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Remove unused m_wielded_item_not_sent
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@@ -1386,7 +1386,6 @@ void Server::setInventoryModified(const InventoryLocation &loc)
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if(!playersao)
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return;
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playersao->m_inventory_not_sent = true;
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playersao->m_wielded_item_not_sent = true;
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}
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break;
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case InventoryLocation::NODEMETA:
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