;
 | 
			
		||||
				break;
 | 
			
		||||
			case 1: // end of bmp
 | 
			
		||||
				delete [] bmpData;
 | 
			
		||||
				bmpData = newBmp;
 | 
			
		||||
				return;
 | 
			
		||||
			case 2:
 | 
			
		||||
				goto exit;
 | 
			
		||||
			case 2: // delta
 | 
			
		||||
				{
 | 
			
		||||
					++p;
 | 
			
		||||
					EXIT_P_OVERFLOW(2);
 | 
			
		||||
					s32 x = (u8)*p; ++p;
 | 
			
		||||
					s32 y = (u8)*p; ++p;
 | 
			
		||||
					d += x/2 + y*lineWidth;
 | 
			
		||||
					shift = x%2==0 ? 4 : 0;
 | 
			
		||||
					row += x;
 | 
			
		||||
					line += y;
 | 
			
		||||
				}
 | 
			
		||||
				break;
 | 
			
		||||
			default:
 | 
			
		||||
				{
 | 
			
		||||
					// absolute mode
 | 
			
		||||
					s32 count = (u8)*p; ++p;
 | 
			
		||||
					s32 readAdditional = ((2-((count)%2))%2);
 | 
			
		||||
					const u32 count = (u8)*p; ++p;
 | 
			
		||||
					s32 readShift = 4;
 | 
			
		||||
					s32 i;
 | 
			
		||||
 | 
			
		||||
					for (i=0; i<count; ++i)
 | 
			
		||||
					KEEP_ROW_LINE_INSIDE;
 | 
			
		||||
					s32 shift = row%2 == 0 ? 4 : 0;
 | 
			
		||||
					u8* d = newBmp + (lineWidth*line + row/2);
 | 
			
		||||
 | 
			
		||||
					EXIT_P_OVERFLOW(shiftedCount(count, readShift));
 | 
			
		||||
					EXIT_D_OVERFLOW(shiftedCount(count, shift));
 | 
			
		||||
					for (u32 i=0; i<count; ++i)
 | 
			
		||||
					{
 | 
			
		||||
						s32 color = (((u8)*p) >> readShift) & 0x0f;
 | 
			
		||||
						readShift -= 4;
 | 
			
		||||
						if (readShift < 0)
 | 
			
		||||
						{
 | 
			
		||||
							++*p;
 | 
			
		||||
							++p;
 | 
			
		||||
							readShift = 4;
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
@@ -178,26 +233,37 @@ void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
 | 
			
		||||
							shift = 4;
 | 
			
		||||
							++d;
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
					}
 | 
			
		||||
					row += count;
 | 
			
		||||
 | 
			
		||||
					for (i=0; i<readAdditional; ++i)
 | 
			
		||||
					// pixels always come in 2-byte packages with unused half-bytes filled with zeroes
 | 
			
		||||
					const u32 modCount = (count%4);
 | 
			
		||||
					const u32 readAdditional = modCount == 1 ? 2 : (modCount==0?0:1); // jump 2,1,1,0 for count 1,2,3,4
 | 
			
		||||
					EXIT_P_OVERFLOW(readAdditional);
 | 
			
		||||
					for (u32 i=0; i<readAdditional; ++i)
 | 
			
		||||
						++p;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		else // encoded mode
 | 
			
		||||
		{
 | 
			
		||||
			s32 count = (u8)*p; ++p;
 | 
			
		||||
			s32 color1 = (u8)*p; color1 = color1 & 0x0f;
 | 
			
		||||
			s32 color2 = (u8)*p; color2 = (color2 >> 4) & 0x0f;
 | 
			
		||||
			const s32 count = (u8)*p;	// pixels to draw
 | 
			
		||||
			++p;
 | 
			
		||||
			EXIT_P_OVERFLOW(1);
 | 
			
		||||
			s32 color1 = (u8)*p; color1 = color1 & 0x0f;		// lo bit (2nd,4th,... pixel)
 | 
			
		||||
			s32 color2 = (u8)*p; color2 = (color2 >> 4) & 0x0f;	// hi bits (1st,3rd,... pixel)
 | 
			
		||||
			++p;
 | 
			
		||||
 | 
			
		||||
			KEEP_ROW_LINE_INSIDE;
 | 
			
		||||
			s32 shift = row%2 == 0 ? 4 : 0;
 | 
			
		||||
			u8* d = newBmp + (lineWidth*line + row/2);
 | 
			
		||||
 | 
			
		||||
			EXIT_D_OVERFLOW(shiftedCount(count, shift));
 | 
			
		||||
			for (s32 i=0; i<count; ++i)
 | 
			
		||||
			{
 | 
			
		||||
				u8 mask = 0x0f << shift;
 | 
			
		||||
				u8 toSet = (shift==0 ? color1 : color2) << shift;
 | 
			
		||||
				*d = (*d & (~mask)) | (toSet & mask);
 | 
			
		||||
				u8 toSet = ((i%2==0) ? color2 : color1) << shift;
 | 
			
		||||
				*d = (*d & (~mask)) | toSet;
 | 
			
		||||
 | 
			
		||||
				shift -= 4;
 | 
			
		||||
				if (shift < 0)
 | 
			
		||||
@@ -206,14 +272,18 @@ void CImageLoaderBMP::decompress4BitRLE(u8*& bmpData, s32 size, s32 width, s32 h
 | 
			
		||||
					++d;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
			row += count;
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
exit:
 | 
			
		||||
	delete [] bmpData;
 | 
			
		||||
	bmpData = newBmp;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#undef EXIT_P_OVERFLOW
 | 
			
		||||
#undef EXIT_D_OVERFLOW
 | 
			
		||||
#undef KEEP_ROW_LINE_INSIDE
 | 
			
		||||
 | 
			
		||||
//! creates a surface from the file
 | 
			
		||||
IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
 | 
			
		||||
@@ -239,12 +309,25 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
 | 
			
		||||
	header.ImportantColors = os::Byteswap::byteswap(header.ImportantColors);
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
	s32 pitch = 0;
 | 
			
		||||
 | 
			
		||||
	//! return if the header is false
 | 
			
		||||
 | 
			
		||||
	if (header.Id != 0x4d42)
 | 
			
		||||
	bool topDown = false;
 | 
			
		||||
	if (header.Id == 0x4d42) // BM = Windows header
 | 
			
		||||
	{
 | 
			
		||||
		// Sizes are signed integer with Windows header (unsigned with OS/2)
 | 
			
		||||
		// Not sure if negative Width has any meaning, but negative height is for upside-down
 | 
			
		||||
		header.Width = core::abs_((s32)header.Width);
 | 
			
		||||
		if ( (s32)header.Height < 0 )
 | 
			
		||||
		{
 | 
			
		||||
			topDown = true;
 | 
			
		||||
			header.Height = core::abs_((s32)header.Height);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	else
 | 
			
		||||
	{
 | 
			
		||||
		os::Printer::log("BMP files with OS/2 Headers not supported.", ELL_ERROR);
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (header.Compression > 2) // we'll only handle RLE-Compression
 | 
			
		||||
	{
 | 
			
		||||
@@ -282,14 +365,9 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
 | 
			
		||||
 | 
			
		||||
	file->seek(header.BitmapDataOffset);
 | 
			
		||||
 | 
			
		||||
	f32 t = (header.Width) * (header.BPP / 8.0f);
 | 
			
		||||
	s32 widthInBytes = (s32)t;
 | 
			
		||||
	t -= widthInBytes;
 | 
			
		||||
	if (t!=0.0f)
 | 
			
		||||
		++widthInBytes;
 | 
			
		||||
 | 
			
		||||
	s32 lineData = widthInBytes + ((4-(widthInBytes%4)))%4;
 | 
			
		||||
	pitch = lineData - widthInBytes;
 | 
			
		||||
	const s32 widthInBytes = core::ceil32(header.Width * (header.BPP / 8.0f));
 | 
			
		||||
	const s32 lineSize = widthInBytes + ((4-(widthInBytes%4)))%4;
 | 
			
		||||
	const s32 pitch = lineSize - widthInBytes;
 | 
			
		||||
 | 
			
		||||
	u8* bmpData = new u8[header.BitmapDataSize];
 | 
			
		||||
	file->read(bmpData, header.BitmapDataSize);
 | 
			
		||||
@@ -297,14 +375,25 @@ IImage* CImageLoaderBMP::loadImage(io::IReadFile* file) const
 | 
			
		||||
	// decompress data if needed
 | 
			
		||||
	switch(header.Compression)
 | 
			
		||||
	{
 | 
			
		||||
	case 1: // 8 bit rle
 | 
			
		||||
	case 1: // 8 bit RLE
 | 
			
		||||
		decompress8BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
 | 
			
		||||
		header.BitmapDataSize = (header.Width + pitch) * header.Height;
 | 
			
		||||
		break;
 | 
			
		||||
	case 2: // 4 bit rle
 | 
			
		||||
	case 2: // 4 bit RLE
 | 
			
		||||
		decompress4BitRLE(bmpData, header.BitmapDataSize, header.Width, header.Height, pitch);
 | 
			
		||||
		header.BitmapDataSize = ((header.Width+1)/2 + pitch) * header.Height;
 | 
			
		||||
		break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if (header.BitmapDataSize < lineSize * header.Height)
 | 
			
		||||
	{
 | 
			
		||||
		os::Printer::log("Bitmap data is cut off.", ELL_ERROR);
 | 
			
		||||
 | 
			
		||||
		delete [] paletteData;
 | 
			
		||||
		delete [] bmpData;
 | 
			
		||||
		return 0;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// create surface
 | 
			
		||||
 | 
			
		||||
	// no default constructor from packed area! ARM problem!
 | 
			
		||||
@@ -359,6 +448,9 @@ cleanup:
 | 
			
		||||
	delete [] paletteData;
 | 
			
		||||
	delete [] bmpData;
 | 
			
		||||
 | 
			
		||||
	if ( image && topDown )
 | 
			
		||||
		image->flip(true, false);
 | 
			
		||||
 | 
			
		||||
	return image;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -18,9 +18,7 @@
 | 
			
		||||
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
// Header flag values
 | 
			
		||||
#define DDSD_CAPS			0x00000001
 | 
			
		||||
@@ -721,9 +719,8 @@ IImage* CImageLoaderDDS::loadImage(io::IReadFile* file) const
 | 
			
		||||
 | 
			
		||||
		image = new CImage(ECF_A8R8G8B8, core::dimension2d<u32>(width, height));
 | 
			
		||||
 | 
			
		||||
		if (DDSDecompress(&header, memFile, (u8*)image->lock()) == -1)
 | 
			
		||||
		if (DDSDecompress(&header, memFile, (u8*)image->getData()) == -1)
 | 
			
		||||
		{
 | 
			
		||||
			image->unlock();
 | 
			
		||||
			image->drop();
 | 
			
		||||
			image = 0;
 | 
			
		||||
		}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,7 +11,6 @@
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@
 | 
			
		||||
#endif // _IRR_COMPILE_WITH_LIBPNG_
 | 
			
		||||
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "CReadFile.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,6 @@
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,6 @@
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -130,7 +130,6 @@ DUMMY -		This 404 bytes of data should be set to 0. This makes the Header exactl
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -10,7 +10,6 @@
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
@@ -33,10 +32,10 @@ u8 *CImageLoaderTGA::loadCompressedImage(io::IReadFile *file, const STGAHeader&
 | 
			
		||||
	// This was written and sent in by Jon Pry, thank you very much!
 | 
			
		||||
	// I only changed the formatting a little bit.
 | 
			
		||||
 | 
			
		||||
	s32 bytesPerPixel = header.PixelDepth/8;
 | 
			
		||||
	s32 imageSize =  header.ImageHeight * header.ImageWidth * bytesPerPixel;
 | 
			
		||||
	const u32 bytesPerPixel = header.PixelDepth/8;
 | 
			
		||||
	const u32 imageSize =  header.ImageHeight * header.ImageWidth * bytesPerPixel;
 | 
			
		||||
	u8* data = new u8[imageSize];
 | 
			
		||||
	s32 currentByte = 0;
 | 
			
		||||
	u32 currentByte = 0;
 | 
			
		||||
 | 
			
		||||
	while(currentByte < imageSize)
 | 
			
		||||
	{
 | 
			
		||||
@@ -47,8 +46,17 @@ u8 *CImageLoaderTGA::loadCompressedImage(io::IReadFile *file, const STGAHeader&
 | 
			
		||||
		{
 | 
			
		||||
			chunkheader++; // Add 1 To The Value To Get Total Number Of Raw Pixels
 | 
			
		||||
 | 
			
		||||
			file->read(&data[currentByte], bytesPerPixel * chunkheader);
 | 
			
		||||
			currentByte += bytesPerPixel * chunkheader;
 | 
			
		||||
			const u32 bytesToRead = bytesPerPixel * chunkheader;
 | 
			
		||||
			if ( currentByte+bytesToRead < imageSize )
 | 
			
		||||
			{
 | 
			
		||||
				file->read(&data[currentByte], bytesToRead);
 | 
			
		||||
				currentByte += bytesToRead;
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				os::Printer::log("Compressed TGA file RAW chunk tries writing beyond buffer", file->getFileName(), ELL_WARNING);
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else
 | 
			
		||||
		{
 | 
			
		||||
@@ -57,15 +65,27 @@ u8 *CImageLoaderTGA::loadCompressedImage(io::IReadFile *file, const STGAHeader&
 | 
			
		||||
			// If It's An RLE Header
 | 
			
		||||
			chunkheader -= 127; // Subtract 127 To Get Rid Of The ID Bit
 | 
			
		||||
 | 
			
		||||
			s32 dataOffset = currentByte;
 | 
			
		||||
			file->read(&data[dataOffset], bytesPerPixel);
 | 
			
		||||
 | 
			
		||||
			currentByte += bytesPerPixel;
 | 
			
		||||
 | 
			
		||||
			for(s32 counter = 1; counter < chunkheader; counter++)
 | 
			
		||||
			u32 dataOffset = currentByte;
 | 
			
		||||
			if ( dataOffset+bytesPerPixel < imageSize )
 | 
			
		||||
			{
 | 
			
		||||
				for(s32 elementCounter=0; elementCounter < bytesPerPixel; elementCounter++)
 | 
			
		||||
					data[currentByte + elementCounter] = data[dataOffset + elementCounter];
 | 
			
		||||
				file->read(&data[dataOffset], bytesPerPixel);
 | 
			
		||||
				currentByte += bytesPerPixel;
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				os::Printer::log("Compressed TGA file RLE headertries writing beyond buffer", file->getFileName(), ELL_WARNING);
 | 
			
		||||
				break;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			for(u32 counter = 1; counter < chunkheader; counter++)
 | 
			
		||||
			{
 | 
			
		||||
				if ( currentByte + bytesPerPixel <= imageSize )
 | 
			
		||||
				{
 | 
			
		||||
					for(u32 elementCounter=0; elementCounter < bytesPerPixel; elementCounter++)
 | 
			
		||||
					{
 | 
			
		||||
						data[currentByte + elementCounter] = data[dataOffset + elementCounter];
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				currentByte += bytesPerPixel;
 | 
			
		||||
			}
 | 
			
		||||
@@ -118,8 +138,17 @@ IImage* CImageLoaderTGA::loadImage(io::IReadFile* file) const
 | 
			
		||||
 | 
			
		||||
	if (header.ColorMapType)
 | 
			
		||||
	{
 | 
			
		||||
		// create 32 bit palette
 | 
			
		||||
		palette = new u32[ header.ColorMapLength];
 | 
			
		||||
		// Create 32 bit palette
 | 
			
		||||
		const irr::u16 paletteSize = core::max_((u16)256, header.ColorMapLength);	// ColorMapLength can lie, but so far we only use palette for 8-bit, so ensure it has 256 entries
 | 
			
		||||
		palette = new u32[paletteSize];
 | 
			
		||||
 | 
			
		||||
		if( paletteSize > header.ColorMapLength )
 | 
			
		||||
		{
 | 
			
		||||
			// To catch images using palette colors with invalid indices
 | 
			
		||||
			const irr::u32 errorCol = irr::video::SColor(255,255, 0, 205).color; // bright magenta
 | 
			
		||||
			for ( irr::u16 i = header.ColorMapLength; i< paletteSize; ++i )
 | 
			
		||||
				palette[i] = errorCol;
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
		// read color map
 | 
			
		||||
		u8 * colorMap = new u8[header.ColorMapEntrySize/8 * header.ColorMapLength];
 | 
			
		||||
@@ -150,7 +179,7 @@ IImage* CImageLoaderTGA::loadImage(io::IReadFile* file) const
 | 
			
		||||
			header.ImageType == 3 // Uncompressed, black and white images
 | 
			
		||||
		)
 | 
			
		||||
	{
 | 
			
		||||
		const s32 imageSize = header.ImageHeight * header.ImageWidth * header.PixelDepth/8;
 | 
			
		||||
		const s32 imageSize = header.ImageHeight * header.ImageWidth * (header.PixelDepth/8);
 | 
			
		||||
		data = new u8[imageSize];
 | 
			
		||||
	  	file->read(data, imageSize);
 | 
			
		||||
	}
 | 
			
		||||
@@ -185,14 +214,28 @@ IImage* CImageLoaderTGA::loadImage(io::IReadFile* file) const
 | 
			
		||||
			}
 | 
			
		||||
			else
 | 
			
		||||
			{
 | 
			
		||||
				image = new CImage(ECF_A1R5G5B5,
 | 
			
		||||
					core::dimension2d<u32>(header.ImageWidth, header.ImageHeight));
 | 
			
		||||
				if (image)
 | 
			
		||||
					CColorConverter::convert8BitTo16Bit((u8*)data,
 | 
			
		||||
						(s16*)image->getData(),
 | 
			
		||||
						header.ImageWidth,header.ImageHeight,
 | 
			
		||||
						(s32*) palette, 0,
 | 
			
		||||
						(header.ImageDescriptor&0x20)==0);
 | 
			
		||||
				switch ( header.ColorMapEntrySize )
 | 
			
		||||
				{
 | 
			
		||||
					case 16:
 | 
			
		||||
						image = new CImage(ECF_A1R5G5B5, core::dimension2d<u32>(header.ImageWidth, header.ImageHeight));
 | 
			
		||||
						if ( image )
 | 
			
		||||
							CColorConverter::convert8BitTo16Bit((u8*)data,
 | 
			
		||||
							(s16*)image->getData(),
 | 
			
		||||
							header.ImageWidth,header.ImageHeight,
 | 
			
		||||
							(s32*) palette, 0,
 | 
			
		||||
							(header.ImageDescriptor&0x20)==0);
 | 
			
		||||
						break;
 | 
			
		||||
					// Note: 24 bit with palette would need a 24 bit palette, too lazy doing that now (textures will prefer 32-bit later anyway)
 | 
			
		||||
					default:
 | 
			
		||||
						image = new CImage(ECF_A8R8G8B8, core::dimension2d<u32>(header.ImageWidth, header.ImageHeight));
 | 
			
		||||
						if ( image )
 | 
			
		||||
							CColorConverter::convert8BitTo32Bit((u8*)data,
 | 
			
		||||
							(u8*)image->getData(),
 | 
			
		||||
							header.ImageWidth,header.ImageHeight,
 | 
			
		||||
							(u8*) palette, 0,
 | 
			
		||||
							(header.ImageDescriptor&0x20)==0);
 | 
			
		||||
						break;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		break;
 | 
			
		||||
 
 | 
			
		||||
@@ -9,8 +9,6 @@
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "dimension2d.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,6 @@
 | 
			
		||||
#include "CImageLoaderBMP.h"
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -8,8 +8,7 @@
 | 
			
		||||
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "CImage.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "IImage.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_LIBJPEG_
 | 
			
		||||
 
 | 
			
		||||
@@ -6,10 +6,9 @@
 | 
			
		||||
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_PCX_WRITER_
 | 
			
		||||
 | 
			
		||||
#include "CImageLoaderPCX.h"
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "IImage.h"
 | 
			
		||||
#include "os.h" // for logging
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -6,10 +6,9 @@
 | 
			
		||||
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_PNG_WRITER_
 | 
			
		||||
 | 
			
		||||
#include "CImageLoaderPNG.h"
 | 
			
		||||
#include "IImage.h"
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "os.h" // for logging
 | 
			
		||||
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_LIBPNG_
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,6 @@
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "IImage.h"
 | 
			
		||||
#include "dimension2d.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,6 @@
 | 
			
		||||
#include "CImageLoaderPSD.h"
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "os.h" // for logging
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -9,7 +9,6 @@
 | 
			
		||||
#include "CImageLoaderTGA.h"
 | 
			
		||||
#include "IWriteFile.h"
 | 
			
		||||
#include "CColorConverter.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -26,7 +26,7 @@ namespace irr
 | 
			
		||||
    class CIrrDeviceMacOSX;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@interface CIrrDelegateOSX : NSObject
 | 
			
		||||
@interface CIrrDelegateOSX : NSObject <NSApplicationDelegate, NSWindowDelegate>
 | 
			
		||||
 | 
			
		||||
- (id)initWithDevice:(irr::CIrrDeviceMacOSX*)device;
 | 
			
		||||
- (void)terminate:(id)sender;
 | 
			
		||||
 
 | 
			
		||||
@@ -579,7 +579,7 @@ CIrrDeviceMacOSX::CIrrDeviceMacOSX(const SIrrlichtCreationParameters& param)
 | 
			
		||||
		{
 | 
			
		||||
			[[NSAutoreleasePool alloc] init];
 | 
			
		||||
			[[NSApplication sharedApplication] activateIgnoringOtherApps:YES];
 | 
			
		||||
			[NSApp setDelegate:(id<NSApplicationDelegate>)[[[CIrrDelegateOSX alloc] initWithDevice:this] autorelease]];
 | 
			
		||||
			[[NSApplication sharedApplication] setDelegate:[[[CIrrDelegateOSX alloc] initWithDevice:this] autorelease]];
 | 
			
		||||
            
 | 
			
		||||
            // Create menu
 | 
			
		||||
            
 | 
			
		||||
@@ -794,7 +794,7 @@ bool CIrrDeviceMacOSX::createWindow()
 | 
			
		||||
    {
 | 
			
		||||
        if (Window)
 | 
			
		||||
        {
 | 
			
		||||
            [Window setDelegate:(id<NSWindowDelegate>)[NSApp delegate]];
 | 
			
		||||
            [Window setDelegate:(CIrrDelegateOSX *)[NSApp delegate]];
 | 
			
		||||
            [Window setAcceptsMouseMovedEvents:TRUE];
 | 
			
		||||
            [Window setIsVisible:TRUE];
 | 
			
		||||
            [Window makeKeyAndOrderFront:nil];
 | 
			
		||||
@@ -867,7 +867,7 @@ void CIrrDeviceMacOSX::createDriver()
 | 
			
		||||
			SoftwareRendererType = 2;
 | 
			
		||||
			if (Window)
 | 
			
		||||
			{
 | 
			
		||||
				Window.contentView.wantsLayer = YES;
 | 
			
		||||
				[[Window contentView] setWantsLayer:YES];
 | 
			
		||||
			}
 | 
			
		||||
#else
 | 
			
		||||
			os::Printer::log("No Software driver support compiled in.", ELL_ERROR);
 | 
			
		||||
@@ -880,7 +880,7 @@ void CIrrDeviceMacOSX::createDriver()
 | 
			
		||||
			SoftwareRendererType = 1;
 | 
			
		||||
			if (Window)
 | 
			
		||||
			{
 | 
			
		||||
				Window.contentView.wantsLayer = YES;
 | 
			
		||||
				[[Window contentView] setWantsLayer:YES];
 | 
			
		||||
				[ Window setOpaque:YES];
 | 
			
		||||
			}
 | 
			
		||||
			
 | 
			
		||||
@@ -1602,7 +1602,7 @@ bool CIrrDeviceMacOSX::present(video::IImage* surface, void* windowId, core::rec
 | 
			
		||||
        NSImage *image = [[[NSImage alloc] initWithSize: imageSize] autorelease];
 | 
			
		||||
		
 | 
			
		||||
        [image addRepresentation: rep];
 | 
			
		||||
        Window.contentView.layer.contents = image;
 | 
			
		||||
        [[[Window contentView] layer] setContents:image];
 | 
			
		||||
		}
 | 
			
		||||
		return true;		
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
@@ -9,8 +9,6 @@
 | 
			
		||||
#ifdef _IRR_COMPILE_WITH_WINDOWS_DEVICE_
 | 
			
		||||
 | 
			
		||||
#include "CIrrDeviceStub.h"
 | 
			
		||||
#include "IrrlichtDevice.h"
 | 
			
		||||
#include "IImagePresenter.h"
 | 
			
		||||
 | 
			
		||||
#define WIN32_LEAN_AND_MEAN
 | 
			
		||||
#if !defined(_IRR_XBOX_PLATFORM_)
 | 
			
		||||
@@ -71,7 +69,7 @@ namespace irr
 | 
			
		||||
		virtual video::IVideoModeList* getVideoModeList() IRR_OVERRIDE;
 | 
			
		||||
 | 
			
		||||
		//! Notifies the device, that it has been resized
 | 
			
		||||
		/** Must be publis as it is called from free function (event handler) */
 | 
			
		||||
		/** Must be public as it is called from free function (event handler) */
 | 
			
		||||
		void OnResized();
 | 
			
		||||
 | 
			
		||||
		//! Sets if the window should be resizable in windowed mode.
 | 
			
		||||
 
 | 
			
		||||
@@ -9,12 +9,12 @@
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "IXMLReader.h"
 | 
			
		||||
#include "SAnimatedMesh.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "fast_atof.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "IAttributes.h"
 | 
			
		||||
#include "IMeshSceneNode.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "CDynamicMeshBuffer.h"
 | 
			
		||||
#include "SMeshBufferLightMap.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -7,10 +7,6 @@
 | 
			
		||||
 | 
			
		||||
#include "IMeshLoader.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "CDynamicMeshBuffer.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -70,13 +70,12 @@ Version 1.0 - 29 July 2004
 | 
			
		||||
 | 
			
		||||
#include "CLMTSMeshFileLoader.h"
 | 
			
		||||
#include "CMeshTextureLoader.h"
 | 
			
		||||
#include "SMeshBufferLightMap.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
#include "SAnimatedMesh.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "SceneParameters.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "IAttributes.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,7 @@
 | 
			
		||||
#define IRR_C_LWO_MESH_FILE_LOADER_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include "IMeshLoader.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -3,7 +3,6 @@
 | 
			
		||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
			
		||||
 | 
			
		||||
#include "CLimitReadFile.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -6,7 +6,6 @@
 | 
			
		||||
#define IRR_C_LIMIT_READ_FILE_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
 | 
			
		||||
 | 
			
		||||
#include "CLogger.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,6 @@
 | 
			
		||||
#define IRR_C_LOGGER_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include "ILogger.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "IEventReceiver.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -7,6 +7,8 @@
 | 
			
		||||
 | 
			
		||||
#include "CMD2MeshFileLoader.h"
 | 
			
		||||
#include "CAnimatedMeshMD2.h"
 | 
			
		||||
#include "coreutil.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "os.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@
 | 
			
		||||
 | 
			
		||||
#include "CMD3MeshFileLoader.h"
 | 
			
		||||
#include "CAnimatedMeshMD3.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -6,10 +6,7 @@
 | 
			
		||||
#define IRR_C_MD3_MESH_FILE_LOADER_H_INCLUDED
 | 
			
		||||
 | 
			
		||||
#include "IMeshLoader.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "ISceneManager.h"
 | 
			
		||||
#include "IQ3Shader.h"
 | 
			
		||||
 | 
			
		||||
namespace irr
 | 
			
		||||
{
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@
 | 
			
		||||
#include "CMeshTextureLoader.h"
 | 
			
		||||
 | 
			
		||||
#include "SAnimatedMesh.h"
 | 
			
		||||
#include "SMeshBuffer.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "IReadFile.h"
 | 
			
		||||
#include "IAttributes.h"
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -29,8 +29,7 @@
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
#include "IMeshLoader.h"
 | 
			
		||||
#include "SMesh.h"
 | 
			
		||||
#include "SMeshBufferLightMap.h"
 | 
			
		||||
#include "CMeshBuffer.h"
 | 
			
		||||
#include "IFileSystem.h"
 | 
			
		||||
#include "IVideoDriver.h"
 | 
			
		||||
#include "irrString.h"
 | 
			
		||||
 
 | 
			
		||||
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