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	Fix craftresult_is_preview flood in log and remove unnecessary debug output
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		@@ -159,7 +159,6 @@ function minetest.get_node_drops(nodename, toolname)
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	local drop = ItemStack({name=nodename}):get_definition().drop
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	if drop == nil then
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		-- default drop
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		print("default drop: " .. nodename)
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		return {ItemStack({name=nodename})}
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	elseif type(drop) == "string" then
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		-- itemstring drop
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@@ -156,10 +156,6 @@ void Player::deSerialize(std::istream &is)
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	setPitch(args.getFloat("pitch"));
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	setYaw(args.getFloat("yaw"));
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	setPosition(args.getV3F("position"));
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	bool craftresult_is_preview = true;
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	try{
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		craftresult_is_preview = args.getBool("craftresult_is_preview");
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	}catch(SettingNotFoundException &e){}
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	try{
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		hp = args.getS32("hp");
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	}catch(SettingNotFoundException &e){
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@@ -173,6 +169,9 @@ void Player::deSerialize(std::istream &is)
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		// Convert players without craftpreview
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		inventory.addList("craftpreview", 1);
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		bool craftresult_is_preview = true;
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		if(args.exists("craftresult_is_preview"))
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			craftresult_is_preview = args.getBool("craftresult_is_preview");
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		if(craftresult_is_preview)
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		{
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			// Clear craftresult
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