mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Remove unused m_wielded_item_not_sent
This commit is contained in:
		@@ -718,7 +718,6 @@ PlayerSAO::PlayerSAO(ServerEnvironment *env_, Player *player_, u16 peer_id_,
 | 
			
		||||
	// public
 | 
			
		||||
	m_moved(false),
 | 
			
		||||
	m_inventory_not_sent(false),
 | 
			
		||||
	m_wielded_item_not_sent(false),
 | 
			
		||||
	m_physics_override_speed(1),
 | 
			
		||||
	m_physics_override_jump(1),
 | 
			
		||||
	m_physics_override_gravity(1),
 | 
			
		||||
@@ -924,13 +923,7 @@ void PlayerSAO::step(float dtime, bool send_recommended)
 | 
			
		||||
		m_messages_out.push_back(aom);
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if(m_wielded_item_not_sent)
 | 
			
		||||
	{
 | 
			
		||||
		m_wielded_item_not_sent = false;
 | 
			
		||||
		// GenericCAO has no special way to show this
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	if(m_armor_groups_sent == false){
 | 
			
		||||
	if(m_armor_groups_sent == false) {
 | 
			
		||||
		m_armor_groups_sent = true;
 | 
			
		||||
		std::string str = gob_cmd_update_armor_groups(
 | 
			
		||||
				m_armor_groups);
 | 
			
		||||
@@ -1186,10 +1179,8 @@ int PlayerSAO::getWieldIndex() const
 | 
			
		||||
 | 
			
		||||
void PlayerSAO::setWieldIndex(int i)
 | 
			
		||||
{
 | 
			
		||||
	if(i != m_wield_index)
 | 
			
		||||
	{
 | 
			
		||||
	if(i != m_wield_index) {
 | 
			
		||||
		m_wield_index = i;
 | 
			
		||||
		m_wielded_item_not_sent = true;
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -318,7 +318,6 @@ public:
 | 
			
		||||
	// Some flags used by Server
 | 
			
		||||
	bool m_moved;
 | 
			
		||||
	bool m_inventory_not_sent;
 | 
			
		||||
	bool m_wielded_item_not_sent;
 | 
			
		||||
 | 
			
		||||
	float m_physics_override_speed;
 | 
			
		||||
	float m_physics_override_jump;
 | 
			
		||||
 
 | 
			
		||||
@@ -1386,7 +1386,6 @@ void Server::setInventoryModified(const InventoryLocation &loc)
 | 
			
		||||
		if(!playersao)
 | 
			
		||||
			return;
 | 
			
		||||
		playersao->m_inventory_not_sent = true;
 | 
			
		||||
		playersao->m_wielded_item_not_sent = true;
 | 
			
		||||
	}
 | 
			
		||||
		break;
 | 
			
		||||
	case InventoryLocation::NODEMETA:
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user