Add some comment that camera FOV is vertical
Parameter already called fovy, but shouldn't hurt to mention it twice git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6531 dfc29bdd-3216-0410-991c-e03cc46cb475
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		| @@ -116,7 +116,7 @@ namespace scene | ||||
| 		/** \return The aspect ratio of the camera. */ | ||||
| 		virtual f32 getAspectRatio() const =0; | ||||
|  | ||||
| 		//! Gets the field of view of the camera. | ||||
| 		//! Gets the vertical field of view of the camera. | ||||
| 		/** \return The field of view of the camera in radians. */ | ||||
| 		virtual f32 getFOV() const =0; | ||||
|  | ||||
| @@ -135,7 +135,7 @@ namespace scene | ||||
| 		\param aspect: New aspect ratio. */ | ||||
| 		virtual void setAspectRatio(f32 aspect) =0; | ||||
|  | ||||
| 		//! Sets the field of view (Default: PI / 2.5f) | ||||
| 		//! Sets the vertical field of view (Default: PI / 2.5f) | ||||
| 		/** Also changes projection matrix and resets IsOrthogonal flag. | ||||
| 		\param fovy: New field of view in radians. */ | ||||
| 		virtual void setFOV(f32 fovy) =0; | ||||
|   | ||||
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