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	addon extended resource accounting
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								src/game.cpp
									
									
									
									
									
								
							
							
						
						
									
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								src/game.cpp
									
									
									
									
									
								
							@@ -25,6 +25,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <IGUIStaticText.h>
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#include <IGUIFont.h>
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#include <IMaterialRendererServices.h>
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#include "IMeshCache.h"
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#include "client.h"
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#include "server.h"
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#include "guiPauseMenu.h"
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@@ -3314,6 +3315,21 @@ void the_game(
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	delete shsrc;
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	delete nodedef;
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	delete itemdef;
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	//extended resource accounting
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	infostream << "Irrlicht resources after cleanup:" << std::endl;
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	infostream << "\tRemaining meshes   : "
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		<< device->getSceneManager()->getMeshCache()->getMeshCount() << std::endl;
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	infostream << "\tRemaining textures : "
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		<< driver->getTextureCount() << std::endl;
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	for (unsigned int i = 0; i < driver->getTextureCount(); i++ ) {
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		irr::video::ITexture* texture = driver->getTextureByIndex(i);
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		infostream << "\t\t" << i << ":" << texture->getName().getPath().c_str()
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				<< std::endl;
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	}
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	infostream << "\tRemaining materials: "
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		<< driver-> getMaterialRendererCount ()
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		<< " (note: irrlicht doesn't support removing renderers)"<< std::endl;
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}
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