EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL now same as D3D9 version.
Before OpenGL used GL_SPHERE_MAP instead of GL_REFLECTION_MAP in COpenGLMaterialRenderer. Not sure why, but documentation mentioned GL not being implemented, so maybe it was forgotten? Or maybe I'm missing something as this was a big too easy to fix :-) Anyway - I tested it and with that change they seem to look now identical to the D3D9 version, so I think it's fine. Obviously means whoever used the material before on OpenGL has now a changed material. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6014 dfc29bdd-3216-0410-991c-e03cc46cb475
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		| @@ -1,5 +1,6 @@ | ||||
| -------------------------- | ||||
| Changes in 1.9 (not yet released) | ||||
| - Materials EMT_REFLECTION_2_LAYER and EMT_TRANSPARENT_REFLECTION_2_LAYER on OpenGL are now same as in D3D9. Before GL used a sphere-map for those instead of reflection. | ||||
| - Bugfix: CGUIToolBar automatic placement no longer outside of screen when there are modals screens when creating it. | ||||
|   Or when there are other window elements going over full window-size. | ||||
|   Thanks to Stephen Lynx for the bugreport and to S<>rgio Augusto Vianna for writing a test case with a bug example. | ||||
|   | ||||
| @@ -118,9 +118,7 @@ namespace video | ||||
| 		//! A transparent reflecting material with an optional additional non reflecting texture layer. | ||||
| 		/** The reflection map should be set as first texture. The | ||||
| 		transparency depends on the alpha value in the vertex colors. A | ||||
| 		texture which will not reflect can be set as second texture. | ||||
| 		Please note that this material type is currently not 100% | ||||
| 		implemented in OpenGL. */ | ||||
| 		texture which will not reflect can be set as second texture.*/ | ||||
| 		EMT_TRANSPARENT_REFLECTION_2_LAYER, | ||||
|  | ||||
| 		//! A solid normal map renderer. | ||||
|   | ||||
| @@ -727,8 +727,8 @@ public: | ||||
| 				glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE1_RGB_EXT, GL_PREVIOUS_EXT); | ||||
| #endif | ||||
|  | ||||
| 				glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | ||||
| 				glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | ||||
| 				glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); | ||||
| 				glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); | ||||
| 				glEnable(GL_TEXTURE_GEN_S); | ||||
| 				glEnable(GL_TEXTURE_GEN_T); | ||||
| 			} | ||||
| @@ -812,8 +812,8 @@ public: | ||||
| 				glTexEnvi(GL_TEXTURE_ENV, GL_SOURCE0_ALPHA_EXT, GL_PREVIOUS_ARB); | ||||
| #endif | ||||
|  | ||||
| 				glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | ||||
| 				glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_SPHERE_MAP); | ||||
| 				glTexGeni(GL_S, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); | ||||
| 				glTexGeni(GL_T, GL_TEXTURE_GEN_MODE, GL_REFLECTION_MAP); | ||||
| 				glEnable(GL_TEXTURE_GEN_S); | ||||
| 				glEnable(GL_TEXTURE_GEN_T); | ||||
| 			} | ||||
|   | ||||
| @@ -1,4 +1,4 @@ | ||||
| Tests finished. 72 tests of 72 passed. | ||||
| Compiled as DEBUG | ||||
| Test suite pass at GMT Mon Dec 16 16:50:00 2019 | ||||
| Test suite pass at GMT Tue Dec 17 13:59:20 2019 | ||||
|  | ||||
|   | ||||
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