Merge branch 'master' of https://github.com/erlehmann/minetest-delta.git into upstream_merge
Conflicts: .gitignore CMakeLists.txt data/heart.png src/CMakeLists.txt src/game.cpp src/guiMainMenu.cpp src/inventory.cpp src/map.cpp src/mapblock.cpp src/mapnode.cpp src/mapnode.h src/materials.cpp src/server.cpp Signed-off-by: Sebastian Rühl <bahamada_basti@yahoo.de>
							
								
								
									
										2
									
								
								.gitignore
									
									
									
									
										vendored
									
									
								
							
							
						
						@@ -19,4 +19,4 @@ cmake_install.cmake
 | 
			
		||||
src/jthread/libjthread.a
 | 
			
		||||
debug.txt
 | 
			
		||||
bin/debug.txt
 | 
			
		||||
 | 
			
		||||
minetestmapper/map.png
 | 
			
		||||
 
 | 
			
		||||
@@ -59,7 +59,7 @@ elseif(UNIX) # Linux, BSD etc
 | 
			
		||||
	set(EXAMPLE_CONF_DIR "share/doc/minetest")
 | 
			
		||||
endif()
 | 
			
		||||
 | 
			
		||||
install(FILES "README.txt" DESTINATION "${DOCDIR}")
 | 
			
		||||
install(FILES "doc/README.txt" DESTINATION "${DOCDIR}")
 | 
			
		||||
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
 | 
			
		||||
 | 
			
		||||
#
 | 
			
		||||
@@ -104,7 +104,7 @@ elseif(APPLE)
 | 
			
		||||
	set(CPACK_BUNDLE_ICON "")
 | 
			
		||||
	set(CPACK_BUNDLE_PLIST "")
 | 
			
		||||
	set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/minetest")
 | 
			
		||||
	set(CPACK_GENERATOR Bundle)
 | 
			
		||||
	set(CPACK_GENERATOR "Bundle")
 | 
			
		||||
else()
 | 
			
		||||
	set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
 | 
			
		||||
	set(CPACK_GENERATOR TGZ)
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										29
									
								
								README
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,29 @@
 | 
			
		||||
Minetest Δ (“Minetest Delta”) is a fork of Minetest-c55 <http://celeron.55.lt/~celeron55/minetest/>, incorporating experimental features that are not (yet) included in Minetest-c55.
 | 
			
		||||
 | 
			
		||||
New features:
 | 
			
		||||
* Submenu for key assignment (changes apply after restart)
 | 
			
		||||
 | 
			
		||||
New bricks:
 | 
			
		||||
* Sandstone (crafted from 4 sand, yields sand)
 | 
			
		||||
* Cactus (plant that grows on sand)
 | 
			
		||||
* Clay (found in sand at sea level, yields 4 lumps of clay)
 | 
			
		||||
* Brick (made from 4 clay bricks, yields 4 clay bricks)
 | 
			
		||||
* Papyrus (plant that grows in shallow water, yields paper)
 | 
			
		||||
* Book shelf (made from 6 wood and 3 books, sandwhiched)
 | 
			
		||||
* Rail (made from 6 iron ingots and 3 sticks, vertically sandwhiched)
 | 
			
		||||
 | 
			
		||||
New materials:
 | 
			
		||||
* Lump of clay
 | 
			
		||||
* Clay brick (made from lumps of clay in the furnace)
 | 
			
		||||
* Paper
 | 
			
		||||
* Book (made from 3 paper)
 | 
			
		||||
 | 
			
		||||
Alternate graphics:
 | 
			
		||||
* Player
 | 
			
		||||
* Omsk birds (instead of Oerkki ghosts)
 | 
			
		||||
* Rat
 | 
			
		||||
* Glass
 | 
			
		||||
 | 
			
		||||
Building on GNU/Linux or OS X:
 | 
			
		||||
    cmake . -DRUN_IN_PLACE=1
 | 
			
		||||
    make -j2
 | 
			
		||||
							
								
								
									
										
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								data/cactus_side.png
									
									
									
									
									
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								data/clay.png
									
									
									
									
									
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								data/clay_brick.png
									
									
									
									
									
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								data/fence.png
									
									
									
									
									
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								data/glass.png
									
									
									
									
									
								
							
							
						
						| 
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								data/lump_of_clay.png
									
									
									
									
									
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| 
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								data/oerkki1.png
									
									
									
									
									
								
							
							
						
						| 
		 Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 270 B  | 
							
								
								
									
										
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								data/paper.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 242 B  | 
							
								
								
									
										
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								data/papyrus.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 366 B  | 
							
								
								
									
										
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								data/player.png
									
									
									
									
									
								
							
							
						
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		 Before Width: | Height: | Size: 212 B After Width: | Height: | Size: 652 B  | 
| 
		 Before Width: | Height: | Size: 201 B After Width: | Height: | Size: 292 B  | 
							
								
								
									
										
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								data/rail.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 507 B  | 
							
								
								
									
										
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								data/rail_crossing.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 555 B  | 
							
								
								
									
										
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								data/rail_curved.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 545 B  | 
							
								
								
									
										
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								data/rail_t_junction.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 542 B  | 
							
								
								
									
										
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								data/rat.png
									
									
									
									
									
								
							
							
						
						| 
		 Before Width: | Height: | Size: 920 B After Width: | Height: | Size: 276 B  | 
							
								
								
									
										
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								data/sandstone.png
									
									
									
									
									
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						| 
		 After Width: | Height: | Size: 772 B  | 
							
								
								
									
										271
									
								
								genmap.py
									
									
									
									
									
										Executable file
									
								
							
							
						
						@@ -0,0 +1,271 @@
 | 
			
		||||
#!/usr/bin/python2
 | 
			
		||||
 | 
			
		||||
# This is an example script that generates some valid map data.
 | 
			
		||||
 | 
			
		||||
import struct
 | 
			
		||||
import random
 | 
			
		||||
import os
 | 
			
		||||
import sys
 | 
			
		||||
import zlib
 | 
			
		||||
import array
 | 
			
		||||
from pnoise import pnoise
 | 
			
		||||
 | 
			
		||||
# Old directory format:
 | 
			
		||||
# world/sectors/XXXXZZZZ/YYYY
 | 
			
		||||
# XXXX,YYYY,ZZZZ = coordinates in hexadecimal
 | 
			
		||||
# fffe = -2
 | 
			
		||||
# ffff = -1
 | 
			
		||||
# 0000 =  0
 | 
			
		||||
# 0001 =  1
 | 
			
		||||
# 
 | 
			
		||||
# New directory format:
 | 
			
		||||
# world/sectors2/XXX/ZZZ/YYYY
 | 
			
		||||
# XXX,YYYY,ZZZ = coordinates in hexadecimal
 | 
			
		||||
# fffe = -2
 | 
			
		||||
# ffff = -1
 | 
			
		||||
# 0000 =  0
 | 
			
		||||
# 0001 =  1
 | 
			
		||||
# ffe = -2
 | 
			
		||||
# fff = -1
 | 
			
		||||
# 000 =  0
 | 
			
		||||
# 001 =  1
 | 
			
		||||
#
 | 
			
		||||
# For more proper file format documentation, refer to mapformat.txt
 | 
			
		||||
# For node type documentation, refer to mapnode.h
 | 
			
		||||
# NodeMetadata documentation is not complete, refer to nodemeta.cpp
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
# Seed for generating terrain
 | 
			
		||||
SEED = 0
 | 
			
		||||
 | 
			
		||||
# 0=old, 1=new
 | 
			
		||||
SECTOR_DIR_FORMAT = 1
 | 
			
		||||
 | 
			
		||||
mapdir = "world"
 | 
			
		||||
 | 
			
		||||
def to4h(i):
 | 
			
		||||
	s = "";
 | 
			
		||||
	s += '{0:1x}'.format((i>>12) & 0x000f)
 | 
			
		||||
	s += '{0:1x}'.format((i>>8) & 0x000f)
 | 
			
		||||
	s += '{0:1x}'.format((i>>4) & 0x000f)
 | 
			
		||||
	s += '{0:1x}'.format((i>>0) & 0x000f)
 | 
			
		||||
	return s
 | 
			
		||||
 | 
			
		||||
def to3h(i):
 | 
			
		||||
	s = "";
 | 
			
		||||
	s += '{0:1x}'.format((i>>8) & 0x000f)
 | 
			
		||||
	s += '{0:1x}'.format((i>>4) & 0x000f)
 | 
			
		||||
	s += '{0:1x}'.format((i>>0) & 0x000f)
 | 
			
		||||
	return s
 | 
			
		||||
 | 
			
		||||
def get_sector_dir(px, pz):
 | 
			
		||||
	global SECTOR_DIR_FORMAT
 | 
			
		||||
	if SECTOR_DIR_FORMAT == 0:
 | 
			
		||||
		return "/sectors/"+to4h(px)+to4h(pz)
 | 
			
		||||
	elif SECTOR_DIR_FORMAT == 1:
 | 
			
		||||
		return "/sectors2/"+to3h(px)+"/"+to3h(pz)
 | 
			
		||||
	else:
 | 
			
		||||
		assert(0)
 | 
			
		||||
 | 
			
		||||
def getrand_air_stone():
 | 
			
		||||
	i = random.randrange(0,2)
 | 
			
		||||
	if i==0:
 | 
			
		||||
		return 0
 | 
			
		||||
	return 254
 | 
			
		||||
 | 
			
		||||
# 3-dimensional vector (position)
 | 
			
		||||
class v3:
 | 
			
		||||
	def __init__(self, x=0, y=0, z=0):
 | 
			
		||||
		self.X = x
 | 
			
		||||
		self.Y = y
 | 
			
		||||
		self.Z = z
 | 
			
		||||
 | 
			
		||||
class NodeMeta:
 | 
			
		||||
	def __init__(self, type_id, data):
 | 
			
		||||
		self.type_id = type_id
 | 
			
		||||
		self.data = data
 | 
			
		||||
 | 
			
		||||
class StaticObject:
 | 
			
		||||
	def __init__(self):
 | 
			
		||||
		self.type_id = 0
 | 
			
		||||
		self.data = ""
 | 
			
		||||
 | 
			
		||||
def ser_u16(i):
 | 
			
		||||
	return chr((i>>8)&0xff) + chr((i>>0)&0xff)
 | 
			
		||||
def ser_u32(i):
 | 
			
		||||
	return (chr((i>>24)&0xff) + chr((i>>16)&0xff)
 | 
			
		||||
			+ chr((i>>8)&0xff) + chr((i>>0)&0xff))
 | 
			
		||||
 | 
			
		||||
# A 16x16x16 chunk of map
 | 
			
		||||
class MapBlock:
 | 
			
		||||
	def __init__(self):
 | 
			
		||||
		self.content = array.array('B')
 | 
			
		||||
		self.param1 = array.array('B')
 | 
			
		||||
		self.param2 = array.array('B')
 | 
			
		||||
		for i in range(16*16*16):
 | 
			
		||||
			# Initialize to air
 | 
			
		||||
			self.content.append(254)
 | 
			
		||||
			# Full light on sunlight, none when no sunlight
 | 
			
		||||
			self.param1.append(15)
 | 
			
		||||
			# No additional parameters
 | 
			
		||||
			self.param2.append(0)
 | 
			
		||||
		
 | 
			
		||||
		# key = v3 pos
 | 
			
		||||
		# value = NodeMeta
 | 
			
		||||
		self.nodemeta = {}
 | 
			
		||||
	
 | 
			
		||||
		# key = v3 pos
 | 
			
		||||
		# value = StaticObject
 | 
			
		||||
		self.static_objects = {}
 | 
			
		||||
	
 | 
			
		||||
	def set_content(self, v3, b):
 | 
			
		||||
		self.content[v3.Z*16*16+v3.Y*16+v3.X] = b
 | 
			
		||||
	def set_param1(self, v3, b):
 | 
			
		||||
		self.param1[v3.Z*16*16+v3.Y*16+v3.X] = b
 | 
			
		||||
	def set_param2(self, v3, b):
 | 
			
		||||
		self.param2[v3.Z*16*16+v3.Y*16+v3.X] = b
 | 
			
		||||
	
 | 
			
		||||
	# Get data for serialization. Returns a string.
 | 
			
		||||
	def serialize_data(self):
 | 
			
		||||
		s = ""
 | 
			
		||||
		for i in range(16*16*16):
 | 
			
		||||
			s += chr(self.content[i])
 | 
			
		||||
		for i in range(16*16*16):
 | 
			
		||||
			s += chr(self.param1[i])
 | 
			
		||||
		for i in range(16*16*16):
 | 
			
		||||
			s += chr(self.param2[i])
 | 
			
		||||
		return s
 | 
			
		||||
 | 
			
		||||
	def serialize_nodemeta(self):
 | 
			
		||||
		s = ""
 | 
			
		||||
		s += ser_u16(1)
 | 
			
		||||
		s += ser_u16(len(self.nodemeta))
 | 
			
		||||
		for pos, meta in self.nodemeta.items():
 | 
			
		||||
			pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
 | 
			
		||||
			s += ser_u16(pos_i)
 | 
			
		||||
			s += ser_u16(meta.type_id)
 | 
			
		||||
			s += ser_u16(len(meta.data))
 | 
			
		||||
			s += meta.data
 | 
			
		||||
		return s
 | 
			
		||||
 | 
			
		||||
	def serialize_staticobj(self):
 | 
			
		||||
		s = ""
 | 
			
		||||
		s += chr(0)
 | 
			
		||||
		s += ser_u16(len(self.static_objects))
 | 
			
		||||
		for pos, obj in self.static_objects.items():
 | 
			
		||||
			pos_i = pos.Z*16*16 + pos.Y*16 + pos.X
 | 
			
		||||
			s += ser_s32(pos.X*1000)
 | 
			
		||||
			s += ser_s32(pos.Y*1000)
 | 
			
		||||
			s += ser_s32(pos.Z*1000)
 | 
			
		||||
			s += ser_u16(obj.type_id)
 | 
			
		||||
			s += ser_u16(len(obj.data))
 | 
			
		||||
			s += obj.data
 | 
			
		||||
		return s
 | 
			
		||||
 | 
			
		||||
def writeblock(mapdir, px,py,pz, block):
 | 
			
		||||
 | 
			
		||||
	sectordir = mapdir + get_sector_dir(px, pz);
 | 
			
		||||
	
 | 
			
		||||
	try:
 | 
			
		||||
		os.makedirs(sectordir)
 | 
			
		||||
	except OSError:
 | 
			
		||||
		pass
 | 
			
		||||
	
 | 
			
		||||
	path = sectordir+"/"+to4h(py)
 | 
			
		||||
 | 
			
		||||
	print("writing block file "+path)
 | 
			
		||||
 | 
			
		||||
	f = open(sectordir+"/"+to4h(py), "wb")
 | 
			
		||||
 | 
			
		||||
	if f == None:
 | 
			
		||||
		return
 | 
			
		||||
 | 
			
		||||
	# version
 | 
			
		||||
	version = 17
 | 
			
		||||
	f.write(struct.pack('B', version))
 | 
			
		||||
 | 
			
		||||
	# flags
 | 
			
		||||
	# 0x01=is_undg, 0x02=dn_diff, 0x04=lighting_expired
 | 
			
		||||
	flags = 0 + 0x02 + 0x04
 | 
			
		||||
	f.write(struct.pack('B', flags))
 | 
			
		||||
	
 | 
			
		||||
	# data
 | 
			
		||||
	c_obj = zlib.compressobj()
 | 
			
		||||
	c_obj.compress(block.serialize_data())
 | 
			
		||||
	f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
 | 
			
		||||
	f.write(c_obj.flush())
 | 
			
		||||
 | 
			
		||||
	# node metadata
 | 
			
		||||
	c_obj = zlib.compressobj()
 | 
			
		||||
	c_obj.compress(block.serialize_nodemeta())
 | 
			
		||||
	f.write(struct.pack('BB', 0x78, 0x9c)) # zlib magic number
 | 
			
		||||
	f.write(c_obj.flush())
 | 
			
		||||
 | 
			
		||||
	# mapblockobject count
 | 
			
		||||
	f.write(ser_u16(0))
 | 
			
		||||
 | 
			
		||||
	# static objects
 | 
			
		||||
	f.write(block.serialize_staticobj())
 | 
			
		||||
 | 
			
		||||
	# timestamp
 | 
			
		||||
	f.write(ser_u32(0xffffffff))
 | 
			
		||||
 | 
			
		||||
	f.close()
 | 
			
		||||
 | 
			
		||||
for z0 in range(-1,3):
 | 
			
		||||
	for x0 in range(-1,3):
 | 
			
		||||
		for y0 in range(-1,3):
 | 
			
		||||
			print("generating block "+str(x0)+","+str(y0)+","+str(z0))
 | 
			
		||||
			#v3 blockp = v3(x0,y0,z0)
 | 
			
		||||
			
 | 
			
		||||
			# Create a MapBlock
 | 
			
		||||
			block = MapBlock()
 | 
			
		||||
			
 | 
			
		||||
			# Generate stuff in it
 | 
			
		||||
			for z in range(0,16):
 | 
			
		||||
				for x in range(0,16):
 | 
			
		||||
					h = 20.0*pnoise((x0*16+x)/100.,(z0*16+z)/100.,SEED+0)
 | 
			
		||||
					h += 5.0*pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+0)
 | 
			
		||||
					if pnoise((x0*16+x)/25.,(z0*16+z)/25.,SEED+92412) > 0.05:
 | 
			
		||||
						h += 10
 | 
			
		||||
					#print("r="+str(r))
 | 
			
		||||
					# This enables comparison by ==
 | 
			
		||||
					h = int(h)
 | 
			
		||||
					for y in range(0,16):
 | 
			
		||||
						p = v3(x,y,z)
 | 
			
		||||
						b = 254
 | 
			
		||||
						y1 = y0*16+y
 | 
			
		||||
						if y1 <= h-3:
 | 
			
		||||
							b = 0 #stone
 | 
			
		||||
						elif y1 <= h and y1 <= 0:
 | 
			
		||||
							b = 8 #mud
 | 
			
		||||
						elif y1 == h:
 | 
			
		||||
							b = 1 #grass
 | 
			
		||||
						elif y1 < h:
 | 
			
		||||
							b = 8 #mud
 | 
			
		||||
						elif y1 <= 1:
 | 
			
		||||
							b = 9 #water
 | 
			
		||||
 | 
			
		||||
						# Material content
 | 
			
		||||
						block.set_content(p, b)
 | 
			
		||||
 | 
			
		||||
					# Place a sign at the center at surface level.
 | 
			
		||||
					# Placing a sign means placing the sign node and
 | 
			
		||||
					# adding node metadata to the mapblock.
 | 
			
		||||
					if x == 8 and z == 8 and y0*16 <= h-1 and (y0+1)*16-1 > h:
 | 
			
		||||
						p = v3(8,h+1-y0*16,8)
 | 
			
		||||
						# 14 = Sign
 | 
			
		||||
						content_type = 14
 | 
			
		||||
						block.set_content(p, content_type)
 | 
			
		||||
						# This places the sign to the bottom of the cube.
 | 
			
		||||
						# Working values: 0x01, 0x02, 0x04, 0x08, 0x10, 0x20
 | 
			
		||||
						block.set_param2(p, 0x08)
 | 
			
		||||
						# Then add metadata to hold the text of the sign
 | 
			
		||||
						s = "Hello at sector ("+str(x0)+","+str(z0)+")"
 | 
			
		||||
						meta = NodeMeta(content_type, ser_u16(len(s))+s)
 | 
			
		||||
						block.nodemeta[p] = meta
 | 
			
		||||
 | 
			
		||||
			# Write it on disk
 | 
			
		||||
			writeblock(mapdir, x0,y0,z0, block)
 | 
			
		||||
 | 
			
		||||
#END
 | 
			
		||||
							
								
								
									
										25
									
								
								minetestmapper/colors.txt
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,25 @@
 | 
			
		||||
0 128 128 128
 | 
			
		||||
1 107 134 51
 | 
			
		||||
2 39 66 106
 | 
			
		||||
3 255 255 0
 | 
			
		||||
4 86 58 31
 | 
			
		||||
5 48 95 8
 | 
			
		||||
6 102 129 38
 | 
			
		||||
7 178 178 0
 | 
			
		||||
8 101 84 36
 | 
			
		||||
9 39 66 106
 | 
			
		||||
12 104 78 42
 | 
			
		||||
13 210 194 156
 | 
			
		||||
14 117 86 41
 | 
			
		||||
15 128 79 0
 | 
			
		||||
16 118 118 118
 | 
			
		||||
18 123 123 123
 | 
			
		||||
19 199 199 199
 | 
			
		||||
20 183 183 222
 | 
			
		||||
21 103 78 42
 | 
			
		||||
22 219 202 178
 | 
			
		||||
23 78 154 6
 | 
			
		||||
24 204 0 0
 | 
			
		||||
25 211 215 207
 | 
			
		||||
26 138 226 52
 | 
			
		||||
27 104 78 42
 | 
			
		||||
							
								
								
									
										275
									
								
								minetestmapper/minetestmapper2.py
									
									
									
									
									
										Executable file
									
								
							
							
						
						@@ -0,0 +1,275 @@
 | 
			
		||||
#!/usr/bin/env python
 | 
			
		||||
# -*- coding: utf-8 -*-
 | 
			
		||||
 | 
			
		||||
# Made by j0gge, modified by celeron55
 | 
			
		||||
 | 
			
		||||
# This program is free software. It comes without any warranty, to
 | 
			
		||||
# the extent permitted by applicable law. You can redistribute it
 | 
			
		||||
# and/or modify it under the terms of the Do What The Fuck You Want
 | 
			
		||||
# To Public License, Version 2, as published by Sam Hocevar. See
 | 
			
		||||
# http://sam.zoy.org/wtfpl/COPYING for more details.
 | 
			
		||||
 | 
			
		||||
# Requires Python Imaging Library: http://www.pythonware.com/products/pil/
 | 
			
		||||
 | 
			
		||||
# Some speed-up: ...lol, actually it slows it down.
 | 
			
		||||
#import psyco ; psyco.full()
 | 
			
		||||
#from psyco.classes import *
 | 
			
		||||
 | 
			
		||||
import zlib
 | 
			
		||||
import Image, ImageDraw
 | 
			
		||||
import os
 | 
			
		||||
import string
 | 
			
		||||
import time
 | 
			
		||||
 | 
			
		||||
def hex_to_int(h):
 | 
			
		||||
    i = int(h,16)
 | 
			
		||||
    if(i > 2047):
 | 
			
		||||
        i-=4096
 | 
			
		||||
    return i
 | 
			
		||||
 | 
			
		||||
def hex4_to_int(h):
 | 
			
		||||
    i = int(h,16)
 | 
			
		||||
    if(i > 32767):
 | 
			
		||||
        i-=65536
 | 
			
		||||
    return i
 | 
			
		||||
 | 
			
		||||
def int_to_hex3(i):
 | 
			
		||||
    if(i < 0):
 | 
			
		||||
        return "%03X" % (i + 4096)
 | 
			
		||||
    else:
 | 
			
		||||
        return "%03X" % i
 | 
			
		||||
 | 
			
		||||
def int_to_hex4(i):
 | 
			
		||||
    if(i < 0):
 | 
			
		||||
        return "%04X" % (i + 65536)
 | 
			
		||||
    else:
 | 
			
		||||
        return "%04X" % i
 | 
			
		||||
 | 
			
		||||
def limit(i,l,h):
 | 
			
		||||
    if(i>h):
 | 
			
		||||
        i=h
 | 
			
		||||
    if(i<l):
 | 
			
		||||
        i=l
 | 
			
		||||
    return i
 | 
			
		||||
 | 
			
		||||
# Fix these!
 | 
			
		||||
path="../map/"
 | 
			
		||||
output="map.png"
 | 
			
		||||
 | 
			
		||||
sector_xmin = -1000/16
 | 
			
		||||
sector_xmax = 1000/16
 | 
			
		||||
sector_zmin = -1000/16
 | 
			
		||||
sector_zmax = 1000/16
 | 
			
		||||
 | 
			
		||||
# Load color information for the blocks.
 | 
			
		||||
colors = {}
 | 
			
		||||
f = file("colors.txt")
 | 
			
		||||
for line in f:
 | 
			
		||||
    values = string.split(line)
 | 
			
		||||
    colors[int(values[0])] = (int(values[1]), int(values[2]), int(values[3]))
 | 
			
		||||
f.close()
 | 
			
		||||
 | 
			
		||||
xlist = []
 | 
			
		||||
zlist = []
 | 
			
		||||
 | 
			
		||||
# List all sectors to memory and calculate the width and heigth of the resulting picture.
 | 
			
		||||
if os.path.exists(path + "sectors2"):
 | 
			
		||||
    for filename in os.listdir(path + "sectors2"):
 | 
			
		||||
        for filename2 in os.listdir(path + "sectors2/" + filename):
 | 
			
		||||
            x = hex_to_int(filename)
 | 
			
		||||
            z = hex_to_int(filename2)
 | 
			
		||||
            if x < sector_xmin or x > sector_xmax:
 | 
			
		||||
                continue
 | 
			
		||||
            if z < sector_zmin or z > sector_zmax:
 | 
			
		||||
                continue
 | 
			
		||||
            xlist.append(x)
 | 
			
		||||
            zlist.append(z)
 | 
			
		||||
 | 
			
		||||
if os.path.exists(path + "sectors"):
 | 
			
		||||
    for filename in os.listdir(path + "sectors"):
 | 
			
		||||
        x = hex4_to_int(filename[:4])
 | 
			
		||||
        z = hex4_to_int(filename[-4:])
 | 
			
		||||
        if x < sector_xmin or x > sector_xmax:
 | 
			
		||||
            continue
 | 
			
		||||
        if z < sector_zmin or z > sector_zmax:
 | 
			
		||||
            continue
 | 
			
		||||
        xlist.append(x)
 | 
			
		||||
        zlist.append(z)
 | 
			
		||||
 | 
			
		||||
w = (max(xlist) - min(xlist)) * 16 + 16
 | 
			
		||||
h = (max(zlist) - min(zlist)) * 16 + 16
 | 
			
		||||
 | 
			
		||||
print "w="+str(w)+" h="+str(h)
 | 
			
		||||
 | 
			
		||||
im = Image.new("RGB", (w, h), "white")
 | 
			
		||||
impix = im.load()
 | 
			
		||||
 | 
			
		||||
stuff={}
 | 
			
		||||
 | 
			
		||||
starttime = time.time()
 | 
			
		||||
 | 
			
		||||
# Go through all sectors.
 | 
			
		||||
for n in range(len(xlist)):
 | 
			
		||||
    #if n > 500:
 | 
			
		||||
    #   break
 | 
			
		||||
    if n % 200 == 0:
 | 
			
		||||
        nowtime = time.time()
 | 
			
		||||
        dtime = nowtime - starttime
 | 
			
		||||
        n_per_second = 1.0 * n / dtime
 | 
			
		||||
        if n_per_second != 0:
 | 
			
		||||
            seconds_per_n = 1.0 / n_per_second
 | 
			
		||||
            time_guess = seconds_per_n * len(xlist)
 | 
			
		||||
            remaining_s = time_guess - dtime
 | 
			
		||||
            remaining_minutes = int(remaining_s / 60)
 | 
			
		||||
            remaining_s -= remaining_minutes * 60;
 | 
			
		||||
            print("Processing sector "+str(n)+" of "+str(len(xlist))
 | 
			
		||||
                    +" ("+str(round(100.0*n/len(xlist), 1))+"%)"
 | 
			
		||||
                    +" (ETA: "+str(remaining_minutes)+"m "
 | 
			
		||||
                    +str(int(remaining_s))+"s)")
 | 
			
		||||
 | 
			
		||||
    xpos = xlist[n]
 | 
			
		||||
    zpos = zlist[n]
 | 
			
		||||
 | 
			
		||||
    xhex = int_to_hex3(xpos)
 | 
			
		||||
    zhex = int_to_hex3(zpos)
 | 
			
		||||
    xhex4 = int_to_hex4(xpos)
 | 
			
		||||
    zhex4 = int_to_hex4(zpos)
 | 
			
		||||
 | 
			
		||||
    sector1 = xhex4.lower() + zhex4.lower()
 | 
			
		||||
    sector2 = xhex.lower() + "/" + zhex.lower()
 | 
			
		||||
 | 
			
		||||
    ylist=[]
 | 
			
		||||
 | 
			
		||||
    sectortype = ""
 | 
			
		||||
 | 
			
		||||
    try:
 | 
			
		||||
        for filename in os.listdir(path + "sectors/" + sector1):
 | 
			
		||||
            if(filename != "meta"):
 | 
			
		||||
                pos = int(filename,16)
 | 
			
		||||
                if(pos > 32767):
 | 
			
		||||
                    pos-=65536
 | 
			
		||||
                ylist.append(pos)
 | 
			
		||||
                sectortype = "old"
 | 
			
		||||
    except OSError:
 | 
			
		||||
        pass
 | 
			
		||||
 | 
			
		||||
    if sectortype != "old":
 | 
			
		||||
        try:
 | 
			
		||||
            for filename in os.listdir(path + "sectors2/" + sector2):
 | 
			
		||||
                if(filename != "meta"):
 | 
			
		||||
                    pos = int(filename,16)
 | 
			
		||||
                    if(pos > 32767):
 | 
			
		||||
                        pos-=65536
 | 
			
		||||
                    ylist.append(pos)
 | 
			
		||||
                    sectortype = "new"
 | 
			
		||||
        except OSError:
 | 
			
		||||
            pass
 | 
			
		||||
 | 
			
		||||
    if sectortype == "":
 | 
			
		||||
        continue
 | 
			
		||||
 | 
			
		||||
    ylist.sort()
 | 
			
		||||
 | 
			
		||||
    # Make a list of pixels of the sector that are to be looked for.
 | 
			
		||||
    pixellist = []
 | 
			
		||||
    for x in range(16):
 | 
			
		||||
        for y in range(16):
 | 
			
		||||
            pixellist.append((x,y))
 | 
			
		||||
 | 
			
		||||
    # Go through the Y axis from top to bottom.
 | 
			
		||||
    for ypos in reversed(ylist):
 | 
			
		||||
 | 
			
		||||
        yhex = int_to_hex4(ypos)
 | 
			
		||||
 | 
			
		||||
        filename = ""
 | 
			
		||||
        if sectortype == "old":
 | 
			
		||||
            filename = path + "sectors/" + sector1 + "/" + yhex.lower()
 | 
			
		||||
        else:
 | 
			
		||||
            filename = path + "sectors2/" + sector2 + "/" + yhex.lower()
 | 
			
		||||
 | 
			
		||||
        f = file(filename, "rb")
 | 
			
		||||
 | 
			
		||||
        # Let's just memorize these even though it's not really necessary.
 | 
			
		||||
        version = f.read(1)
 | 
			
		||||
        flags = f.read(1)
 | 
			
		||||
 | 
			
		||||
        dec_o = zlib.decompressobj()
 | 
			
		||||
        try:
 | 
			
		||||
            mapdata = dec_o.decompress(f.read())
 | 
			
		||||
        except:
 | 
			
		||||
            mapdata = []
 | 
			
		||||
 | 
			
		||||
        f.close()
 | 
			
		||||
 | 
			
		||||
        if(len(mapdata)<4096):
 | 
			
		||||
            print "bad: " + xhex+zhex+"/"+yhex + " " + len(mapdata)
 | 
			
		||||
        else:
 | 
			
		||||
            chunkxpos=xpos*16
 | 
			
		||||
            chunkypos=ypos*16
 | 
			
		||||
            chunkzpos=zpos*16
 | 
			
		||||
            for (x,z) in reversed(pixellist):
 | 
			
		||||
                for y in reversed(range(16)):
 | 
			
		||||
                    datapos=x+y*16+z*256
 | 
			
		||||
                    if(ord(mapdata[datapos])!=254):
 | 
			
		||||
                        try:
 | 
			
		||||
                            pixellist.remove((x,z))
 | 
			
		||||
                            # Memorize information on the type and height of the block and for drawing the picture.
 | 
			
		||||
                            stuff[(chunkxpos+x,chunkzpos+z)]=(chunkypos+y,ord(mapdata[datapos]))
 | 
			
		||||
                            break
 | 
			
		||||
                        except:
 | 
			
		||||
                            print "strange block: " + xhex+zhex+"/"+yhex + " x: " + str(x) + " y: " + str(y) + " z: " + str(z) + " block: " + str(ord(mapdata[datapos]))
 | 
			
		||||
 | 
			
		||||
        # After finding all the pixeld in the sector, we can move on to the next sector without having to continue the Y axis.
 | 
			
		||||
        if(len(pixellist)==0):
 | 
			
		||||
            break
 | 
			
		||||
 | 
			
		||||
print "Drawing image"
 | 
			
		||||
# Drawing the picture
 | 
			
		||||
starttime = time.time()
 | 
			
		||||
n = 0
 | 
			
		||||
minx = min(xlist)
 | 
			
		||||
minz = min(zlist)
 | 
			
		||||
for (x,z) in stuff.iterkeys():
 | 
			
		||||
    if n % 500000 == 0:
 | 
			
		||||
        nowtime = time.time()
 | 
			
		||||
        dtime = nowtime - starttime
 | 
			
		||||
        n_per_second = 1.0 * n / dtime
 | 
			
		||||
        if n_per_second != 0:
 | 
			
		||||
            listlen = len(stuff)
 | 
			
		||||
            seconds_per_n = 1.0 / n_per_second
 | 
			
		||||
            time_guess = seconds_per_n * listlen
 | 
			
		||||
            remaining_s = time_guess - dtime
 | 
			
		||||
            remaining_minutes = int(remaining_s / 60)
 | 
			
		||||
            remaining_s -= remaining_minutes * 60;
 | 
			
		||||
            print("Drawing pixel "+str(n)+" of "+str(listlen)
 | 
			
		||||
                    +" ("+str(round(100.0*n/listlen, 1))+"%)"
 | 
			
		||||
                    +" (ETA: "+str(remaining_minutes)+"m "
 | 
			
		||||
                    +str(int(remaining_s))+"s)")
 | 
			
		||||
    n += 1
 | 
			
		||||
 | 
			
		||||
    (r,g,b)=colors[stuff[(x,z)][1]]
 | 
			
		||||
 | 
			
		||||
    # Comparing heights of a couple of adjacent blocks and changing brightness accordingly.
 | 
			
		||||
    try:
 | 
			
		||||
        y1=stuff[(x-1,z)][0]
 | 
			
		||||
        y2=stuff[(x,z-1)][0]
 | 
			
		||||
        y=stuff[(x,z)][0]
 | 
			
		||||
 | 
			
		||||
        d=(y-y1+y-y2)*12
 | 
			
		||||
 | 
			
		||||
        if(d>36):
 | 
			
		||||
            d=36
 | 
			
		||||
 | 
			
		||||
        r=limit(r+d,0,255)
 | 
			
		||||
        g=limit(g+d,0,255)
 | 
			
		||||
        b=limit(b+d,0,255)
 | 
			
		||||
    except:
 | 
			
		||||
        pass
 | 
			
		||||
    #impix[w-1-(x-minx*16),h-1-(z-minz*16)]=(r,g,b)
 | 
			
		||||
    impix[x-minx*16,h-1-(z-minz*16)]=(r,g,b)
 | 
			
		||||
 | 
			
		||||
# Flip the picture to make it right and save.
 | 
			
		||||
#print "Transposing"
 | 
			
		||||
#im=im.transpose(Image.FLIP_TOP_BOTTOM)
 | 
			
		||||
print "Saving"
 | 
			
		||||
im.save(output)
 | 
			
		||||
							
								
								
									
										102
									
								
								pnoise.py
									
									
									
									
									
										Normal file
									
								
							
							
						
						@@ -0,0 +1,102 @@
 | 
			
		||||
#
 | 
			
		||||
# A python perlin noise implementation, from
 | 
			
		||||
# http://www.fundza.com/c4serious/noise/perlin/perlin.html
 | 
			
		||||
#
 | 
			
		||||
# This is used for testing how to create maps with a python script.
 | 
			
		||||
#
 | 
			
		||||
 | 
			
		||||
import math
 | 
			
		||||
p = (
 | 
			
		||||
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
 | 
			
		||||
30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
 | 
			
		||||
62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
 | 
			
		||||
125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
 | 
			
		||||
83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
 | 
			
		||||
143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
 | 
			
		||||
196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
 | 
			
		||||
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
 | 
			
		||||
58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
 | 
			
		||||
221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
 | 
			
		||||
224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
 | 
			
		||||
12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
 | 
			
		||||
199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
 | 
			
		||||
205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180,
 | 
			
		||||
151,160,137,91,90,15,131,13,201,95,96,53,194,233,7,225,140,36,103,
 | 
			
		||||
30,69,142,8,99,37,240,21,10,23,190,6,148,247,120,234,75,0,26,197,
 | 
			
		||||
62,94,252,219,203,117,35,11,32,57,177,33,88,237,149,56,87,174,20,
 | 
			
		||||
125,136,171,168,68,175,74,165,71,134,139,48,27,166,77,146,158,231,
 | 
			
		||||
83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244,102,
 | 
			
		||||
143,54,65,25,63,161,1,216,80,73,209,76,132,187,208,89,18,169,200,
 | 
			
		||||
196,135,130,116,188,159,86,164,100,109,198,173,186,3,64,52,217,226,
 | 
			
		||||
250,124,123,5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,
 | 
			
		||||
58,17,182,189,28,42,223,183,170,213,119,248,152,2,44,154,163,70,
 | 
			
		||||
221,153,101,155,167,43,172,9,129,22,39,253,19,98,108,110,79,113,
 | 
			
		||||
224,232,178,185,112,104,218,246,97,228,251,34,242,193,238,210,144,
 | 
			
		||||
12,191,179,162,241,81,51,145,235,249,14,239,107,49,192,214,31,181,
 | 
			
		||||
199,106,157,184,84,204,176,115,121,50,45,127,4,150,254,138,236,
 | 
			
		||||
205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180)
 | 
			
		||||
  
 | 
			
		||||
def lerp(t, a, b):
 | 
			
		||||
    return a + t * (b - a)
 | 
			
		||||
  
 | 
			
		||||
def fade(t):
 | 
			
		||||
    return t * t * t * (t * (t * 6 - 15) + 10)
 | 
			
		||||
  
 | 
			
		||||
def grad(hash, x, y, z):
 | 
			
		||||
    h = hash & 15
 | 
			
		||||
    if h < 8:
 | 
			
		||||
        u = x
 | 
			
		||||
    else:
 | 
			
		||||
        u = y
 | 
			
		||||
    if h < 4:
 | 
			
		||||
        v = y
 | 
			
		||||
    elif h == 12 or h == 14:
 | 
			
		||||
        v = x
 | 
			
		||||
    else:
 | 
			
		||||
        v = z
 | 
			
		||||
    if h & 1 != 0:
 | 
			
		||||
        u = -u
 | 
			
		||||
    if h & 2 != 0:
 | 
			
		||||
        v = -v
 | 
			
		||||
    return u + v
 | 
			
		||||
  
 | 
			
		||||
def pnoise(x, y, z):
 | 
			
		||||
    global p
 | 
			
		||||
    X = int(math.floor(x)) & 255
 | 
			
		||||
    Y = int(math.floor(y)) & 255
 | 
			
		||||
    Z = int(math.floor(z)) & 255
 | 
			
		||||
    x -= math.floor(x)
 | 
			
		||||
    y -= math.floor(y)
 | 
			
		||||
    z -= math.floor(z)
 | 
			
		||||
    
 | 
			
		||||
    u = fade(x)
 | 
			
		||||
    v = fade(y)
 | 
			
		||||
    w = fade(z)
 | 
			
		||||
    
 | 
			
		||||
    A =  p[X] + Y
 | 
			
		||||
    AA = p[A] + Z
 | 
			
		||||
    AB = p[A + 1] + Z
 | 
			
		||||
    B =  p[X + 1] + Y
 | 
			
		||||
    BA = p[B] + Z
 | 
			
		||||
    BB = p[B + 1] + Z
 | 
			
		||||
    
 | 
			
		||||
    pAA = p[AA]
 | 
			
		||||
    pAB = p[AB]
 | 
			
		||||
    pBA = p[BA]
 | 
			
		||||
    pBB = p[BB]
 | 
			
		||||
    pAA1 = p[AA + 1]
 | 
			
		||||
    pBA1 = p[BA + 1]
 | 
			
		||||
    pAB1 = p[AB + 1]
 | 
			
		||||
    pBB1 = p[BB + 1]
 | 
			
		||||
    
 | 
			
		||||
    gradAA =  grad(pAA, x,   y,   z)
 | 
			
		||||
    gradBA =  grad(pBA, x-1, y,   z)
 | 
			
		||||
    gradAB =  grad(pAB, x,   y-1, z)
 | 
			
		||||
    gradBB =  grad(pBB, x-1, y-1, z)
 | 
			
		||||
    gradAA1 = grad(pAA1,x,   y,   z-1)
 | 
			
		||||
    gradBA1 = grad(pBA1,x-1, y,   z-1)
 | 
			
		||||
    gradAB1 = grad(pAB1,x,   y-1, z-1)
 | 
			
		||||
    gradBB1 = grad(pBB1,x-1, y-1, z-1)
 | 
			
		||||
    return lerp(w, 
 | 
			
		||||
    lerp(v, lerp(u, gradAA, gradBA), lerp(u, gradAB, gradBB)),
 | 
			
		||||
    lerp(v, lerp(u, gradAA1,gradBA1),lerp(u, gradAB1,gradBB1)))    
 | 
			
		||||
@@ -108,6 +108,7 @@ set(minetest_SRCS
 | 
			
		||||
	clouds.cpp
 | 
			
		||||
	clientobject.cpp
 | 
			
		||||
	guiMainMenu.cpp
 | 
			
		||||
	guiKeyChangeMenu.cpp
 | 
			
		||||
	guiMessageMenu.cpp
 | 
			
		||||
	guiTextInputMenu.cpp
 | 
			
		||||
	guiInventoryMenu.cpp
 | 
			
		||||
 
 | 
			
		||||
@@ -722,6 +722,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 | 
			
		||||
				*/
 | 
			
		||||
				//dstream<<"Updating"<<std::endl;
 | 
			
		||||
				block->deSerialize(istr, ser_version);
 | 
			
		||||
				//block->setChangedFlag();
 | 
			
		||||
			}
 | 
			
		||||
			catch(InvalidPositionException &e)
 | 
			
		||||
			{
 | 
			
		||||
@@ -732,6 +733,7 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 | 
			
		||||
				block = new MapBlock(&m_env.getMap(), p);
 | 
			
		||||
				block->deSerialize(istr, ser_version);
 | 
			
		||||
				sector->insertBlock(block);
 | 
			
		||||
				//block->setChangedFlag();
 | 
			
		||||
 | 
			
		||||
				//DEBUG
 | 
			
		||||
				/*NodeMod mod;
 | 
			
		||||
@@ -742,6 +744,27 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 | 
			
		||||
				block->setTempMod(v3s16(8,8,8), mod);
 | 
			
		||||
				block->setTempMod(v3s16(8,7,8), mod);
 | 
			
		||||
				block->setTempMod(v3s16(8,6,8), mod);*/
 | 
			
		||||
#if 0
 | 
			
		||||
				/*
 | 
			
		||||
					Add some coulds
 | 
			
		||||
					Well, this is a dumb way to do it, they should just
 | 
			
		||||
					be drawn as separate objects. But the looks of them
 | 
			
		||||
					can be tested this way.
 | 
			
		||||
				*/
 | 
			
		||||
				if(p.Y == 3)
 | 
			
		||||
				{
 | 
			
		||||
					NodeMod mod;
 | 
			
		||||
					mod.type = NODEMOD_CHANGECONTENT;
 | 
			
		||||
					mod.param = CONTENT_CLOUD;
 | 
			
		||||
					v3s16 p2;
 | 
			
		||||
					p2.Y = 8;
 | 
			
		||||
					for(p2.X=3; p2.X<=13; p2.X++)
 | 
			
		||||
					for(p2.Z=3; p2.Z<=13; p2.Z++)
 | 
			
		||||
					{
 | 
			
		||||
						block->setTempMod(p2, mod);
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
#endif
 | 
			
		||||
			}
 | 
			
		||||
		} //envlock
 | 
			
		||||
 | 
			
		||||
@@ -772,7 +795,6 @@ void Client::ProcessData(u8 *data, u32 datasize, u16 sender_peer_id)
 | 
			
		||||
		*/
 | 
			
		||||
 | 
			
		||||
		//m_env.getClientMap().updateMeshes(block->getPos(), getDayNightRatio());
 | 
			
		||||
		
 | 
			
		||||
		/*
 | 
			
		||||
			Add it to mesh update queue and set it to be acknowledged after update.
 | 
			
		||||
		*/
 | 
			
		||||
 
 | 
			
		||||
@@ -261,6 +261,24 @@ InventoryItem *craft_get_result(InventoryItem **items)
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Rail
 | 
			
		||||
	{
 | 
			
		||||
		ItemSpec specs[9];
 | 
			
		||||
		specs[0] = ItemSpec(ITEM_CRAFT, "steel_ingot");
 | 
			
		||||
		specs[1] = ItemSpec(ITEM_CRAFT, "Stick");
 | 
			
		||||
		specs[2] = ItemSpec(ITEM_CRAFT, "steel_ingot");
 | 
			
		||||
		specs[3] = ItemSpec(ITEM_CRAFT, "steel_ingot");
 | 
			
		||||
		specs[4] = ItemSpec(ITEM_CRAFT, "Stick");
 | 
			
		||||
		specs[5] = ItemSpec(ITEM_CRAFT, "steel_ingot");
 | 
			
		||||
		specs[6] = ItemSpec(ITEM_CRAFT, "steel_ingot");
 | 
			
		||||
		specs[7] = ItemSpec(ITEM_CRAFT, "Stick");
 | 
			
		||||
		specs[8] = ItemSpec(ITEM_CRAFT, "steel_ingot");
 | 
			
		||||
		if(checkItemCombination(items, specs))
 | 
			
		||||
		{
 | 
			
		||||
			return new MaterialItem(CONTENT_RAIL, 15);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Chest
 | 
			
		||||
	{
 | 
			
		||||
		ItemSpec specs[9];
 | 
			
		||||
@@ -313,6 +331,87 @@ InventoryItem *craft_get_result(InventoryItem **items)
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Sandstone
 | 
			
		||||
	{
 | 
			
		||||
		ItemSpec specs[9];
 | 
			
		||||
		specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
 | 
			
		||||
		specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
 | 
			
		||||
		specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
 | 
			
		||||
		specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_SAND);
 | 
			
		||||
		if(checkItemCombination(items, specs))
 | 
			
		||||
		{
 | 
			
		||||
			return new MaterialItem(CONTENT_SANDSTONE, 1);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Clay
 | 
			
		||||
	{
 | 
			
		||||
		ItemSpec specs[9];
 | 
			
		||||
		specs[3] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
 | 
			
		||||
		specs[4] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
 | 
			
		||||
		specs[6] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
 | 
			
		||||
		specs[7] = ItemSpec(ITEM_CRAFT, "lump_of_clay");
 | 
			
		||||
		if(checkItemCombination(items, specs))
 | 
			
		||||
		{
 | 
			
		||||
			return new MaterialItem(CONTENT_CLAY, 1);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Brick
 | 
			
		||||
	{
 | 
			
		||||
		ItemSpec specs[9];
 | 
			
		||||
		specs[3] = ItemSpec(ITEM_CRAFT, "clay_brick");
 | 
			
		||||
		specs[4] = ItemSpec(ITEM_CRAFT, "clay_brick");
 | 
			
		||||
		specs[6] = ItemSpec(ITEM_CRAFT, "clay_brick");
 | 
			
		||||
		specs[7] = ItemSpec(ITEM_CRAFT, "clay_brick");
 | 
			
		||||
		if(checkItemCombination(items, specs))
 | 
			
		||||
		{
 | 
			
		||||
			return new MaterialItem(CONTENT_BRICK, 1);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Paper
 | 
			
		||||
	{
 | 
			
		||||
		ItemSpec specs[9];
 | 
			
		||||
		specs[3] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
 | 
			
		||||
		specs[4] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
 | 
			
		||||
		specs[5] = ItemSpec(ITEM_MATERIAL, CONTENT_PAPYRUS);
 | 
			
		||||
		if(checkItemCombination(items, specs))
 | 
			
		||||
		{
 | 
			
		||||
			return new CraftItem("paper", 1);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Book
 | 
			
		||||
	{
 | 
			
		||||
		ItemSpec specs[9];
 | 
			
		||||
		specs[1] = ItemSpec(ITEM_CRAFT, "paper");
 | 
			
		||||
		specs[4] = ItemSpec(ITEM_CRAFT, "paper");
 | 
			
		||||
		specs[7] = ItemSpec(ITEM_CRAFT, "paper");
 | 
			
		||||
		if(checkItemCombination(items, specs))
 | 
			
		||||
		{
 | 
			
		||||
			return new CraftItem("book", 1);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Book shelf
 | 
			
		||||
	{
 | 
			
		||||
		ItemSpec specs[9];
 | 
			
		||||
		specs[0] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
 | 
			
		||||
		specs[1] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
 | 
			
		||||
		specs[2] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
 | 
			
		||||
		specs[3] = ItemSpec(ITEM_CRAFT, "book");
 | 
			
		||||
		specs[4] = ItemSpec(ITEM_CRAFT, "book");
 | 
			
		||||
		specs[5] = ItemSpec(ITEM_CRAFT, "book");
 | 
			
		||||
		specs[6] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
 | 
			
		||||
		specs[7] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
 | 
			
		||||
		specs[8] = ItemSpec(ITEM_MATERIAL, CONTENT_WOOD);
 | 
			
		||||
		if(checkItemCombination(items, specs))
 | 
			
		||||
		{
 | 
			
		||||
			return new MaterialItem(CONTENT_BOOKSHELF, 1);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	return NULL;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -353,10 +452,17 @@ void craft_set_creative_inventory(Player *player)
 | 
			
		||||
		CONTENT_MUD,
 | 
			
		||||
		CONTENT_STONE,
 | 
			
		||||
		CONTENT_SAND,
 | 
			
		||||
		CONTENT_SANDSTONE,
 | 
			
		||||
		CONTENT_CLAY,
 | 
			
		||||
		CONTENT_BRICK,
 | 
			
		||||
		CONTENT_TREE,
 | 
			
		||||
		CONTENT_LEAVES,
 | 
			
		||||
		CONTENT_CACTUS,
 | 
			
		||||
		CONTENT_PAPYRUS,
 | 
			
		||||
		CONTENT_BOOKSHELF,
 | 
			
		||||
		CONTENT_GLASS,
 | 
			
		||||
		CONTENT_FENCE,
 | 
			
		||||
		CONTENT_RAIL,
 | 
			
		||||
		CONTENT_MESE,
 | 
			
		||||
		CONTENT_WATERSOURCE,
 | 
			
		||||
		CONTENT_CLOUD,
 | 
			
		||||
 
 | 
			
		||||
@@ -48,12 +48,20 @@ std::string item_craft_get_image_name(const std::string &subname)
 | 
			
		||||
{
 | 
			
		||||
	if(subname == "Stick")
 | 
			
		||||
		return "stick.png";
 | 
			
		||||
	else if(subname == "paper")
 | 
			
		||||
		return "paper.png";
 | 
			
		||||
	else if(subname == "book")
 | 
			
		||||
		return "book.png";
 | 
			
		||||
	else if(subname == "lump_of_coal")
 | 
			
		||||
		return "lump_of_coal.png";
 | 
			
		||||
	else if(subname == "lump_of_iron")
 | 
			
		||||
		return "lump_of_iron.png";
 | 
			
		||||
	else if(subname == "lump_of_clay")
 | 
			
		||||
		return "lump_of_clay.png";
 | 
			
		||||
	else if(subname == "steel_ingot")
 | 
			
		||||
		return "steel_ingot.png";
 | 
			
		||||
	else if(subname == "clay_brick")
 | 
			
		||||
		return "clay_brick.png";
 | 
			
		||||
	else if(subname == "rat")
 | 
			
		||||
		return "rat.png";
 | 
			
		||||
	else
 | 
			
		||||
@@ -82,7 +90,7 @@ s16 item_craft_get_drop_count(const std::string &subname)
 | 
			
		||||
 | 
			
		||||
bool item_craft_is_cookable(const std::string &subname)
 | 
			
		||||
{
 | 
			
		||||
	if(subname == "lump_of_iron")
 | 
			
		||||
	if(subname == "lump_of_iron" || subname == "lump_of_clay")
 | 
			
		||||
		return true;
 | 
			
		||||
		
 | 
			
		||||
	return false;
 | 
			
		||||
@@ -92,6 +100,8 @@ InventoryItem* item_craft_create_cook_result(const std::string &subname)
 | 
			
		||||
{
 | 
			
		||||
	if(subname == "lump_of_iron")
 | 
			
		||||
		return new CraftItem("steel_ingot", 1);
 | 
			
		||||
	else if(subname == "lump_of_clay")
 | 
			
		||||
		return new CraftItem("clay_brick", 1);
 | 
			
		||||
 | 
			
		||||
	return NULL;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -188,6 +188,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 | 
			
		||||
	material_general.setFlag(video::EMF_FOG_ENABLE, true);
 | 
			
		||||
	material_general.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
	// Papyrus material
 | 
			
		||||
	video::SMaterial material_papyrus;
 | 
			
		||||
	material_papyrus.setFlag(video::EMF_LIGHTING, false);
 | 
			
		||||
	material_papyrus.setFlag(video::EMF_BILINEAR_FILTER, false);
 | 
			
		||||
	material_papyrus.setFlag(video::EMF_FOG_ENABLE, true);
 | 
			
		||||
	material_papyrus.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 | 
			
		||||
	AtlasPointer pa_papyrus = g_texturesource->getTexture(
 | 
			
		||||
			g_texturesource->getTextureId("papyrus.png"));
 | 
			
		||||
	material_papyrus.setTexture(0, pa_papyrus.atlas);
 | 
			
		||||
	for(s16 z=0; z<MAP_BLOCKSIZE; z++)
 | 
			
		||||
	for(s16 y=0; y<MAP_BLOCKSIZE; y++)
 | 
			
		||||
	for(s16 x=0; x<MAP_BLOCKSIZE; x++)
 | 
			
		||||
@@ -857,9 +867,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 | 
			
		||||
				TileSpec ts = n.getTile(dir);
 | 
			
		||||
				AtlasPointer ap = ts.texture;
 | 
			
		||||
				material_general.setTexture(0, ap.atlas);
 | 
			
		||||
 | 
			
		||||
				video::S3DVertex vertices[4] =
 | 
			
		||||
				{
 | 
			
		||||
 				{
 | 
			
		||||
					/*video::S3DVertex(-BS/2,-BS/2,BS/2, 0,0,0, c, 0,1),
 | 
			
		||||
					video::S3DVertex(BS/2,-BS/2,BS/2, 0,0,0, c, 1,1),
 | 
			
		||||
					video::S3DVertex(BS/2,BS/2,BS/2, 0,0,0, c, 1,0),
 | 
			
		||||
@@ -895,15 +904,6 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 | 
			
		||||
						vertices[i].Pos.rotateXZBy(90);
 | 
			
		||||
				}
 | 
			
		||||
				else if(j == 4)
 | 
			
		||||
				{
 | 
			
		||||
					for(u16 i=0; i<4; i++)
 | 
			
		||||
						vertices[i].Pos.rotateYZBy(-90);
 | 
			
		||||
				}
 | 
			
		||||
				else if(j == 5)
 | 
			
		||||
				{
 | 
			
		||||
					for(u16 i=0; i<4; i++)
 | 
			
		||||
						vertices[i].Pos.rotateYZBy(90);
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				for(u16 i=0; i<4; i++)
 | 
			
		||||
				{
 | 
			
		||||
@@ -916,7 +916,160 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
#endif
 | 
			
		||||
		else if(n.d == CONTENT_PAPYRUS)
 | 
			
		||||
		{
 | 
			
		||||
			u8 l = decode_light(undiminish_light(n.getLightBlend(data->m_daynight_ratio)));
 | 
			
		||||
			video::SColor c(255,l,l,l);
 | 
			
		||||
 | 
			
		||||
			for(u32 j=0; j<4; j++)
 | 
			
		||||
			{
 | 
			
		||||
				video::S3DVertex vertices[4] =
 | 
			
		||||
				{
 | 
			
		||||
					video::S3DVertex(-BS/2,-BS/2,0, 0,0,0, c,
 | 
			
		||||
						pa_papyrus.x0(), pa_papyrus.y1()),
 | 
			
		||||
					video::S3DVertex(BS/2,-BS/2,0, 0,0,0, c,
 | 
			
		||||
						pa_papyrus.x1(), pa_papyrus.y1()),
 | 
			
		||||
					video::S3DVertex(BS/2,BS/2,0, 0,0,0, c,
 | 
			
		||||
						pa_papyrus.x1(), pa_papyrus.y0()),
 | 
			
		||||
					video::S3DVertex(-BS/2,BS/2,0, 0,0,0, c,
 | 
			
		||||
						pa_papyrus.x0(), pa_papyrus.y0()),
 | 
			
		||||
				};
 | 
			
		||||
 | 
			
		||||
				if(j == 0)
 | 
			
		||||
				{
 | 
			
		||||
					for(u16 i=0; i<4; i++)
 | 
			
		||||
						vertices[i].Pos.rotateXZBy(45);
 | 
			
		||||
				}
 | 
			
		||||
				else if(j == 1)
 | 
			
		||||
				{
 | 
			
		||||
					for(u16 i=0; i<4; i++)
 | 
			
		||||
						vertices[i].Pos.rotateXZBy(-45);
 | 
			
		||||
				}
 | 
			
		||||
				else if(j == 2)
 | 
			
		||||
				{
 | 
			
		||||
					for(u16 i=0; i<4; i++)
 | 
			
		||||
						vertices[i].Pos.rotateXZBy(135);
 | 
			
		||||
				}
 | 
			
		||||
				else if(j == 3)
 | 
			
		||||
				{
 | 
			
		||||
					for(u16 i=0; i<4; i++)
 | 
			
		||||
						vertices[i].Pos.rotateXZBy(-135);
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				for(u16 i=0; i<4; i++)
 | 
			
		||||
				{
 | 
			
		||||
					vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				u16 indices[] = {0,1,2,2,3,0};
 | 
			
		||||
				// Add to mesh collector
 | 
			
		||||
				collector.append(material_papyrus, vertices, 4, indices, 6);
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else if(n.d == CONTENT_RAIL)
 | 
			
		||||
		{
 | 
			
		||||
			u8 l = decode_light(n.getLightBlend(data->m_daynight_ratio));
 | 
			
		||||
			video::SColor c(255,l,l,l);
 | 
			
		||||
 | 
			
		||||
			bool is_rail_x [] = { false, false };  /* x-1, x+1 */
 | 
			
		||||
			bool is_rail_z [] = { false, false };  /* z-1, z+1 */
 | 
			
		||||
 | 
			
		||||
			MapNode n_minus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x-1,y,z));
 | 
			
		||||
			MapNode n_plus_x = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x+1,y,z));
 | 
			
		||||
			MapNode n_minus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z-1));
 | 
			
		||||
			MapNode n_plus_z = data->m_vmanip.getNodeNoEx(blockpos_nodes + v3s16(x,y,z+1));
 | 
			
		||||
 | 
			
		||||
			if(n_minus_x.d == CONTENT_RAIL)
 | 
			
		||||
				is_rail_x[0] = true;
 | 
			
		||||
			if(n_plus_x.d == CONTENT_RAIL)
 | 
			
		||||
				is_rail_x[1] = true;
 | 
			
		||||
			if(n_minus_z.d == CONTENT_RAIL)
 | 
			
		||||
				is_rail_z[0] = true;
 | 
			
		||||
			if(n_plus_z.d == CONTENT_RAIL)
 | 
			
		||||
				is_rail_z[1] = true;
 | 
			
		||||
 | 
			
		||||
			float d = (float)BS/16;
 | 
			
		||||
			video::S3DVertex vertices[4] =
 | 
			
		||||
			{
 | 
			
		||||
				video::S3DVertex(-BS/2,-BS/2+d,-BS/2, 0,0,0, c,
 | 
			
		||||
					0, 1),
 | 
			
		||||
				video::S3DVertex(BS/2,-BS/2+d,-BS/2, 0,0,0, c,
 | 
			
		||||
					1, 1),
 | 
			
		||||
				video::S3DVertex(BS/2,-BS/2+d,BS/2, 0,0,0, c,
 | 
			
		||||
					1, 0),
 | 
			
		||||
				video::S3DVertex(-BS/2,-BS/2+d,BS/2, 0,0,0, c,
 | 
			
		||||
					0, 0),
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
			video::SMaterial material_rail;
 | 
			
		||||
			material_rail.setFlag(video::EMF_LIGHTING, false);
 | 
			
		||||
			material_rail.setFlag(video::EMF_BACK_FACE_CULLING, false);
 | 
			
		||||
			material_rail.setFlag(video::EMF_BILINEAR_FILTER, false);
 | 
			
		||||
			material_rail.setFlag(video::EMF_FOG_ENABLE, true);
 | 
			
		||||
			material_rail.MaterialType
 | 
			
		||||
					= video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
 | 
			
		||||
 | 
			
		||||
			int adjacencies = is_rail_x[0] + is_rail_x[1] + is_rail_z[0] + is_rail_z[1];
 | 
			
		||||
 | 
			
		||||
			// Assign textures
 | 
			
		||||
			if(adjacencies < 2)
 | 
			
		||||
				material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
 | 
			
		||||
			else if(adjacencies == 2)
 | 
			
		||||
			{
 | 
			
		||||
				if((is_rail_x[0] && is_rail_x[1]) || (is_rail_z[0] && is_rail_z[1]))
 | 
			
		||||
					material_rail.setTexture(0, g_texturesource->getTextureRaw("rail.png"));
 | 
			
		||||
				else
 | 
			
		||||
					material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_curved.png"));
 | 
			
		||||
			}
 | 
			
		||||
			else if(adjacencies == 3)
 | 
			
		||||
				material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_t_junction.png"));
 | 
			
		||||
			else if(adjacencies == 4)
 | 
			
		||||
				material_rail.setTexture(0, g_texturesource->getTextureRaw("rail_crossing.png"));
 | 
			
		||||
 | 
			
		||||
			// Rotate textures
 | 
			
		||||
			int angle = 0;
 | 
			
		||||
 | 
			
		||||
			if(adjacencies == 1)
 | 
			
		||||
			{
 | 
			
		||||
				if(is_rail_x[0] || is_rail_x[1])
 | 
			
		||||
					angle = 90;
 | 
			
		||||
			}
 | 
			
		||||
			else if(adjacencies == 2)
 | 
			
		||||
			{
 | 
			
		||||
				if(is_rail_x[0] && is_rail_x[1])
 | 
			
		||||
					angle = 90;
 | 
			
		||||
				else if(is_rail_x[0] && is_rail_z[0])
 | 
			
		||||
					angle = 270;
 | 
			
		||||
				else if(is_rail_x[0] && is_rail_z[1])
 | 
			
		||||
					angle = 180;
 | 
			
		||||
				else if(is_rail_x[1] && is_rail_z[1])
 | 
			
		||||
					angle = 90;
 | 
			
		||||
			}
 | 
			
		||||
			else if(adjacencies == 3)
 | 
			
		||||
			{
 | 
			
		||||
				if(!is_rail_x[0])
 | 
			
		||||
					angle=0;
 | 
			
		||||
				if(!is_rail_x[1])
 | 
			
		||||
					angle=180;
 | 
			
		||||
				if(!is_rail_z[0])
 | 
			
		||||
					angle=90;
 | 
			
		||||
				if(!is_rail_z[1])
 | 
			
		||||
					angle=270;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			if(angle != 0) {
 | 
			
		||||
				for(u16 i=0; i<4; i++)
 | 
			
		||||
					vertices[i].Pos.rotateXZBy(angle);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			for(s32 i=0; i<4; i++)
 | 
			
		||||
			{
 | 
			
		||||
				vertices[i].Pos += intToFloat(p + blockpos_nodes, BS);
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			u16 indices[] = {0,1,2,2,3,0};
 | 
			
		||||
			collector.append(material_rail, vertices, 4, indices, 6);
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -99,6 +99,33 @@ void content_mapnode_init()
 | 
			
		||||
	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
 | 
			
		||||
	setDirtLikeDiggingProperties(f->digging_properties, 1.75);
 | 
			
		||||
	
 | 
			
		||||
	i = CONTENT_SANDSTONE;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->setAllTextures("sandstone.png");
 | 
			
		||||
	f->setInventoryTextureCube("sandstone.png", "sandstone.png", "sandstone.png");
 | 
			
		||||
	f->param_type = CPT_MINERAL;
 | 
			
		||||
	f->is_ground_content = true;
 | 
			
		||||
	f->dug_item = std::string("MaterialItem ")+itos(CONTENT_SAND)+" 1";
 | 
			
		||||
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
 | 
			
		||||
 | 
			
		||||
	i = CONTENT_CLAY;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->setAllTextures("clay.png");
 | 
			
		||||
	f->setInventoryTextureCube("clay.png", "clay.png", "clay.png");
 | 
			
		||||
	f->param_type = CPT_MINERAL;
 | 
			
		||||
	f->is_ground_content = true;
 | 
			
		||||
	f->dug_item = std::string("CraftItem lump_of_clay 4");
 | 
			
		||||
	setDirtLikeDiggingProperties(f->digging_properties, 1.0);
 | 
			
		||||
 | 
			
		||||
	i = CONTENT_BRICK;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->setAllTextures("brick.png");
 | 
			
		||||
	f->setInventoryTextureCube("brick.png", "brick.png", "brick.png");
 | 
			
		||||
	f->param_type = CPT_MINERAL;
 | 
			
		||||
	f->is_ground_content = true;
 | 
			
		||||
	f->dug_item = std::string("CraftItem clay_brick 4");
 | 
			
		||||
	setStoneLikeDiggingProperties(f->digging_properties, 1.0);
 | 
			
		||||
 | 
			
		||||
	i = CONTENT_TREE;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->setAllTextures("tree.png");
 | 
			
		||||
@@ -127,6 +154,40 @@ void content_mapnode_init()
 | 
			
		||||
	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
 | 
			
		||||
	setWoodLikeDiggingProperties(f->digging_properties, 0.15);
 | 
			
		||||
 | 
			
		||||
	i = CONTENT_CACTUS;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->setAllTextures("cactus_side.png");
 | 
			
		||||
	f->setTexture(0, "cactus_top.png");
 | 
			
		||||
	f->setTexture(1, "cactus_top.png");
 | 
			
		||||
	f->setInventoryTextureCube("cactus_top.png", "cactus_side.png", "cactus_side.png");
 | 
			
		||||
	f->param_type = CPT_MINERAL;
 | 
			
		||||
	f->is_ground_content = true;
 | 
			
		||||
	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
 | 
			
		||||
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
 | 
			
		||||
 | 
			
		||||
	i = CONTENT_PAPYRUS;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->setInventoryTexture("papyrus.png");
 | 
			
		||||
	f->light_propagates = true;
 | 
			
		||||
	f->param_type = CPT_LIGHT;
 | 
			
		||||
	f->is_ground_content = true;
 | 
			
		||||
	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
 | 
			
		||||
	f->solidness = 0; // drawn separately, makes no faces
 | 
			
		||||
	f->walkable = false;
 | 
			
		||||
	setWoodLikeDiggingProperties(f->digging_properties, 0.25);
 | 
			
		||||
 | 
			
		||||
	i = CONTENT_BOOKSHELF;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->setAllTextures("bookshelf.png");
 | 
			
		||||
	f->setTexture(0, "wood.png");
 | 
			
		||||
	f->setTexture(1, "wood.png");
 | 
			
		||||
	// FIXME: setInventoryTextureCube() only cares for the first texture
 | 
			
		||||
	f->setInventoryTextureCube("bookshelf.png", "bookshelf.png", "bookshelf.png");
 | 
			
		||||
	//f->setInventoryTextureCube("wood.png", "bookshelf.png", "bookshelf.png");
 | 
			
		||||
	f->param_type = CPT_MINERAL;
 | 
			
		||||
	f->is_ground_content = true;
 | 
			
		||||
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
 | 
			
		||||
 | 
			
		||||
	i = CONTENT_GLASS;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->light_propagates = true;
 | 
			
		||||
@@ -148,6 +209,18 @@ void content_mapnode_init()
 | 
			
		||||
	f->setInventoryTexture("item_fence.png");
 | 
			
		||||
	setWoodLikeDiggingProperties(f->digging_properties, 0.75);
 | 
			
		||||
 | 
			
		||||
	i = CONTENT_RAIL;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
	f->setInventoryTexture("rail.png");
 | 
			
		||||
	f->light_propagates = true;
 | 
			
		||||
	f->param_type = CPT_LIGHT;
 | 
			
		||||
	f->is_ground_content = true;
 | 
			
		||||
	f->dug_item = std::string("MaterialItem ")+itos(i)+" 1";
 | 
			
		||||
	f->solidness = 0; // drawn separately, makes no faces
 | 
			
		||||
	f->air_equivalent = true; // grass grows underneath
 | 
			
		||||
	f->walkable = false;
 | 
			
		||||
	setDirtLikeDiggingProperties(f->digging_properties, 0.75);
 | 
			
		||||
 | 
			
		||||
	// Deprecated
 | 
			
		||||
	i = CONTENT_COALSTONE;
 | 
			
		||||
	f = &content_features(i);
 | 
			
		||||
 
 | 
			
		||||
@@ -50,6 +50,13 @@ void content_mapnode_init();
 | 
			
		||||
#define CONTENT_FENCE 21
 | 
			
		||||
#define CONTENT_MOSSYCOBBLE 22
 | 
			
		||||
#define CONTENT_GRAVEL 23
 | 
			
		||||
#define CONTENT_SANDSTONE 24
 | 
			
		||||
#define CONTENT_CACTUS 25
 | 
			
		||||
#define CONTENT_BRICK 26
 | 
			
		||||
#define CONTENT_CLAY 27
 | 
			
		||||
#define CONTENT_PAPYRUS 28
 | 
			
		||||
#define CONTENT_BOOKSHELF 29
 | 
			
		||||
#define CONTENT_RAIL 30
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -592,7 +592,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 | 
			
		||||
	block->setTimestamp(m_game_time);
 | 
			
		||||
 | 
			
		||||
	//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Activate stored objects
 | 
			
		||||
	activateObjects(block);
 | 
			
		||||
 | 
			
		||||
@@ -610,7 +610,7 @@ void ServerEnvironment::activateBlock(MapBlock *block, u32 additional_dtime)
 | 
			
		||||
 | 
			
		||||
	// TODO: Do something
 | 
			
		||||
	// TODO: Implement usage of ActiveBlockModifier
 | 
			
		||||
	
 | 
			
		||||
 | 
			
		||||
	// Here's a quick demonstration
 | 
			
		||||
	v3s16 p0;
 | 
			
		||||
	for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
 | 
			
		||||
@@ -754,8 +754,8 @@ void ServerEnvironment::step(float dtime)
 | 
			
		||||
			MapBlock *block = m_map->getBlockNoCreateNoEx(p);
 | 
			
		||||
			if(block==NULL)
 | 
			
		||||
				continue;
 | 
			
		||||
			
 | 
			
		||||
			// Set current time as timestamp (and let it set ChangedFlag)
 | 
			
		||||
 | 
			
		||||
			block->setTimestamp(m_game_time);
 | 
			
		||||
		}
 | 
			
		||||
 | 
			
		||||
@@ -776,7 +776,75 @@ void ServerEnvironment::step(float dtime)
 | 
			
		||||
			if(block==NULL)
 | 
			
		||||
				continue;
 | 
			
		||||
 | 
			
		||||
			activateBlock(block);
 | 
			
		||||
			// Get time difference
 | 
			
		||||
			u32 dtime_s = 0;
 | 
			
		||||
			u32 stamp = block->getTimestamp();
 | 
			
		||||
			if(m_game_time > stamp && stamp != BLOCK_TIMESTAMP_UNDEFINED)
 | 
			
		||||
				dtime_s = m_game_time - block->getTimestamp();
 | 
			
		||||
 | 
			
		||||
			// Set current time as timestamp (and let it set ChangedFlag)
 | 
			
		||||
			block->setTimestamp(m_game_time);
 | 
			
		||||
 | 
			
		||||
			//dstream<<"Block is "<<dtime_s<<" seconds old."<<std::endl;
 | 
			
		||||
 | 
			
		||||
			// Activate stored objects
 | 
			
		||||
			activateObjects(block);
 | 
			
		||||
 | 
			
		||||
			// Run node metadata
 | 
			
		||||
			bool changed = block->m_node_metadata.step((float)dtime_s);
 | 
			
		||||
			if(changed)
 | 
			
		||||
			{
 | 
			
		||||
				MapEditEvent event;
 | 
			
		||||
				event.type = MEET_BLOCK_NODE_METADATA_CHANGED;
 | 
			
		||||
				event.p = p;
 | 
			
		||||
				m_map->dispatchEvent(&event);
 | 
			
		||||
 | 
			
		||||
				block->setChangedFlag();
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			// TODO: Do something
 | 
			
		||||
			// TODO: Implement usage of ActiveBlockModifier
 | 
			
		||||
 | 
			
		||||
			// Here's a quick demonstration
 | 
			
		||||
			v3s16 p0;
 | 
			
		||||
			for(p0.X=0; p0.X<MAP_BLOCKSIZE; p0.X++)
 | 
			
		||||
			for(p0.Y=0; p0.Y<MAP_BLOCKSIZE; p0.Y++)
 | 
			
		||||
			for(p0.Z=0; p0.Z<MAP_BLOCKSIZE; p0.Z++)
 | 
			
		||||
			{
 | 
			
		||||
				v3s16 p = p0 + block->getPosRelative();
 | 
			
		||||
				MapNode n = block->getNodeNoEx(p0);
 | 
			
		||||
				// Test something:
 | 
			
		||||
				// Convert all mud under proper day lighting to grass
 | 
			
		||||
				if(n.d == CONTENT_MUD)
 | 
			
		||||
				{
 | 
			
		||||
					if(dtime_s > 300)
 | 
			
		||||
					{
 | 
			
		||||
						MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
 | 
			
		||||
						if(content_features(n_top.d).air_equivalent &&
 | 
			
		||||
								n_top.getLight(LIGHTBANK_DAY) >= 13)
 | 
			
		||||
						{
 | 
			
		||||
							n.d = CONTENT_GRASS;
 | 
			
		||||
							m_map->addNodeWithEvent(p, n);
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
				/*
 | 
			
		||||
					Convert grass into mud if under something else than air
 | 
			
		||||
				*/
 | 
			
		||||
				else if(n.d == CONTENT_GRASS)
 | 
			
		||||
				{
 | 
			
		||||
					//if(myrand()%20 == 0)
 | 
			
		||||
					{
 | 
			
		||||
						MapNode n_top = block->getNodeNoEx(p0+v3s16(0,1,0));
 | 
			
		||||
						if(n_top.d != CONTENT_AIR
 | 
			
		||||
								&& n_top.d != CONTENT_IGNORE)
 | 
			
		||||
						{
 | 
			
		||||
							n.d = CONTENT_MUD;
 | 
			
		||||
							m_map->addNodeWithEvent(p, n);
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
@@ -889,8 +957,8 @@ void ServerEnvironment::step(float dtime)
 | 
			
		||||
							n.d = CONTENT_MUD;
 | 
			
		||||
							m_map->addNodeWithEvent(p, n);
 | 
			
		||||
						}
 | 
			
		||||
						}
 | 
			
		||||
					}
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
	}
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										37
									
								
								src/game.cpp
									
									
									
									
									
								
							
							
						
						@@ -534,6 +534,43 @@ void getPointedNode(Client *client, v3f player_position,
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		else if(n.d == CONTENT_RAIL)
 | 
			
		||||
		{
 | 
			
		||||
			v3s16 dir = unpackDir(n.dir);
 | 
			
		||||
			v3f dir_f = v3f(dir.X, dir.Y, dir.Z);
 | 
			
		||||
			dir_f *= BS/2 - BS/6 - BS/20;
 | 
			
		||||
			v3f cpf = npf + dir_f;
 | 
			
		||||
			f32 distance = (cpf - camera_position).getLength();
 | 
			
		||||
 | 
			
		||||
			float d = (float)BS/16;
 | 
			
		||||
			v3f vertices[4] =
 | 
			
		||||
			{
 | 
			
		||||
				v3f(BS/2, -BS/2+d, -BS/2),
 | 
			
		||||
				v3f(-BS/2, -BS/2, BS/2),
 | 
			
		||||
			};
 | 
			
		||||
 | 
			
		||||
			for(s32 i=0; i<2; i++)
 | 
			
		||||
			{
 | 
			
		||||
				vertices[i] += npf;
 | 
			
		||||
			}
 | 
			
		||||
 | 
			
		||||
			core::aabbox3d<f32> box;
 | 
			
		||||
 | 
			
		||||
			box = core::aabbox3d<f32>(vertices[0]);
 | 
			
		||||
			box.addInternalPoint(vertices[1]);
 | 
			
		||||
 | 
			
		||||
			if(distance < mindistance)
 | 
			
		||||
			{
 | 
			
		||||
				if(box.intersectsWithLine(shootline))
 | 
			
		||||
				{
 | 
			
		||||
					nodefound = true;
 | 
			
		||||
					nodepos = np;
 | 
			
		||||
					neighbourpos = np;
 | 
			
		||||
					mindistance = distance;
 | 
			
		||||
					nodehilightbox = box;
 | 
			
		||||
				}
 | 
			
		||||
			}
 | 
			
		||||
		}
 | 
			
		||||
		/*
 | 
			
		||||
			Regular blocks
 | 
			
		||||
		*/
 | 
			
		||||
 
 | 
			
		||||
@@ -18,10 +18,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
#include "guiMainMenu.h"
 | 
			
		||||
#include "guiKeyChangeMenu.h"
 | 
			
		||||
#include "debug.h"
 | 
			
		||||
#include "serialization.h"
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
 | 
			
		||||
		gui::IGUIElement* parent, s32 id,
 | 
			
		||||
		IMenuManager *menumgr,
 | 
			
		||||
@@ -34,6 +37,10 @@ GUIMainMenu::GUIMainMenu(gui::IGUIEnvironment* env,
 | 
			
		||||
	m_gamecallback(gamecallback)
 | 
			
		||||
{
 | 
			
		||||
	assert(m_data);
 | 
			
		||||
	this->env = env;
 | 
			
		||||
	this->parent = parent;
 | 
			
		||||
	this->id = id;
 | 
			
		||||
	this->menumgr = menumgr;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
GUIMainMenu::~GUIMainMenu()
 | 
			
		||||
@@ -70,35 +77,35 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
	
 | 
			
		||||
	// Client options
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(258);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
 | 
			
		||||
		if(e != NULL)
 | 
			
		||||
			text_name = e->getText();
 | 
			
		||||
		else
 | 
			
		||||
			text_name = m_data->name;
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(256);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
 | 
			
		||||
		if(e != NULL)
 | 
			
		||||
			text_address = e->getText();
 | 
			
		||||
		else
 | 
			
		||||
			text_address = m_data->address;
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(257);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
 | 
			
		||||
		if(e != NULL)
 | 
			
		||||
			text_port = e->getText();
 | 
			
		||||
		else
 | 
			
		||||
			text_port = m_data->port;
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(263);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
		else
 | 
			
		||||
			fancy_trees = m_data->fancy_trees;
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(262);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
		else
 | 
			
		||||
@@ -107,14 +114,14 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
	
 | 
			
		||||
	// Server options
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(259);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
		else
 | 
			
		||||
			creative_mode = m_data->creative_mode;
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(261);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
		else
 | 
			
		||||
@@ -175,7 +182,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
		core::rect<s32> rect(0, 0, 230, 30);
 | 
			
		||||
		rect += topleft_client + v2s32(160, 50);
 | 
			
		||||
		gui::IGUIElement *e = 
 | 
			
		||||
		Environment->addEditBox(text_name.c_str(), rect, true, this, 258);
 | 
			
		||||
		Environment->addEditBox(text_name.c_str(), rect, true, this, GUI_ID_NAME_INPUT);
 | 
			
		||||
		if(text_name == L"")
 | 
			
		||||
			Environment->setFocus(e);
 | 
			
		||||
	}
 | 
			
		||||
@@ -198,7 +205,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
		core::rect<s32> rect(0, 0, 230, 30);
 | 
			
		||||
		rect += topleft_client + v2s32(160, 100);
 | 
			
		||||
		gui::IGUIElement *e = 
 | 
			
		||||
		Environment->addEditBox(text_address.c_str(), rect, true, this, 256);
 | 
			
		||||
		Environment->addEditBox(text_address.c_str(), rect, true, this, GUI_ID_ADDRESS_INPUT);
 | 
			
		||||
		if(text_name != L"")
 | 
			
		||||
			Environment->setFocus(e);
 | 
			
		||||
	}
 | 
			
		||||
@@ -206,7 +213,7 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
		core::rect<s32> rect(0, 0, 120, 30);
 | 
			
		||||
		//rect += topleft_client + v2s32(160+250+20, 125);
 | 
			
		||||
		rect += topleft_client + v2s32(size_client.X-60-100, 100);
 | 
			
		||||
		Environment->addEditBox(text_port.c_str(), rect, true, this, 257);
 | 
			
		||||
		Environment->addEditBox(text_port.c_str(), rect, true, this, GUI_ID_PORT_INPUT);
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 400, 20);
 | 
			
		||||
@@ -217,13 +224,13 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 250, 30);
 | 
			
		||||
		rect += topleft_client + v2s32(35, 150);
 | 
			
		||||
		Environment->addCheckBox(fancy_trees, rect, this, 263,
 | 
			
		||||
		Environment->addCheckBox(fancy_trees, rect, this, GUI_ID_FANCYTREE_CB,
 | 
			
		||||
				L"Fancy trees");
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 250, 30);
 | 
			
		||||
		rect += topleft_client + v2s32(35, 150+30);
 | 
			
		||||
		Environment->addCheckBox(smooth_lighting, rect, this, 262,
 | 
			
		||||
		Environment->addCheckBox(smooth_lighting, rect, this, GUI_ID_SMOOTH_LIGHTING_CB,
 | 
			
		||||
				L"Smooth Lighting");
 | 
			
		||||
	}
 | 
			
		||||
	// Start game button
 | 
			
		||||
@@ -231,9 +238,16 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
		core::rect<s32> rect(0, 0, 180, 30);
 | 
			
		||||
		//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
 | 
			
		||||
		rect += topleft_client + v2s32(size_client.X-180-40, 150+25);
 | 
			
		||||
		Environment->addButton(rect, this, 257, L"Start Game / Connect");
 | 
			
		||||
		Environment->addButton(rect, this, GUI_ID_JOIN_GAME_BUTTON, L"Start Game / Connect");
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	// Key change button
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 100, 30);
 | 
			
		||||
		//rect += topleft_client + v2s32(size_client.X/2-180/2, 225-30/2);
 | 
			
		||||
		rect += topleft_client + v2s32(size_client.X-180-40-100-20, 150+25);
 | 
			
		||||
		Environment->addButton(rect, this, GUI_ID_CHANGE_KEYS_BUTTON, L"Change keys");
 | 
			
		||||
	}
 | 
			
		||||
	/*
 | 
			
		||||
		Server section
 | 
			
		||||
	*/
 | 
			
		||||
@@ -254,19 +268,19 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 250, 30);
 | 
			
		||||
		rect += topleft_server + v2s32(35, 30);
 | 
			
		||||
		Environment->addCheckBox(creative_mode, rect, this, 259, L"Creative Mode");
 | 
			
		||||
		Environment->addCheckBox(creative_mode, rect, this, GUI_ID_CREATIVE_CB, L"Creative Mode");
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 250, 30);
 | 
			
		||||
		rect += topleft_server + v2s32(35, 60);
 | 
			
		||||
		Environment->addCheckBox(enable_damage, rect, this, 261, L"Enable Damage");
 | 
			
		||||
		Environment->addCheckBox(enable_damage, rect, this, GUI_ID_DAMAGE_CB, L"Enable Damage");
 | 
			
		||||
	}
 | 
			
		||||
	// Map delete button
 | 
			
		||||
	{
 | 
			
		||||
		core::rect<s32> rect(0, 0, 130, 30);
 | 
			
		||||
		//rect += topleft_server + v2s32(size_server.X-40-130, 100+25);
 | 
			
		||||
		rect += topleft_server + v2s32(40, 100+25);
 | 
			
		||||
		Environment->addButton(rect, this, 260, L"Delete world");
 | 
			
		||||
		Environment->addButton(rect, this, GUI_ID_DELETE_MAP_BUTTON, L"Delete map");
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -300,7 +314,7 @@ void GUIMainMenu::drawMenu()
 | 
			
		||||
void GUIMainMenu::acceptInput()
 | 
			
		||||
{
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(258);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_NAME_INPUT);
 | 
			
		||||
		if(e != NULL)
 | 
			
		||||
			m_data->name = e->getText();
 | 
			
		||||
	}
 | 
			
		||||
@@ -310,32 +324,32 @@ void GUIMainMenu::acceptInput()
 | 
			
		||||
			m_data->password = e->getText();
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(256);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_ADDRESS_INPUT);
 | 
			
		||||
		if(e != NULL)
 | 
			
		||||
			m_data->address = e->getText();
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(257);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_PORT_INPUT);
 | 
			
		||||
		if(e != NULL)
 | 
			
		||||
			m_data->port = e->getText();
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(259);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_CREATIVE_CB);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			m_data->creative_mode = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(261);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_DAMAGE_CB);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			m_data->enable_damage = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(262);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_SMOOTH_LIGHTING_CB);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			m_data->smooth_lighting = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
	}
 | 
			
		||||
	{
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(263);
 | 
			
		||||
		gui::IGUIElement *e = getElementFromId(GUI_ID_FANCYTREE_CB);
 | 
			
		||||
		if(e != NULL && e->getType() == gui::EGUIET_CHECK_BOX)
 | 
			
		||||
			m_data->fancy_trees = ((gui::IGUICheckBox*)e)->isChecked();
 | 
			
		||||
	}
 | 
			
		||||
@@ -377,11 +391,16 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
 | 
			
		||||
		{
 | 
			
		||||
			switch(event.GUIEvent.Caller->getID())
 | 
			
		||||
			{
 | 
			
		||||
			case 257: // Start game
 | 
			
		||||
			case GUI_ID_JOIN_GAME_BUTTON: // Start game
 | 
			
		||||
				acceptInput();
 | 
			
		||||
				quitMenu();
 | 
			
		||||
				return true;
 | 
			
		||||
			case 260: // Delete map
 | 
			
		||||
			case GUI_ID_CHANGE_KEYS_BUTTON: {
 | 
			
		||||
				GUIKeyChangeMenu *kmenu = new GUIKeyChangeMenu(env, parent, -1,menumgr);
 | 
			
		||||
				kmenu->drop();
 | 
			
		||||
				return true;
 | 
			
		||||
			}
 | 
			
		||||
			case GUI_ID_DELETE_MAP_BUTTON: // Delete map
 | 
			
		||||
				// Don't accept input data, just set deletion request
 | 
			
		||||
				m_data->delete_map = true;
 | 
			
		||||
				m_accepted = true;
 | 
			
		||||
@@ -393,7 +412,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
 | 
			
		||||
		{
 | 
			
		||||
			switch(event.GUIEvent.Caller->getID())
 | 
			
		||||
			{
 | 
			
		||||
				case 256: case 257: case 258: case 264:
 | 
			
		||||
				case GUI_ID_ADDRESS_INPUT: case GUI_ID_PORT_INPUT: case GUI_ID_NAME_INPUT: case 264:
 | 
			
		||||
				acceptInput();
 | 
			
		||||
				quitMenu();
 | 
			
		||||
				return true;
 | 
			
		||||
 
 | 
			
		||||
@@ -27,6 +27,21 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
// For IGameCallback
 | 
			
		||||
#include "guiPauseMenu.h"
 | 
			
		||||
 | 
			
		||||
enum
 | 
			
		||||
{
 | 
			
		||||
	GUI_ID_QUIT_BUTTON = 101,
 | 
			
		||||
	GUI_ID_NAME_INPUT,
 | 
			
		||||
	GUI_ID_ADDRESS_INPUT,
 | 
			
		||||
	GUI_ID_PORT_INPUT,
 | 
			
		||||
	GUI_ID_FANCYTREE_CB,
 | 
			
		||||
	GUI_ID_SMOOTH_LIGHTING_CB,
 | 
			
		||||
	GUI_ID_DAMAGE_CB,
 | 
			
		||||
	GUI_ID_CREATIVE_CB,
 | 
			
		||||
	GUI_ID_JOIN_GAME_BUTTON,
 | 
			
		||||
	GUI_ID_CHANGE_KEYS_BUTTON,
 | 
			
		||||
	GUI_ID_DELETE_MAP_BUTTON
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct MainMenuData
 | 
			
		||||
{
 | 
			
		||||
	MainMenuData():
 | 
			
		||||
@@ -87,6 +102,11 @@ private:
 | 
			
		||||
	MainMenuData *m_data;
 | 
			
		||||
	bool m_accepted;
 | 
			
		||||
	IGameCallback *m_gamecallback;
 | 
			
		||||
 | 
			
		||||
	gui::IGUIEnvironment* env;
 | 
			
		||||
	gui::IGUIElement* parent;
 | 
			
		||||
	s32 id;
 | 
			
		||||
	IMenuManager *menumgr;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 
 | 
			
		||||
@@ -171,6 +171,46 @@ irr::EKEY_CODE keyname_to_keycode(const char *name)
 | 
			
		||||
	return irr::KEY_KEY_CODES_COUNT;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static const char *KeyNames[] =
 | 
			
		||||
{ "-", "KEY_LBUTTON", "KEY_RBUTTON", "Cancel", "Middle Button", "X Button 1",
 | 
			
		||||
		"X Button 2", "-", "Back", "Tab", "-", "-", "Clear", "Return", "-",
 | 
			
		||||
		"-", "KEY_SHIFT", "Control", "Menu", "Pause", "Capital", "Kana", "-",
 | 
			
		||||
		"Junja", "Final", "Kanji", "-", "Escape", "Convert", "Nonconvert",
 | 
			
		||||
		"Accept", "Mode Change", "KEY_SPACE", "Priot", "Next", "KEY_END",
 | 
			
		||||
		"KEY_HOME", "Left", "Up", "Right", "Down", "Select", "KEY_PRINT",
 | 
			
		||||
		"Execute", "Snapshot", "Insert", "Delete", "Help", "KEY_KEY_0",
 | 
			
		||||
		"KEY_KEY_1", "KEY_KEY_2", "KEY_KEY_3", "KEY_KEY_4", "KEY_KEY_5",
 | 
			
		||||
		"KEY_KEY_6", "KEY_KEY_7", "KEY_KEY_8", "KEY_KEY_9", "-", "-", "-", "-",
 | 
			
		||||
		"-", "-", "-", "KEY_KEY_A", "KEY_KEY_B", "KEY_KEY_C", "KEY_KEY_D",
 | 
			
		||||
		"KEY_KEY_E", "KEY_KEY_F", "KEY_KEY_G", "KEY_KEY_H", "KEY_KEY_I",
 | 
			
		||||
		"KEY_KEY_J", "KEY_KEY_K", "KEY_KEY_L", "KEY_KEY_M", "KEY_KEY_N",
 | 
			
		||||
		"KEY_KEY_O", "KEY_KEY_P", "KEY_KEY_Q", "KEY_KEY_R", "KEY_KEY_S",
 | 
			
		||||
		"KEY_KEY_T", "KEY_KEY_U", "KEY_KEY_V", "KEY_KEY_W", "KEY_KEY_X",
 | 
			
		||||
		"KEY_KEY_Y", "KEY_KEY_Z", "Left Windows", "Right Windows", "Apps", "-",
 | 
			
		||||
		"Sleep", "KEY_NUMPAD0", "KEY_NUMPAD1", "KEY_NUMPAD2", "KEY_NUMPAD3",
 | 
			
		||||
		"KEY_NUMPAD4", "KEY_NUMPAD5", "KEY_NUMPAD6", "KEY_NUMPAD7",
 | 
			
		||||
		"KEY_NUMPAD8", "KEY_NUMPAD9", "Numpad *", "Numpad +", "Numpad /",
 | 
			
		||||
		"Numpad -", "Numpad .", "Numpad /", "KEY_F1", "KEY_F2", "KEY_F3",
 | 
			
		||||
		"KEY_F4", "KEY_F5", "KEY_F6", "KEY_F7", "KEY_F8", "KEY_F9", "KEY_F10",
 | 
			
		||||
		"KEY_F11", "KEY_F12", "KEY_F13", "KEY_F14", "KEY_F15", "KEY_F16",
 | 
			
		||||
		"KEY_F17", "KEY_F18", "KEY_F19", "KEY_F20", "KEY_F21", "KEY_F22",
 | 
			
		||||
		"KEY_F23", "KEY_F24", "-", "-", "-", "-", "-", "-", "-", "-",
 | 
			
		||||
		"Num Lock", "Scroll Lock", "-", "-", "-", "-", "-", "-", "-", "-", "-",
 | 
			
		||||
		"-", "-", "-", "-", "-", "KEY_LSHIFT", "KEY_RSHIFT", "Left Control",
 | 
			
		||||
		"Right Control", "Left Menu", "Right Menu", "-", "-", "-", "-", "-",
 | 
			
		||||
		"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
 | 
			
		||||
		"-", "-", "Plus", "Comma", "Minus", "Period", "-", "-", "-", "-", "-",
 | 
			
		||||
		"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
 | 
			
		||||
		"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
 | 
			
		||||
		"-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-", "-",
 | 
			
		||||
		"-", "-", "-", "-", "-", "-", "-", "-", "Attn", "CrSel", "ExSel",
 | 
			
		||||
		"Erase OEF", "Play", "Zoom", "PA1", "OEM Clear", "-" };
 | 
			
		||||
 | 
			
		||||
std::string keycode_to_keyname(s32 keycode)
 | 
			
		||||
{
 | 
			
		||||
	return KeyNames[keycode];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	Key config
 | 
			
		||||
*/
 | 
			
		||||
@@ -189,4 +229,7 @@ irr::EKEY_CODE getKeySetting(const char *settingname)
 | 
			
		||||
	return c;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
void clearKeyCache()
 | 
			
		||||
{
 | 
			
		||||
	g_key_setting_cache.clear();
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -21,11 +21,14 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#define KEYCODE_HEADER
 | 
			
		||||
 | 
			
		||||
#include "common_irrlicht.h"
 | 
			
		||||
#include <string>
 | 
			
		||||
 | 
			
		||||
irr::EKEY_CODE keyname_to_keycode(const char *name);
 | 
			
		||||
 | 
			
		||||
// Key configuration getter
 | 
			
		||||
irr::EKEY_CODE getKeySetting(const char *settingname);
 | 
			
		||||
std::string keycode_to_keyname(s32 keycode);
 | 
			
		||||
void clearCache();
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||