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	@@ -1511,10 +1511,18 @@ bool ImageSource::generateImagePart(std::string_view part_of_name,
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			CHECK_BASEIMG();
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			// Apply the "clean transparent" filter, if needed
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			/* Apply the "clean transparent" filter, if necessary
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			 * This is needed since filtering will sample parts of the image
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			 * that are transparent and PNG optimizers often discard the color
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			 * information in those parts. */
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			if (m_setting_mipmap || m_setting_bilinear_filter ||
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				m_setting_trilinear_filter || m_setting_anisotropic_filter)
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				imageCleanTransparent(baseimg, 127);
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				m_setting_trilinear_filter || m_setting_anisotropic_filter) {
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				/* Note: in theory we should pass either 0 or 127 depending on
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				 * if the texture is used with an ALPHA or ALPHA_REF material,
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				 * however we don't have this information here.
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				 * It doesn't matter in practice. */
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				imageCleanTransparent(baseimg, 0);
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			}
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			/* Upscale textures to user's requested minimum size.  This is a trick to make
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			 * filters look as good on low-res textures as on high-res ones, by making
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