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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-12 08:05:18 +02:00

Remove obsolete SMeshBuffer.h (#16308)

This commit is contained in:
Lars Müller
2025-07-03 17:32:35 +02:00
committed by GitHub
parent 83a7e22cf7
commit 08bc036311
16 changed files with 15 additions and 21 deletions

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@@ -1,6 +0,0 @@
// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
// replaced by template
#include "CMeshBuffer.h" // IWYU pragma: export

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@@ -6,7 +6,7 @@
#include "IAnimatedMesh.h"
#include "ISceneManager.h"
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
#include "SSkinMeshBuffer.h"
#include "aabbox3d.h"
#include "irrMath.h"

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@@ -5,7 +5,7 @@
#pragma once
#include "IBillboardSceneNode.h"
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
namespace irr
{

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@@ -6,7 +6,7 @@
#include "IMeshManipulator.h"
#include "IVideoDriver.h"
#include "SMesh.h"
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
#include "IReadFile.h"
#include "fast_atof.h"
#include "coreutil.h"

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@@ -8,7 +8,7 @@
#include "IMeshLoader.h"
#include "ISceneManager.h"
#include "irrString.h"
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
namespace irr
{

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@@ -11,7 +11,7 @@
#include <iostream>
#include <ISceneNode.h>
#include <SMaterial.h>
#include <SMeshBuffer.h>
#include <CMeshBuffer.h>
class IShaderSource;

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@@ -37,7 +37,7 @@
#include <quaternion.h>
#include <SMesh.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
#include <CMeshBuffer.h>
class Settings;
struct ToolCapabilities;

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@@ -8,7 +8,7 @@
#include <vector>
#include <IGUIFont.h>
#include <SMaterial.h>
#include <SMeshBuffer.h>
#include <CMeshBuffer.h>
#include "irr_ptr.h"
#include "irr_aabb3d.h"
#include "../hud.h"

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@@ -23,7 +23,7 @@
#include "client/texturesource.h"
#include <SMesh.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
#include <CMeshBuffer.h>
/*
MeshMakeData

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@@ -7,7 +7,7 @@
#include "irrlichttypes.h"
#include "irr_ptr.h"
#include "IMesh.h"
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
#include "util/numeric.h"
#include "client/tile.h"

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@@ -13,7 +13,7 @@
#include <IAnimatedMeshSceneNode.h>
#include "S3DVertex.h"
#include <SMesh.h>
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
inline static void applyShadeFactor(video::SColor& color, float factor)
{

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@@ -7,7 +7,7 @@
#include "irrlichttypes.h"
#include "irr_ptr.h"
#include "rect.h"
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
#include "../hud.h"
#include "mapnode.h"

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@@ -22,7 +22,7 @@
#include "settings.h"
#include "profiler.h"
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
using BlendMode = ParticleParamTypes::BlendMode;

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@@ -8,7 +8,7 @@
#include "irr_ptr.h"
#include "ISceneNode.h"
#include "S3DVertex.h"
#include "SMeshBuffer.h"
#include "CMeshBuffer.h"
#include <mutex>
#include <memory>

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@@ -6,7 +6,7 @@
#include "irrlichttypes_bloated.h"
#include <ISceneNode.h>
#include <SMeshBuffer.h>
#include <CMeshBuffer.h>
#include <array>
#include "camera.h" // CameraMode
#include "irr_ptr.h"

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@@ -22,7 +22,7 @@
#include "client/renderingengine.h"
#include <SMesh.h>
#include <IMeshBuffer.h>
#include <SMeshBuffer.h>
#include <CMeshBuffer.h>
#include "item_visuals_manager.h"
#define WIELD_SCALE_FACTOR 30.0f