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Print playername when failing to read playerfile and ignore files starting with .
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@@ -399,7 +399,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
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std::vector<fs::DirListNode> player_files = fs::GetDirListing(players_path);
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for(u32 i=0; i<player_files.size(); i++)
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{
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if(player_files[i].dir)
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if(player_files[i].dir || player_files[i].name[0] == '.')
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continue;
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// Full path to this file
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@@ -417,7 +417,7 @@ void ServerEnvironment::serializePlayers(const std::string &savedir)
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is);
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testplayer.deSerialize(is, player_files[i].name);
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}
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//infostream<<"Loaded test player with name "<<testplayer.getName()<<std::endl;
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@@ -529,7 +529,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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testplayer.deSerialize(is);
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testplayer.deSerialize(is, player_files[i].name);
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}
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if(!string_allowed(testplayer.getName(), PLAYERNAME_ALLOWED_CHARS))
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@@ -563,7 +563,7 @@ void ServerEnvironment::deSerializePlayers(const std::string &savedir)
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infostream<<"Failed to read "<<path<<std::endl;
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continue;
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}
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player->deSerialize(is);
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player->deSerialize(is, player_files[i].name);
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}
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if(newplayer)
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