mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Made the main menu a bit more unique looking
This commit is contained in:
		
							
								
								
									
										
											BIN
										
									
								
								data/menulogo.png
									
									
									
									
									
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								data/menulogo.png
									
									
									
									
									
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							| 
		 After Width: | Height: | Size: 498 B  | 
							
								
								
									
										25
									
								
								src/game.cpp
									
									
									
									
									
								
							
							
						
						
									
										25
									
								
								src/game.cpp
									
									
									
									
									
								
							@@ -652,15 +652,33 @@ void the_game(
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		gui_loadingtext->remove();
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		return;
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	}
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	/*
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		Attempt to connect to the server
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	*/
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	dstream<<DTIME<<"Connecting to server at ";
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	connect_address.print(&dstream);
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	dstream<<std::endl;
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	client.connect(connect_address);
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	bool could_connect = false;
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	try{
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		while(client.connectedAndInitialized() == false)
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		float time_counter = 0.0;
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		for(;;)
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		{
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			if(client.connectedAndInitialized())
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			{
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				could_connect = true;
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				break;
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			}
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			// Wait for 10 seconds
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			if(time_counter >= 10.0)
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			{
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				break;
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			}
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			// Update screen
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			driver->beginScene(true, true, video::SColor(255,0,0,0));
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			guienv->drawAll();
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@@ -675,12 +693,15 @@ void the_game(
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			// Delay a bit
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			sleep_ms(100);
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			time_counter += 0.1;
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		}
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	}
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	catch(con::PeerNotFoundException &e)
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	{}
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	if(could_connect == false)
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	{
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		std::cout<<DTIME<<"Timed out."<<std::endl;
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		//return 0;
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		error_message = L"Connection timed out.";
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		gui_loadingtext->remove();
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		return;
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@@ -64,6 +64,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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	std::wstring text_address;
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	std::wstring text_port;
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	bool creative_mode;
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	bool enable_damage;
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	{
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		gui::IGUIElement *e = getElementFromId(258);
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@@ -93,6 +94,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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		else
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			creative_mode = m_data->creative_mode;
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	}
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	{
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		gui::IGUIElement *e = getElementFromId(261);
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		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
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			enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
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		else
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			enable_damage = m_data->enable_damage;
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	}
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	/*
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		Remove stuff
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@@ -102,32 +110,51 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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	/*
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		Calculate new sizes and positions
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	*/
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	core::rect<s32> rect(
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			screensize.X/2 - 580/2,
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			screensize.Y/2 - 300/2,
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			screensize.X/2 + 580/2,
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			screensize.Y/2 + 300/2
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		||||
	);
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	v2s32 size(620, 430);
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	core::rect<s32> rect(
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			screensize.X/2 - size.X/2,
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			screensize.Y/2 - size.Y/2,
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			screensize.X/2 + size.X/2,
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			screensize.Y/2 + size.Y/2
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		||||
	);
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		||||
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		||||
	DesiredRect = rect;
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		||||
	recalculateAbsolutePosition(false);
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		||||
	v2s32 size = rect.getSize();
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		||||
	//v2s32 size = rect.getSize();
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	/*
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		Add stuff
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		||||
	*/
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		||||
	/*
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		Client section
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	*/
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	v2s32 topleft_client(40, 0);
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	v2s32 size_client = size - v2s32(40, 0);
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		||||
	{
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		core::rect<s32> rect(0, 0, 20, 125);
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		rect += topleft_client + v2s32(-15, 60);
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		const wchar_t *text = L"C\nL\nI\nE\nN\nT";
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		||||
		//gui::IGUIStaticText *t =
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		Environment->addStaticText(text, rect, false, true, this, -1);
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		//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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	}
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	// Nickname
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	{
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		core::rect<s32> rect(0, 0, 100, 20);
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		rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 100 + 6);
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		rect += topleft_client + v2s32(40, 50+6);
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		const wchar_t *text = L"Nickname";
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		Environment->addStaticText(text, rect, false, true, this, -1);
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		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 250, 30);
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		||||
		rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 100);
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		rect += topleft_client + v2s32(160, 50);
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		||||
		gui::IGUIElement *e = 
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		Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
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		||||
		if(text_name == L"")
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@@ -136,13 +163,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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		||||
	// Address + port
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		||||
	{
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		core::rect<s32> rect(0, 0, 100, 20);
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		rect = rect + v2s32(size.X/2 - 250, size.Y/2 - 50 + 6);
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		rect += topleft_client + v2s32(40, 100+6);
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		||||
		const wchar_t *text = L"Address + Port";
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		Environment->addStaticText(text, rect, false, true, this, -1);
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		||||
	}
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		||||
	{
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		core::rect<s32> rect(0, 0, 250, 30);
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		||||
		rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50);
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		rect += topleft_client + v2s32(160, 100);
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		gui::IGUIElement *e = 
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		Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
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		if(text_name != L"")
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@@ -150,37 +177,56 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
	}
 | 
			
		||||
	{
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		||||
		core::rect<s32> rect(0, 0, 100, 30);
 | 
			
		||||
		rect = rect + v2s32(size.X/2 - 130 + 250 + 20, size.Y/2 - 50);
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		//rect += topleft_client + v2s32(160+250+20, 125);
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		rect += topleft_client + v2s32(size_client.X-40-100, 100);
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		||||
		Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
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		||||
	}
 | 
			
		||||
	{
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		||||
		core::rect<s32> rect(0, 0, 400, 20);
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		||||
		rect = rect + v2s32(size.X/2 - 130, size.Y/2 - 50 + 35);
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		||||
		rect += topleft_client + v2s32(160, 100+35);
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		||||
		const wchar_t *text = L"Leave address blank to start a local server.";
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		Environment->addStaticText(text, rect, false, true, this, -1);
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		||||
	}
 | 
			
		||||
	// Server parameters
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		||||
	{
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		||||
		core::rect<s32> rect(0, 0, 100, 20);
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		||||
		rect = rect + v2s32(size.X/2 - 250, size.Y/2 + 25 + 6);
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		||||
		const wchar_t *text = L"Server params";
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		||||
		Environment->addStaticText(text, rect, false, true, this, -1);
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		||||
	}
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		||||
	{
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		||||
		core::rect<s32> rect(0, 0, 250, 30);
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		||||
		rect = rect + v2s32(size.X/2 - 130, size.Y/2 + 25);
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		Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
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	}
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		||||
	// Start game button
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	{
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		||||
		core::rect<s32> rect(0, 0, 180, 30);
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		||||
		rect = rect + v2s32(size.X/2-180/2, size.Y/2-30/2 + 100);
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		||||
		//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
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		||||
		rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
 | 
			
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		Environment->addButton(rect, this, 257, L"Start Game / Connect");
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	}
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		||||
	/*
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		Server section
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		||||
	*/
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	v2s32 topleft_server(40, 250);
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	v2s32 size_server = size - v2s32(40, 0);
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		||||
	
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		||||
	{
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		||||
		core::rect<s32> rect(0, 0, 20, 125);
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		||||
		rect += topleft_server + v2s32(-15, 40);
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		const wchar_t *text = L"S\nE\nR\nV\nE\nR";
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		||||
		//gui::IGUIStaticText *t =
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		||||
		Environment->addStaticText(text, rect, false, true, this, -1);
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		||||
		//t->setTextAlignment(gui::EGUIA_CENTER, gui::EGUIA_UPPERLEFT);
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	}
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	// Server parameters
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	{
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		core::rect<s32> rect(0, 0, 250, 30);
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		||||
		rect += topleft_server + v2s32(40, 30);
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		Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 250, 30);
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		||||
		rect += topleft_server + v2s32(40, 60);
 | 
			
		||||
		Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
 | 
			
		||||
	}
 | 
			
		||||
	// Map delete button
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 130, 30);
 | 
			
		||||
		rect = rect + v2s32(size.X/2-130/2+200, size.Y/2-30/2 + 100);
 | 
			
		||||
		//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
 | 
			
		||||
		rect += topleft_server + v2s32(40, 100+25);
 | 
			
		||||
		Environment->addButton(rect, this, 260, L"Delete map");
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
@@ -192,8 +238,22 @@ void GUIMainMenu::drawMenu()
 | 
			
		||||
		return;
 | 
			
		||||
	video::IVideoDriver* driver = Environment->getVideoDriver();
 | 
			
		||||
	
 | 
			
		||||
	/*video::SColor bgcolor(140,0,0,0);
 | 
			
		||||
	driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
 | 
			
		||||
 | 
			
		||||
	video::SColor bgcolor(140,0,0,0);
 | 
			
		||||
	driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);
 | 
			
		||||
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 620, 230);
 | 
			
		||||
		rect += AbsoluteRect.UpperLeftCorner;
 | 
			
		||||
		driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 250, 620, 430);
 | 
			
		||||
		rect += AbsoluteRect.UpperLeftCorner;
 | 
			
		||||
		driver->draw2DRectangle(bgcolor, rect, &AbsoluteClippingRect);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	gui::IGUIElement::draw();
 | 
			
		||||
}
 | 
			
		||||
@@ -220,6 +280,11 @@ void GUIMainMenu::acceptInput()
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(261);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	m_accepted = true;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -31,6 +31,7 @@ struct MainMenuData
 | 
			
		||||
{
 | 
			
		||||
	MainMenuData():
 | 
			
		||||
		creative_mode(false),
 | 
			
		||||
		enable_damage(false),
 | 
			
		||||
		delete_map(false)
 | 
			
		||||
	{}
 | 
			
		||||
	// These are in the native format of the gui elements
 | 
			
		||||
@@ -38,6 +39,7 @@ struct MainMenuData
 | 
			
		||||
	std::wstring port;
 | 
			
		||||
	std::wstring name;
 | 
			
		||||
	bool creative_mode;
 | 
			
		||||
	bool enable_damage;
 | 
			
		||||
	// If map deletion is requested, this is set to true
 | 
			
		||||
	bool delete_map;
 | 
			
		||||
};
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										57
									
								
								src/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										57
									
								
								src/main.cpp
									
									
									
									
									
								
							@@ -164,6 +164,9 @@ TODO: A setting for enabling bilinear filtering for textures
 | 
			
		||||
 | 
			
		||||
TODO: Better control of draw_control.wanted_max_blocks
 | 
			
		||||
 | 
			
		||||
TODO: Get player texture (and some others) from the specified texture
 | 
			
		||||
      directory
 | 
			
		||||
 | 
			
		||||
Configuration:
 | 
			
		||||
--------------
 | 
			
		||||
 | 
			
		||||
@@ -886,6 +889,53 @@ void SpeedTests()
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void drawMenuBackground(video::IVideoDriver* driver)
 | 
			
		||||
{
 | 
			
		||||
	core::dimension2d<u32> screensize = driver->getScreenSize();
 | 
			
		||||
		
 | 
			
		||||
	video::ITexture *bgtexture =
 | 
			
		||||
			driver->getTexture(porting::getDataPath("mud.png").c_str());
 | 
			
		||||
	if(bgtexture)
 | 
			
		||||
	{
 | 
			
		||||
		s32 texturesize = 128;
 | 
			
		||||
		s32 tiled_y = screensize.Height / texturesize + 1;
 | 
			
		||||
		s32 tiled_x = screensize.Width / texturesize + 1;
 | 
			
		||||
		
 | 
			
		||||
		for(s32 y=0; y<tiled_y; y++)
 | 
			
		||||
		for(s32 x=0; x<tiled_x; x++)
 | 
			
		||||
		{
 | 
			
		||||
			core::rect<s32> rect(0,0,texturesize,texturesize);
 | 
			
		||||
			rect += v2s32(x*texturesize, y*texturesize);
 | 
			
		||||
			driver->draw2DImage(bgtexture, rect,
 | 
			
		||||
				core::rect<s32>(core::position2d<s32>(0,0),
 | 
			
		||||
				core::dimension2di(bgtexture->getSize())),
 | 
			
		||||
				NULL, NULL, true);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
	
 | 
			
		||||
	video::ITexture *logotexture =
 | 
			
		||||
			driver->getTexture(porting::getDataPath("menulogo.png").c_str());
 | 
			
		||||
	if(logotexture)
 | 
			
		||||
	{
 | 
			
		||||
		v2s32 logosize(logotexture->getOriginalSize().Width,
 | 
			
		||||
				logotexture->getOriginalSize().Height);
 | 
			
		||||
		logosize *= 4;
 | 
			
		||||
 | 
			
		||||
		video::SColor bgcolor(255,50,50,50);
 | 
			
		||||
		core::rect<s32> bgrect(0, screensize.Height-logosize.Y-20,
 | 
			
		||||
				screensize.Width, screensize.Height);
 | 
			
		||||
		driver->draw2DRectangle(bgcolor, bgrect, NULL);
 | 
			
		||||
 | 
			
		||||
		core::rect<s32> rect(0,0,logosize.X,logosize.Y);
 | 
			
		||||
		rect += v2s32(screensize.Width/2,screensize.Height-10-logosize.Y);
 | 
			
		||||
		rect -= v2s32(logosize.X/2, 0);
 | 
			
		||||
		driver->draw2DImage(logotexture, rect,
 | 
			
		||||
			core::rect<s32>(core::position2d<s32>(0,0),
 | 
			
		||||
			core::dimension2di(logotexture->getSize())),
 | 
			
		||||
			NULL, NULL, true);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
int main(int argc, char *argv[])
 | 
			
		||||
{
 | 
			
		||||
	/*
 | 
			
		||||
@@ -1303,6 +1353,7 @@ int main(int argc, char *argv[])
 | 
			
		||||
				menudata.name = narrow_to_wide(playername);
 | 
			
		||||
				menudata.port = narrow_to_wide(itos(port));
 | 
			
		||||
				menudata.creative_mode = g_settings.getBool("creative_mode");
 | 
			
		||||
				menudata.enable_damage = g_settings.getBool("enable_damage");
 | 
			
		||||
 | 
			
		||||
				GUIMainMenu *menu =
 | 
			
		||||
						new GUIMainMenu(guienv, guiroot, -1, 
 | 
			
		||||
@@ -1332,7 +1383,11 @@ int main(int argc, char *argv[])
 | 
			
		||||
 | 
			
		||||
					//driver->beginScene(true, true, video::SColor(255,0,0,0));
 | 
			
		||||
					driver->beginScene(true, true, video::SColor(255,128,128,128));
 | 
			
		||||
 | 
			
		||||
					drawMenuBackground(driver);
 | 
			
		||||
 | 
			
		||||
					guienv->drawAll();
 | 
			
		||||
					
 | 
			
		||||
					driver->endScene();
 | 
			
		||||
				}
 | 
			
		||||
				
 | 
			
		||||
@@ -1358,8 +1413,8 @@ int main(int argc, char *argv[])
 | 
			
		||||
				int newport = stoi(wide_to_narrow(menudata.port));
 | 
			
		||||
				if(newport != 0)
 | 
			
		||||
					port = newport;
 | 
			
		||||
				//port = stoi(wide_to_narrow(menudata.port));
 | 
			
		||||
				g_settings.set("creative_mode", itos(menudata.creative_mode));
 | 
			
		||||
				g_settings.set("enable_damage", itos(menudata.enable_damage));
 | 
			
		||||
				
 | 
			
		||||
				// Check for valid parameters, restart menu if invalid.
 | 
			
		||||
				if(playername == "")
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user