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	Fix texture_min_size
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		@@ -279,7 +279,7 @@ void TextureSettings::readSettings()
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	bool smooth_lighting           = g_settings->getBool("smooth_lighting");
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	enable_mesh_cache              = g_settings->getBool("enable_mesh_cache");
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	enable_minimap                 = g_settings->getBool("enable_minimap");
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	node_texture_size              = std::min<u16>(g_settings->getU16("texture_min_size"), 1);
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	node_texture_size              = std::max<u16>(g_settings->getU16("texture_min_size"), 1);
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	std::string leaves_style_str   = g_settings->get("leaves_style");
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	std::string world_aligned_mode_str = g_settings->get("world_aligned_mode");
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	std::string autoscale_mode_str = g_settings->get("autoscale_mode");
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