mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	Load files from subfolders in texturepacks
Updated and rebased version of a PR by red-001
This commit is contained in:
		@@ -29,6 +29,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "threading/mutex_auto_lock.h"
 | 
			
		||||
#include "client/clientevent.h"
 | 
			
		||||
#include "client/renderingengine.h"
 | 
			
		||||
#include "client/tile.h"
 | 
			
		||||
#include "util/auth.h"
 | 
			
		||||
#include "util/directiontables.h"
 | 
			
		||||
#include "util/pointedthing.h"
 | 
			
		||||
@@ -1643,9 +1644,8 @@ void Client::afterContentReceived()
 | 
			
		||||
	text = wgettext("Initializing nodes...");
 | 
			
		||||
	RenderingEngine::draw_load_screen(text, guienv, m_tsrc, 0, 72);
 | 
			
		||||
	m_nodedef->updateAliases(m_itemdef);
 | 
			
		||||
	std::string texture_path = g_settings->get("texture_path");
 | 
			
		||||
	if (!texture_path.empty() && fs::IsDir(texture_path))
 | 
			
		||||
		m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
 | 
			
		||||
	for (const auto &path : getTextureDirs())
 | 
			
		||||
		m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
 | 
			
		||||
	m_nodedef->setNodeRegistrationStatus(true);
 | 
			
		||||
	m_nodedef->runNodeResolveCallbacks();
 | 
			
		||||
	delete[] text;
 | 
			
		||||
 
 | 
			
		||||
@@ -129,11 +129,12 @@ std::string getTexturePath(const std::string &filename)
 | 
			
		||||
	/*
 | 
			
		||||
		Check from texture_path
 | 
			
		||||
	*/
 | 
			
		||||
	const std::string &texture_path = g_settings->get("texture_path");
 | 
			
		||||
	if (!texture_path.empty()) {
 | 
			
		||||
		std::string testpath = texture_path + DIR_DELIM + filename;
 | 
			
		||||
	for (const auto &path : getTextureDirs()) {
 | 
			
		||||
		std::string testpath = path + DIR_DELIM + filename;
 | 
			
		||||
		// Check all filename extensions. Returns "" if not found.
 | 
			
		||||
		fullpath = getImagePath(testpath);
 | 
			
		||||
		if (!fullpath.empty())
 | 
			
		||||
			break;
 | 
			
		||||
	}
 | 
			
		||||
 | 
			
		||||
	/*
 | 
			
		||||
@@ -2388,3 +2389,10 @@ video::ITexture *TextureSource::getShaderFlagsTexture(bool normalmap_present)
 | 
			
		||||
	return getTexture(tname);
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
const std::vector<std::string> &getTextureDirs()
 | 
			
		||||
{
 | 
			
		||||
	static thread_local std::vector<std::string> dirs =
 | 
			
		||||
		fs::GetRecursiveDirs(g_settings->get("texture_path"));
 | 
			
		||||
	return dirs;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -337,3 +337,5 @@ struct TileSpec
 | 
			
		||||
	//! The first is base texture, the second is overlay.
 | 
			
		||||
	TileLayer layers[MAX_TILE_LAYERS];
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const std::vector<std::string> &getTextureDirs();
 | 
			
		||||
 
 | 
			
		||||
@@ -380,15 +380,36 @@ std::string TempPath()
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
void GetRecursiveSubPaths(const std::string &path, std::vector<std::string> &dst)
 | 
			
		||||
void GetRecursiveDirs(std::vector<std::string> &dirs, const std::string &dir)
 | 
			
		||||
{
 | 
			
		||||
	static const std::set<char> chars_to_ignore = { '_', '.' };
 | 
			
		||||
	if (dir.empty() || !IsDir(dir))
 | 
			
		||||
		return;
 | 
			
		||||
	dirs.push_back(dir);
 | 
			
		||||
	fs::GetRecursiveSubPaths(dir, dirs, false, chars_to_ignore);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
std::vector<std::string> GetRecursiveDirs(const std::string &dir)
 | 
			
		||||
{
 | 
			
		||||
	std::vector<std::string> result;
 | 
			
		||||
	GetRecursiveDirs(result, dir);
 | 
			
		||||
	return result;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void GetRecursiveSubPaths(const std::string &path,
 | 
			
		||||
		  std::vector<std::string> &dst,
 | 
			
		||||
		  bool list_files,
 | 
			
		||||
		  const std::set<char> &ignore)
 | 
			
		||||
{
 | 
			
		||||
	std::vector<DirListNode> content = GetDirListing(path);
 | 
			
		||||
	for (const auto &n : content) {
 | 
			
		||||
		std::string fullpath = path + DIR_DELIM + n.name;
 | 
			
		||||
		dst.push_back(fullpath);
 | 
			
		||||
		if (n.dir) {
 | 
			
		||||
			GetRecursiveSubPaths(fullpath, dst);
 | 
			
		||||
		}
 | 
			
		||||
		if (ignore.count(n.name[0]))
 | 
			
		||||
			continue;
 | 
			
		||||
		if (list_files || n.dir)
 | 
			
		||||
			dst.push_back(fullpath);
 | 
			
		||||
		if (n.dir)
 | 
			
		||||
			GetRecursiveSubPaths(fullpath, dst, list_files, ignore);
 | 
			
		||||
	}
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
 | 
			
		||||
#pragma once
 | 
			
		||||
 | 
			
		||||
#include <set>
 | 
			
		||||
#include <string>
 | 
			
		||||
#include <vector>
 | 
			
		||||
#include "exceptions.h"
 | 
			
		||||
@@ -66,10 +67,23 @@ bool DeleteSingleFileOrEmptyDirectory(const std::string &path);
 | 
			
		||||
// Returns path to temp directory, can return "" on error
 | 
			
		||||
std::string TempPath();
 | 
			
		||||
 | 
			
		||||
/* Returns a list of subdirectories, including the path itself, but excluding
 | 
			
		||||
       hidden directories (whose names start with . or _)
 | 
			
		||||
*/
 | 
			
		||||
void GetRecursiveDirs(std::vector<std::string> &dirs, const std::string &dir);
 | 
			
		||||
std::vector<std::string> GetRecursiveDirs(const std::string &dir);
 | 
			
		||||
 | 
			
		||||
/* Multiplatform */
 | 
			
		||||
 | 
			
		||||
// The path itself not included
 | 
			
		||||
void GetRecursiveSubPaths(const std::string &path, std::vector<std::string> &dst);
 | 
			
		||||
/* The path itself not included, returns a list of all subpaths.
 | 
			
		||||
   dst - vector that contains all the subpaths.
 | 
			
		||||
   list files - include files in the list of subpaths.
 | 
			
		||||
   ignore - paths that start with these charcters will not be listed.
 | 
			
		||||
*/
 | 
			
		||||
void GetRecursiveSubPaths(const std::string &path,
 | 
			
		||||
		  std::vector<std::string> &dst,
 | 
			
		||||
		  bool list_files,
 | 
			
		||||
		  const std::set<char> &ignore = {});
 | 
			
		||||
 | 
			
		||||
// Tries to delete all, returns false if any failed
 | 
			
		||||
bool DeletePaths(const std::vector<std::string> &paths);
 | 
			
		||||
 
 | 
			
		||||
@@ -532,7 +532,7 @@ int ModApiMainMenu::l_delete_world(lua_State *L)
 | 
			
		||||
 | 
			
		||||
		std::vector<std::string> paths;
 | 
			
		||||
		paths.push_back(spec.path);
 | 
			
		||||
		fs::GetRecursiveSubPaths(spec.path, paths);
 | 
			
		||||
		fs::GetRecursiveSubPaths(spec.path, paths, true);
 | 
			
		||||
 | 
			
		||||
		// Delete files
 | 
			
		||||
		if (!fs::DeletePaths(paths)) {
 | 
			
		||||
 
 | 
			
		||||
@@ -253,9 +253,8 @@ Server::Server(
 | 
			
		||||
	m_nodedef->updateAliases(m_itemdef);
 | 
			
		||||
 | 
			
		||||
	// Apply texture overrides from texturepack/override.txt
 | 
			
		||||
	std::string texture_path = g_settings->get("texture_path");
 | 
			
		||||
	if (!texture_path.empty() && fs::IsDir(texture_path))
 | 
			
		||||
		m_nodedef->applyTextureOverrides(texture_path + DIR_DELIM + "override.txt");
 | 
			
		||||
	for (const auto &path : fs::GetRecursiveDirs(g_settings->get("texture_path")))
 | 
			
		||||
		m_nodedef->applyTextureOverrides(path + DIR_DELIM + "override.txt");
 | 
			
		||||
 | 
			
		||||
	m_nodedef->setNodeRegistrationStatus(true);
 | 
			
		||||
 | 
			
		||||
@@ -2253,8 +2252,8 @@ void Server::fillMediaCache()
 | 
			
		||||
		paths.push_back(mod.path + DIR_DELIM + "models");
 | 
			
		||||
		paths.push_back(mod.path + DIR_DELIM + "locale");
 | 
			
		||||
	}
 | 
			
		||||
	paths.push_back(porting::path_user + DIR_DELIM + "textures" + DIR_DELIM + "server");
 | 
			
		||||
 | 
			
		||||
	fs::GetRecursiveDirs(paths, porting::path_user + DIR_DELIM +
 | 
			
		||||
			"textures" + DIR_DELIM + "server");
 | 
			
		||||
	// Collect media file information from paths into cache
 | 
			
		||||
	for (const std::string &mediapath : paths) {
 | 
			
		||||
		std::vector<fs::DirListNode> dirlist = fs::GetDirListing(mediapath);
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user