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				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Get menu background image from selected game
This commit is contained in:
		@@ -162,6 +162,8 @@ enum
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	GUI_ID_SERVERLIST_TOGGLE,
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	GUI_ID_SERVERLIST_DELETE,
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	GUI_ID_SERVERLIST_TITLE,
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	GUI_ID_GAME_BUTTON_FIRST = 130,
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	GUI_ID_GAME_BUTTON_MAX = 150,
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};
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enum
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@@ -255,8 +257,12 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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	{
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		core::rect<s32> rect(0, 0, size.X, 40);
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		rect += v2s32(4, 0);
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		Environment->addStaticText(narrow_to_wide(
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				"Minetest " VERSION_STRING).c_str(),
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		std::string t = "Minetest " VERSION_STRING;
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		if(m_data->selected_game != ""){
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			t += "/";
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			t += m_data->selected_game;
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		}
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		Environment->addStaticText(narrow_to_wide(t).c_str(),
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				rect, false, true, this, -1);
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	}
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@@ -900,6 +906,27 @@ void GUIMainMenu::regenerateGui(v2u32 screensize)
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		}
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	}
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	/* Add game selection buttons */
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	video::IVideoDriver* driver = Environment->getVideoDriver();
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	for(size_t i=0; i<m_data->games.size(); i++){
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		const SubgameSpec *spec = &m_data->games[i];
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		v2s32 p(8 + i*(48+8), screensize.Y - (48+8));
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		core::rect<s32> rect(0, 0, 48, 48);
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		rect += p;
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		video::ITexture *bgtexture = NULL;
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		if(spec->menuicon_path != "")
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			bgtexture = driver->getTexture(spec->menuicon_path.c_str());
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		gui::IGUIButton *b = Environment->addButton(rect, this,
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				GUI_ID_GAME_BUTTON_FIRST+i, narrow_to_wide(wrap_rows(spec->id, 4)).c_str());
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		if(bgtexture){
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			b->setImage(bgtexture);
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			b->setText(L"");
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			b->setDrawBorder(false);
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			b->setUseAlphaChannel(true);
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		}
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	}
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	m_is_regenerating = false;
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}
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@@ -909,7 +936,9 @@ void GUIMainMenu::drawMenu()
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	if (!skin)
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		return;
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	video::IVideoDriver* driver = Environment->getVideoDriver();
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	/* Draw menu background */
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	/*video::SColor bgcolor(140,0,0,0);
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	driver->draw2DRectangle(bgcolor, AbsoluteRect, &AbsoluteClippingRect);*/
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@@ -976,6 +1005,8 @@ void GUIMainMenu::drawMenu()
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		}
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	}
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	/* Draw UI elements */
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	gui::IGUIElement::draw();
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}
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@@ -1221,7 +1252,7 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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				return true;
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			}
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			case GUI_ID_CREATE_WORLD_BUTTON: {
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				std::vector<SubgameSpec> games = getAvailableGames();
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				const std::vector<SubgameSpec> &games = m_data->games;
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				if(games.size() == 0){
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					wchar_t* text = wgettext("Cannot create world: No games found");
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					GUIMessageMenu *menu = new GUIMessageMenu(env, parent,
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@@ -1308,6 +1339,14 @@ bool GUIMainMenu::OnEvent(const SEvent& event)
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			}
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			#endif
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			}
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			/* Game buttons */
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			int eid = event.GUIEvent.Caller->getID();
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			if(eid >= GUI_ID_GAME_BUTTON_FIRST &&
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					eid <= GUI_ID_GAME_BUTTON_MAX){
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				m_data->selected_game =
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						m_data->games[eid - GUI_ID_GAME_BUTTON_FIRST].id;
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				regenerateGui(m_screensize_old);
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			}
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		}
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		if(event.GUIEvent.EventType==gui::EGET_EDITBOX_ENTER)
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		{
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@@ -39,6 +39,7 @@ struct MainMenuData
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	// These are in the native format of the gui elements
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	// Generic
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	int selected_tab;
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	std::string selected_game;
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	// Client options
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	std::string servername;
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	std::string serverdescription;
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@@ -78,6 +79,7 @@ struct MainMenuData
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	MainMenuData():
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		// Generic
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		selected_tab(0),
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		selected_game("minetest"),
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		// Client opts
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		fancy_trees(false),
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		smooth_lighting(false),
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		||||
							
								
								
									
										219
									
								
								src/main.cpp
									
									
									
									
									
								
							
							
						
						
									
										219
									
								
								src/main.cpp
									
									
									
									
									
								
							@@ -612,122 +612,65 @@ private:
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	bool rightreleased;
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};
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//Draw the tiled menu background
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void drawMenuBackground(video::IVideoDriver* driver) {
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	core::dimension2d<u32> screensize = driver->getScreenSize();
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void drawMenuBackground(video::IVideoDriver* driver, const SubgameSpec *spec)
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{
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	v2u32 screensize = driver->getScreenSize();
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	std::string path = getTexturePath("menubg.png");
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	if (path[0]) {
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		static const video::ITexture *bgtexture =
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			driver->getTexture(path.c_str());
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		if (bgtexture) {
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			s32 scaledsize = 128;
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			// The important difference between destsize and screensize is
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			// that destsize is rounded to whole scaled pixels.
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			// These formulas use component-wise multiplication and division of v2u32.
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			v2u32 texturesize = bgtexture->getSize();
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			v2u32 sourcesize = texturesize * screensize / scaledsize + v2u32(1,1);
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			v2u32 destsize = scaledsize * sourcesize / texturesize;
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			// Default texture wrapping mode in Irrlicht is ETC_REPEAT.
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			driver->draw2DImage(bgtexture,
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				core::rect<s32>(0, 0, destsize.X, destsize.Y),
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				core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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				NULL, NULL, true);
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		}
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	/* Figure out background texture */
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	video::ITexture *texture = NULL;
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	if(spec && spec->menubackground_path != ""){
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		texture = driver->getTexture(spec->menubackground_path.c_str());
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	}
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	/* If no texture, draw background of solid color */
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	if(!texture){
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		video::SColor color(255,80,58,37);
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		core::rect<s32> rect(0, 0, screensize.X, screensize.Y);
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		driver->draw2DRectangle(color, rect, NULL);
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		return;
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	}
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	/* Draw background texture */
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	v2u32 sourcesize = texture->getSize();
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	driver->draw2DImage(texture,
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		core::rect<s32>(0, 0, screensize.X, screensize.Y),
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		core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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		NULL, NULL, true);
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}
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//Draw the footer at the bottom of the window
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void drawMenuFooter(video::IVideoDriver* driver, bool clouds) {
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	core::dimension2d<u32> screensize = driver->getScreenSize();
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	std::string path = getTexturePath(clouds ?
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						"menufooter_clouds.png" : "menufooter.png");
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	if (path[0]) {
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		static const video::ITexture *footertexture =
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			driver->getTexture(path.c_str());
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void drawMenuOverlay(video::IVideoDriver* driver, const SubgameSpec *spec)
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{
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	v2u32 screensize = driver->getScreenSize();
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		if (footertexture) {
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			f32 mult = (((f32)screensize.Width)) /
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				((f32)footertexture->getOriginalSize().Width);
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			v2s32 footersize(((f32)footertexture->getOriginalSize().Width) * mult,
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					((f32)footertexture->getOriginalSize().Height) * mult);
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			// Don't draw the footer if there isn't enough room
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			s32 free_space = (((s32)screensize.Height)-320)/2;
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			if (free_space > footersize.Y) {
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				core::rect<s32> rect(0,0,footersize.X,footersize.Y);
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				rect += v2s32(screensize.Width/2,screensize.Height-footersize.Y);
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				rect -= v2s32(footersize.X/2, 0);
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				driver->draw2DImage(footertexture, rect,
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					core::rect<s32>(core::position2d<s32>(0,0),
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					core::dimension2di(footertexture->getSize())),
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					NULL, NULL, true);
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			}
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		}
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	/* Figure out overlay texture */
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	video::ITexture *texture = NULL;
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	if(spec && spec->menuoverlay_path != ""){
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		texture = driver->getTexture(spec->menuoverlay_path.c_str());
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	}
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	/* If no texture, draw nothing */
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	if(!texture)
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		return;
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	/* Draw overlay texture */
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	v2u32 sourcesize = texture->getSize();
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	driver->draw2DImage(texture,
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		core::rect<s32>(0, 0, screensize.X, screensize.Y),
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		core::rect<s32>(0, 0, sourcesize.X, sourcesize.Y),
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		NULL, NULL, true);
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}
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// Draw the Header over the main menu
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void drawMenuHeader(video::IVideoDriver* driver) {
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	core::dimension2d<u32> screensize = driver->getScreenSize();
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	std::string path = getTexturePath("menuheader.png");
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	if (path[0]) {
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		static const video::ITexture *splashtexture =
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		driver->getTexture(path.c_str());
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		if(splashtexture) {
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			f32 mult = (((f32)screensize.Width / 2)) /
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				((f32)splashtexture->getOriginalSize().Width);
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			v2s32 splashsize(((f32)splashtexture->getOriginalSize().Width) * mult,
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					((f32)splashtexture->getOriginalSize().Height) * mult);
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			// Don't draw the header is there isn't enough room
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			s32 free_space = (((s32)screensize.Height)-320)/2;
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			if (free_space > splashsize.Y) {
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				core::rect<s32> splashrect(0, 0, splashsize.X, splashsize.Y);
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				splashrect += v2s32((screensize.Width/2)-(splashsize.X/2),
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					((free_space/2)-splashsize.Y/2)+10);
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				video::SColor bgcolor(255,50,50,50);
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				driver->draw2DImage(splashtexture, splashrect,
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					core::rect<s32>(core::position2d<s32>(0,0),
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					core::dimension2di(splashtexture->getSize())),
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					NULL, NULL, true);
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			}
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static const SubgameSpec* getMenuGame(const MainMenuData &menudata)
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{
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	for(size_t i=0; i<menudata.games.size(); i++){
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		if(menudata.games[i].id == menudata.selected_game){
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			return &menudata.games[i];
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		}
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	}
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	return NULL;
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}
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// Draw the Splash over the clouds and under the main menu
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void drawMenuSplash(video::IVideoDriver* driver) {
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	core::dimension2d<u32> screensize = driver->getScreenSize();
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	std::string path = getTexturePath("menusplash.png");
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	if (path[0]) {
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		static const video::ITexture *splashtexture =
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			driver->getTexture(path.c_str());
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		if(splashtexture) {
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			core::rect<s32> splashrect(0, 0, screensize.Width, screensize.Height);
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			video::SColor bgcolor(255,50,50,50);
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			driver->draw2DImage(splashtexture, splashrect,
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				core::rect<s32>(core::position2d<s32>(0,0),
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				core::dimension2di(splashtexture->getSize())),
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				NULL, NULL, true);
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		}
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	}
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}
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#endif
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#endif // !SERVER
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// These are defined global so that they're not optimized too much.
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// Can't change them to volatile.
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@@ -1558,6 +1501,8 @@ int main(int argc, char *argv[])
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					menudata.selected_tab = g_settings->getS32("selected_mainmenu_tab");
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				if(g_settings->exists("selected_serverlist"))
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					menudata.selected_serverlist = g_settings->getS32("selected_serverlist");
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				if(g_settings->exists("selected_mainmenu_game"))
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					menudata.selected_game = g_settings->get("selected_mainmenu_game");
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				menudata.address = narrow_to_wide(address);
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				menudata.name = narrow_to_wide(playername);
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				menudata.port = narrow_to_wide(itos(port));
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@@ -1611,6 +1556,14 @@ int main(int argc, char *argv[])
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				}
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				// Copy worldspecs to menu
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				menudata.worlds = worldspecs;
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				// Get game listing
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				menudata.games = getAvailableGames();
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				// If selected game doesn't exist, take first from list
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				if(findSubgame(menudata.selected_game).id == "" &&
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						!menudata.games.empty()){
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					menudata.selected_game = menudata.games[0].id;
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		||||
				}
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		||||
				const SubgameSpec *menugame = getMenuGame(menudata);
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				if(skip_main_menu == false)
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				{
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@@ -1623,7 +1576,7 @@ int main(int argc, char *argv[])
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		||||
							break;
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						driver->beginScene(true, true,
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								video::SColor(255,128,128,128));
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						drawMenuBackground(driver);
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		||||
						drawMenuBackground(driver, menugame);
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		||||
						guienv->drawAll();
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		||||
						driver->endScene();
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						// On some computers framerate doesn't seem to be
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@@ -1637,21 +1590,17 @@ int main(int argc, char *argv[])
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								&g_menumgr, &menudata, g_gamecallback);
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					menu->allowFocusRemoval(true);
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		||||
					// Clouds for the main menu
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		||||
					bool cloud_menu_background = false;
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		||||
					Clouds *clouds = NULL;
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					if (g_settings->getBool("menu_clouds")) {
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		||||
						cloud_menu_background = true;
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		||||
						clouds = new Clouds(smgr->getRootSceneNode(),
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											smgr, -1, rand(), 100);
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		||||
						clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
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		||||
					// Always create clouds because they may or may not be
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		||||
					// needed based on the game selected
 | 
			
		||||
					Clouds *clouds = new Clouds(smgr->getRootSceneNode(),
 | 
			
		||||
							smgr, -1, rand(), 100);
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		||||
					clouds->update(v2f(0, 0), video::SColor(255,200,200,255));
 | 
			
		||||
 | 
			
		||||
						// A camera to see the clouds
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		||||
						scene::ICameraSceneNode* camera;
 | 
			
		||||
						camera = smgr->addCameraSceneNode(0,
 | 
			
		||||
									v3f(0,0,0), v3f(0, 60, 100));
 | 
			
		||||
						camera->setFarValue(10000);
 | 
			
		||||
					}
 | 
			
		||||
					// A camera to see the clouds
 | 
			
		||||
					scene::ICameraSceneNode* camera;
 | 
			
		||||
					camera = smgr->addCameraSceneNode(0,
 | 
			
		||||
								v3f(0,0,0), v3f(0, 60, 100));
 | 
			
		||||
					camera->setFarValue(10000);
 | 
			
		||||
 | 
			
		||||
					if(error_message != L"")
 | 
			
		||||
					{
 | 
			
		||||
@@ -1675,6 +1624,24 @@ int main(int argc, char *argv[])
 | 
			
		||||
						if(menu->getStatus() == true)
 | 
			
		||||
							break;
 | 
			
		||||
 | 
			
		||||
						// Game can be selected in the menu
 | 
			
		||||
						menugame = getMenuGame(menudata);
 | 
			
		||||
						// Clouds for the main menu
 | 
			
		||||
						bool cloud_menu_background = g_settings->getBool("menu_clouds");
 | 
			
		||||
						if(menugame){
 | 
			
		||||
							// If game has regular background and no overlay, don't use clouds
 | 
			
		||||
							if(cloud_menu_background &&
 | 
			
		||||
									menugame->menuoverlay_path.empty() &&
 | 
			
		||||
									!menugame->menubackground_path.empty()){
 | 
			
		||||
								cloud_menu_background = false;
 | 
			
		||||
							}
 | 
			
		||||
							// If game game has overlay and no regular background, always draw clouds
 | 
			
		||||
							else if(menugame->menubackground_path.empty() &&
 | 
			
		||||
									!menugame->menuoverlay_path.empty()){
 | 
			
		||||
								cloud_menu_background = true;
 | 
			
		||||
							}
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						// Time calc for the clouds
 | 
			
		||||
						f32 dtime; // in seconds
 | 
			
		||||
						if (cloud_menu_background) {
 | 
			
		||||
@@ -1694,12 +1661,9 @@ int main(int argc, char *argv[])
 | 
			
		||||
							clouds->step(dtime*3); 
 | 
			
		||||
							clouds->render();
 | 
			
		||||
							smgr->drawAll();
 | 
			
		||||
							drawMenuSplash(driver);
 | 
			
		||||
							drawMenuFooter(driver, true);
 | 
			
		||||
							drawMenuHeader(driver);
 | 
			
		||||
							drawMenuOverlay(driver, menugame);
 | 
			
		||||
						} else {
 | 
			
		||||
							drawMenuBackground(driver);
 | 
			
		||||
							drawMenuFooter(driver, false);
 | 
			
		||||
							drawMenuBackground(driver, menugame);
 | 
			
		||||
						}
 | 
			
		||||
 | 
			
		||||
						guienv->drawAll();
 | 
			
		||||
@@ -1735,10 +1699,8 @@ int main(int argc, char *argv[])
 | 
			
		||||
					infostream<<"Dropping main menu"<<std::endl;
 | 
			
		||||
 | 
			
		||||
					menu->drop();
 | 
			
		||||
					if (cloud_menu_background) {
 | 
			
		||||
						clouds->drop();
 | 
			
		||||
						smgr->clear();
 | 
			
		||||
					}
 | 
			
		||||
					clouds->drop();
 | 
			
		||||
					smgr->clear();
 | 
			
		||||
				}
 | 
			
		||||
 | 
			
		||||
				playername = wide_to_narrow(menudata.name);
 | 
			
		||||
@@ -1755,6 +1717,7 @@ int main(int argc, char *argv[])
 | 
			
		||||
				// Save settings
 | 
			
		||||
				g_settings->setS32("selected_mainmenu_tab", menudata.selected_tab);
 | 
			
		||||
				g_settings->setS32("selected_serverlist", menudata.selected_serverlist);
 | 
			
		||||
				g_settings->set("selected_mainmenu_game", menudata.selected_game);
 | 
			
		||||
				g_settings->set("new_style_leaves", itos(menudata.fancy_trees));
 | 
			
		||||
				g_settings->set("smooth_lighting", itos(menudata.smooth_lighting));
 | 
			
		||||
				g_settings->set("enable_3d_clouds", itos(menudata.clouds_3d));
 | 
			
		||||
 
 | 
			
		||||
@@ -22,6 +22,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "filesys.h"
 | 
			
		||||
#include "settings.h"
 | 
			
		||||
#include "log.h"
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
#include "tile.h" // getImagePath
 | 
			
		||||
#endif
 | 
			
		||||
#include "util/string.h"
 | 
			
		||||
 | 
			
		||||
bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
 | 
			
		||||
@@ -94,7 +97,16 @@ SubgameSpec findSubgame(const std::string &id)
 | 
			
		||||
	std::string game_name = getGameName(game_path);
 | 
			
		||||
	if(game_name == "")
 | 
			
		||||
		game_name = id;
 | 
			
		||||
	return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name);
 | 
			
		||||
	std::string menubackground_path;
 | 
			
		||||
	std::string menuoverlay_path;
 | 
			
		||||
	std::string menuicon_path;
 | 
			
		||||
#ifndef SERVER
 | 
			
		||||
	menubackground_path = getImagePath(game_path + DIR_DELIM + "menu/background.png");
 | 
			
		||||
	menuoverlay_path = getImagePath(game_path + DIR_DELIM + "menu/overlay.png");
 | 
			
		||||
	menuicon_path = getImagePath(game_path + DIR_DELIM + "menu/icon.png");
 | 
			
		||||
#endif
 | 
			
		||||
	return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
 | 
			
		||||
			menubackground_path, menuoverlay_path, menuicon_path);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SubgameSpec findWorldSubgame(const std::string &world_path)
 | 
			
		||||
 
 | 
			
		||||
@@ -35,17 +35,26 @@ struct SubgameSpec
 | 
			
		||||
	std::string gamemods_path; //path to mods of the game
 | 
			
		||||
	std::set<std::string> addon_mods_paths; //paths to addon mods for this game
 | 
			
		||||
	std::string name;
 | 
			
		||||
	std::string menubackground_path;
 | 
			
		||||
	std::string menuoverlay_path;
 | 
			
		||||
	std::string menuicon_path;
 | 
			
		||||
 | 
			
		||||
	SubgameSpec(const std::string &id_="",
 | 
			
		||||
			const std::string &path_="",	
 | 
			
		||||
			const std::string &gamemods_path_="",
 | 
			
		||||
			const std::set<std::string> &addon_mods_paths_=std::set<std::string>(),
 | 
			
		||||
			const std::string &name_=""):
 | 
			
		||||
			const std::string &name_="",
 | 
			
		||||
			const std::string &menubackground_path_="",
 | 
			
		||||
			const std::string &menuoverlay_path_="",
 | 
			
		||||
			const std::string &menuicon_path_=""):
 | 
			
		||||
		id(id_),
 | 
			
		||||
		path(path_),
 | 
			
		||||
		gamemods_path(gamemods_path_),		
 | 
			
		||||
		addon_mods_paths(addon_mods_paths_),
 | 
			
		||||
		name(name_)
 | 
			
		||||
		name(name_),
 | 
			
		||||
		menubackground_path(menubackground_path_),
 | 
			
		||||
		menuoverlay_path(menuoverlay_path_),
 | 
			
		||||
		menuicon_path(menuicon_path_)
 | 
			
		||||
	{}
 | 
			
		||||
 | 
			
		||||
	bool isValid() const
 | 
			
		||||
 
 | 
			
		||||
@@ -77,7 +77,7 @@ static bool replace_ext(std::string &path, const char *ext)
 | 
			
		||||
 | 
			
		||||
	If failed, return "".
 | 
			
		||||
*/
 | 
			
		||||
static std::string getImagePath(std::string path)
 | 
			
		||||
std::string getImagePath(std::string path)
 | 
			
		||||
{
 | 
			
		||||
	// A NULL-ended list of possible image extensions
 | 
			
		||||
	const char *extensions[] = {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										11
									
								
								src/tile.h
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								src/tile.h
									
									
									
									
									
								
							@@ -34,6 +34,17 @@ class IGameDef;
 | 
			
		||||
	tile.{h,cpp}: Texture handling stuff.
 | 
			
		||||
*/
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	Find out the full path of an image by trying different filename
 | 
			
		||||
	extensions.
 | 
			
		||||
 | 
			
		||||
	If failed, return "".
 | 
			
		||||
 | 
			
		||||
	TODO: Should probably be moved out from here, because things needing
 | 
			
		||||
	      this function do not need anything else from this header
 | 
			
		||||
*/
 | 
			
		||||
std::string getImagePath(std::string path);
 | 
			
		||||
 | 
			
		||||
/*
 | 
			
		||||
	Gets the path to a texture by first checking if the texture exists
 | 
			
		||||
	in texture_path and if not, using the data path.
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user