mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack
This commit is contained in:
		@@ -451,23 +451,31 @@ void MapgenV5::generateBiomes() {
 | 
			
		||||
				
 | 
			
		||||
				if (c_below != CONTENT_AIR) {
 | 
			
		||||
					if (nplaced < y0_top) {
 | 
			
		||||
						// A hack to prevent dirt_with_grass from being
 | 
			
		||||
						// placed below water.  TODO: fix later
 | 
			
		||||
						content_t c_place = ((y < water_level) &&
 | 
			
		||||
								(biome->c_top ==
 | 
			
		||||
								c_dirt_with_grass)) ?
 | 
			
		||||
								 c_dirt : biome->c_top;
 | 
			
		||||
						
 | 
			
		||||
						vm->m_data[i] = MapNode(c_place);
 | 
			
		||||
						if(y < water_level)
 | 
			
		||||
							vm->m_data[i] = MapNode(biome->c_filler);
 | 
			
		||||
						else
 | 
			
		||||
							vm->m_data[i] = MapNode(biome->c_top);
 | 
			
		||||
						nplaced++;
 | 
			
		||||
					} else if (nplaced < y0_filler && nplaced >= y0_top) {
 | 
			
		||||
						vm->m_data[i] = MapNode(biome->c_filler);
 | 
			
		||||
						nplaced++;
 | 
			
		||||
					} else if (c == c_stone) {
 | 
			
		||||
						have_air = false;
 | 
			
		||||
						nplaced  = 0;
 | 
			
		||||
						vm->m_data[i] = MapNode(biome->c_stone);
 | 
			
		||||
					} else {
 | 
			
		||||
						have_air = false;
 | 
			
		||||
						nplaced  = 0;
 | 
			
		||||
					}
 | 
			
		||||
				} else if (c == c_stone) {
 | 
			
		||||
					have_air = false;
 | 
			
		||||
					nplaced = 0;
 | 
			
		||||
					vm->m_data[i] = MapNode(biome->c_stone);
 | 
			
		||||
				}
 | 
			
		||||
			} else if (c == c_stone) {
 | 
			
		||||
				have_air = false;
 | 
			
		||||
				nplaced = 0;
 | 
			
		||||
				vm->m_data[i] = MapNode(biome->c_stone);
 | 
			
		||||
			} else if (c == c_water_source) {
 | 
			
		||||
				have_air = true;
 | 
			
		||||
				nplaced = 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -534,7 +534,7 @@ void MapgenV7::generateBiomes() {
 | 
			
		||||
		Biome *biome  = (Biome *)bmgr->get(biomemap[index]);
 | 
			
		||||
		s16 dfiller   = biome->depth_filler + noise_filler_depth->result[index];
 | 
			
		||||
		s16 y0_top    = biome->depth_top;
 | 
			
		||||
		s16 y0_filler = biome->depth_filler + biome->depth_top + dfiller;
 | 
			
		||||
		s16 y0_filler = biome->depth_top + dfiller;
 | 
			
		||||
 | 
			
		||||
		s16 nplaced = 0;
 | 
			
		||||
		u32 i = vm->m_area.index(x, node_max.Y, z);	
 | 
			
		||||
@@ -560,22 +560,31 @@ void MapgenV7::generateBiomes() {
 | 
			
		||||
				
 | 
			
		||||
				if (c_below != CONTENT_AIR) {
 | 
			
		||||
					if (nplaced < y0_top) {
 | 
			
		||||
						// A hack to prevent dirt_with_grass from being
 | 
			
		||||
						// placed below water.  TODO: fix later
 | 
			
		||||
						content_t c_place = ((y < water_level) &&
 | 
			
		||||
								(biome->c_top == c_dirt_with_grass)) ?
 | 
			
		||||
								 c_dirt : biome->c_top;
 | 
			
		||||
						
 | 
			
		||||
						vm->m_data[i] = MapNode(c_place);
 | 
			
		||||
						if(y < water_level)
 | 
			
		||||
							vm->m_data[i] = MapNode(biome->c_filler);
 | 
			
		||||
						else
 | 
			
		||||
							vm->m_data[i] = MapNode(biome->c_top);
 | 
			
		||||
						nplaced++;
 | 
			
		||||
					} else if (nplaced < y0_filler && nplaced >= y0_top) {
 | 
			
		||||
						vm->m_data[i] = MapNode(biome->c_filler);
 | 
			
		||||
						nplaced++;
 | 
			
		||||
					} else if (c == c_stone) {
 | 
			
		||||
						have_air = false;
 | 
			
		||||
						nplaced  = 0;
 | 
			
		||||
						vm->m_data[i] = MapNode(biome->c_stone);
 | 
			
		||||
					} else {
 | 
			
		||||
						have_air = false;
 | 
			
		||||
						nplaced  = 0;
 | 
			
		||||
					}
 | 
			
		||||
				} else if (c == c_stone) {
 | 
			
		||||
					have_air = false;
 | 
			
		||||
					nplaced = 0;
 | 
			
		||||
					vm->m_data[i] = MapNode(biome->c_stone);
 | 
			
		||||
				}
 | 
			
		||||
			} else if (c == c_stone) {
 | 
			
		||||
				have_air = false;
 | 
			
		||||
				nplaced = 0;
 | 
			
		||||
				vm->m_data[i] = MapNode(biome->c_stone);
 | 
			
		||||
			} else if (c == c_water_source) {
 | 
			
		||||
				have_air = true;
 | 
			
		||||
				nplaced = 0;
 | 
			
		||||
 
 | 
			
		||||
@@ -58,6 +58,7 @@ BiomeManager::BiomeManager(IGameDef *gamedef)
 | 
			
		||||
 | 
			
		||||
	resolver->addNode("air",                 "", CONTENT_AIR, &b->c_top);
 | 
			
		||||
	resolver->addNode("air",                 "", CONTENT_AIR, &b->c_filler);
 | 
			
		||||
	resolver->addNode("mapgen_stone",        "", CONTENT_AIR, &b->c_stone);
 | 
			
		||||
	resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_water);
 | 
			
		||||
	resolver->addNode("air",                 "", CONTENT_AIR, &b->c_dust);
 | 
			
		||||
	resolver->addNode("mapgen_water_source", "", CONTENT_AIR, &b->c_dust_water);
 | 
			
		||||
@@ -112,3 +113,4 @@ Biome *BiomeManager::getBiome(float heat, float humidity, s16 y)
 | 
			
		||||
	
 | 
			
		||||
	return biome_closest ? biome_closest : (Biome *)m_elements[0];
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -42,6 +42,7 @@ public:
 | 
			
		||||
 | 
			
		||||
	content_t c_top;
 | 
			
		||||
	content_t c_filler;
 | 
			
		||||
	content_t c_stone;
 | 
			
		||||
	content_t c_water;
 | 
			
		||||
	content_t c_dust;
 | 
			
		||||
	content_t c_dust_water;
 | 
			
		||||
@@ -77,3 +78,4 @@ public:
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
#endif
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -30,6 +30,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
 | 
			
		||||
#include "mg_ore.h"
 | 
			
		||||
#include "mg_decoration.h"
 | 
			
		||||
#include "mg_schematic.h"
 | 
			
		||||
#include "mapgen_v5.h"
 | 
			
		||||
#include "mapgen_v7.h"
 | 
			
		||||
#include "settings.h"
 | 
			
		||||
#include "main.h"
 | 
			
		||||
@@ -336,6 +337,8 @@ int ModApiMapgen::l_register_biome(lua_State *L)
 | 
			
		||||
		 "mapgen_dirt_with_grass", CONTENT_AIR, &b->c_top);
 | 
			
		||||
	resolver->addNode(getstringfield_default(L, index, "node_filler", ""),
 | 
			
		||||
		"mapgen_dirt", CONTENT_AIR, &b->c_filler);
 | 
			
		||||
	resolver->addNode(getstringfield_default(L, index, "node_stone", ""),
 | 
			
		||||
		"mapgen_stone", CONTENT_AIR, &b->c_stone);
 | 
			
		||||
	resolver->addNode(getstringfield_default(L, index, "node_water", ""),
 | 
			
		||||
		"mapgen_water_source", CONTENT_AIR, &b->c_water);
 | 
			
		||||
	resolver->addNode(getstringfield_default(L, index, "node_dust", ""),
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user