CPLYMeshFileLoader now switching to 32-bit meshbuffers when more than 65535 vertices instead of more than 65565.
Thanks @randomMesh for reporting (http://irrlicht.sourceforge.net/forum/viewtopic.php?f=7&t=52563) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6052 dfc29bdd-3216-0410-991c-e03cc46cb475
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		| @@ -230,7 +230,7 @@ IAnimatedMesh* CPLYMeshFileLoader::createMesh(io::IReadFile* file) | ||||
| 		if (continueReading) | ||||
| 		{ | ||||
| 			// create a mesh buffer | ||||
| 			CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, vertCount > 65565 ? video::EIT_32BIT : video::EIT_16BIT); | ||||
| 			CDynamicMeshBuffer *mb = new CDynamicMeshBuffer(video::EVT_STANDARD, vertCount > 65535 ? video::EIT_32BIT : video::EIT_16BIT); | ||||
| 			mb->getVertexBuffer().reallocate(vertCount); | ||||
| 			mb->getIndexBuffer().reallocate(vertCount); | ||||
| 			mb->setHardwareMappingHint(EHM_STATIC); | ||||
|   | ||||
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