mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 01:05:48 +01:00 
			
		
		
		
	Random Lua tweaks/fixes
This commit is contained in:
		@@ -715,12 +715,12 @@ function register_falling_node(nodename, texture)
 | 
			
		||||
			-- Set gravity
 | 
			
		||||
			self.object:setacceleration({x=0, y=-10, z=0})
 | 
			
		||||
			-- Turn to actual sand when collides to ground or just move
 | 
			
		||||
			pos = self.object:getpos()
 | 
			
		||||
			bcp = {x=pos.x, y=pos.y-0.6, z=pos.z} -- Position of bottom center point
 | 
			
		||||
			bcn = minetest.env:get_node(bcp)
 | 
			
		||||
			local pos = self.object:getpos()
 | 
			
		||||
			local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
 | 
			
		||||
			local bcn = minetest.env:get_node(bcp)
 | 
			
		||||
			if bcn.name ~= "air" then
 | 
			
		||||
				-- Turn to a sand node
 | 
			
		||||
				np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
 | 
			
		||||
				local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
 | 
			
		||||
				minetest.env:add_node(np, {name=nodename})
 | 
			
		||||
				self.object:remove()
 | 
			
		||||
			else
 | 
			
		||||
 
 | 
			
		||||
@@ -154,14 +154,17 @@ static void pushpos(lua_State *L, v3s16 p)
 | 
			
		||||
 | 
			
		||||
static v3s16 readpos(lua_State *L, int index)
 | 
			
		||||
{
 | 
			
		||||
	v3s16 p;
 | 
			
		||||
	// Correct rounding at <0
 | 
			
		||||
	v3f pf = readFloatPos(L, index);
 | 
			
		||||
	return floatToInt(pf, BS);
 | 
			
		||||
	/*v3s16 p;
 | 
			
		||||
	lua_getfield(L, index, "x");
 | 
			
		||||
	p.X = lua_tonumber(L, -1);
 | 
			
		||||
	lua_getfield(L, index, "y");
 | 
			
		||||
	p.Y = lua_tonumber(L, -1);
 | 
			
		||||
	lua_getfield(L, index, "z");
 | 
			
		||||
	p.Z = lua_tonumber(L, -1);
 | 
			
		||||
	return p;
 | 
			
		||||
	return p;*/
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
static void pushnode(lua_State *L, const MapNode &n, INodeDefManager *ndef)
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user