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	A handful of minor fixes to various things
This commit is contained in:
		| @@ -1334,15 +1334,6 @@ minetest.object_refs | ||||
| minetest.luaentities | ||||
| ^ List of lua entities, indexed by active object id | ||||
|  | ||||
| Deprecated but defined for backwards compatibility: | ||||
| minetest.digprop_constanttime(time) | ||||
| minetest.digprop_stonelike(toughness) | ||||
| minetest.digprop_dirtlike(toughness) | ||||
| minetest.digprop_gravellike(toughness) | ||||
| minetest.digprop_woodlike(toughness) | ||||
| minetest.digprop_leaveslike(toughness) | ||||
| minetest.digprop_glasslike(toughness) | ||||
|  | ||||
| Class reference | ||||
| ---------------- | ||||
| NodeMetaRef: Node metadata - reference extra data and functionality stored | ||||
| @@ -1751,6 +1742,7 @@ Node definition (register_node) | ||||
|     liquid_alternative_source = "", -- Source version of flowing liquid | ||||
|     liquid_viscosity = 0, -- Higher viscosity = slower flow (max. 7) | ||||
|     liquid_renewable = true, -- Can new liquid source be created by placing | ||||
|     drowning = true, -- Player will drown in these  | ||||
|     two or more sources nearly? | ||||
|     light_source = 0, -- Amount of light emitted by node | ||||
|     damage_per_second = 0, -- If player is inside node, this damage is caused | ||||
| @@ -1950,7 +1942,14 @@ Decoration definition (register_decoration) | ||||
|     ^ If schematic is a string, it is the filepath relative to the current working directory of the | ||||
|     ^ specified Minetest schematic file. | ||||
|     ^  - OR -, could instead be a table containing two fields, size and data: | ||||
|     schematic = {size = {x=4, y=6, z=4}, data = { {"cobble", 0, 0}, {"dirt_with_grass", 0, 0}, ...}}, | ||||
|     schematic = { | ||||
|         size = {x=4, y=6, z=4}, | ||||
|         data = { | ||||
|             {name="cobble", param1=0, param2=0}, | ||||
|             {name="dirt_with_grass", param1=0, param2=0}, | ||||
|              ... | ||||
|         } | ||||
|     }, | ||||
|     ^ See 'Schematic specifier' for details. | ||||
|     flags = "place_center_x, place_center_z", | ||||
|     ^ Flags for schematic decorations.  See 'Schematic attributes'. | ||||
|   | ||||
| @@ -47,10 +47,10 @@ BiomeDefManager::BiomeDefManager() { | ||||
| 	b->c_filler      = b->c_top; | ||||
| 	b->filler_height = MAP_GENERATION_LIMIT; | ||||
| 
 | ||||
| 	b->height_min      = -MAP_GENERATION_LIMIT; | ||||
| 	b->height_max      = MAP_GENERATION_LIMIT; | ||||
| 	b->heat_point      = 0.0; | ||||
| 	b->humidity_point  = 0.0; | ||||
| 	b->height_min     = -MAP_GENERATION_LIMIT; | ||||
| 	b->height_max     = MAP_GENERATION_LIMIT; | ||||
| 	b->heat_point     = 0.0; | ||||
| 	b->humidity_point = 0.0; | ||||
| 
 | ||||
| 	biomes.push_back(b); | ||||
| } | ||||
| @@ -156,8 +156,8 @@ Biome *BiomeDefManager::getBiome(float heat, float humidity, s16 y) { | ||||
| 		if (y > b->height_max || y < b->height_min) | ||||
| 			continue; | ||||
| 
 | ||||
| 		float d_heat      = heat     - b->heat_point; | ||||
| 		float d_humidity  = humidity - b->humidity_point; | ||||
| 		float d_heat     = heat     - b->heat_point; | ||||
| 		float d_humidity = humidity - b->humidity_point; | ||||
| 		float dist = (d_heat * d_heat) + | ||||
| 					 (d_humidity * d_humidity); | ||||
| 		if (dist < dist_min) { | ||||
|   | ||||
| @@ -311,7 +311,7 @@ void Decoration::placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax) { | ||||
| 				} | ||||
| 			} | ||||
| 
 | ||||
| 			generate(mg, &ps, max_y, 0, v3s16(x, y, z)); | ||||
| 			generate(mg, &ps, max_y, v3s16(x, y, z)); | ||||
| 		} | ||||
| 	} | ||||
| } | ||||
| @@ -409,8 +409,7 @@ void DecoSimple::resolveNodeNames(INodeDefManager *ndef) { | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, | ||||
| 						s16 start_y, v3s16 p) { | ||||
| void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) { | ||||
| 	ManualMapVoxelManipulator *vm = mg->vm; | ||||
| 
 | ||||
| 	u32 vi = vm->m_area.index(p); | ||||
| @@ -451,7 +450,7 @@ void DecoSimple::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, | ||||
| 	height = MYMIN(height, max_y - p.Y); | ||||
| 	 | ||||
| 	v3s16 em = vm->m_area.getExtent(); | ||||
| 	for (int i = start_y; i < height; i++) { | ||||
| 	for (int i = 0; i < height; i++) { | ||||
| 		vm->m_area.add_y(em, vi, 1); | ||||
| 		 | ||||
| 		content_t c = vm->m_data[vi].getContent(); | ||||
| @@ -520,8 +519,7 @@ void DecoSchematic::resolveNodeNames(INodeDefManager *ndef) { | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, | ||||
| 							s16 start_y, v3s16 p) { | ||||
| void DecoSchematic::generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) { | ||||
| 	ManualMapVoxelManipulator *vm = mg->vm; | ||||
| 
 | ||||
| 	if (flags & DECO_PLACE_CENTER_X) | ||||
|   | ||||
| @@ -221,8 +221,7 @@ public: | ||||
| 	void placeDeco(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); | ||||
| 	void placeCutoffs(Mapgen *mg, u32 blockseed, v3s16 nmin, v3s16 nmax); | ||||
| 	 | ||||
| 	virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, | ||||
| 						s16 start_y, v3s16 p) = 0; | ||||
| 	virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p) = 0; | ||||
| 	virtual int getHeight() = 0; | ||||
| 	virtual std::string getName() = 0; | ||||
| }; | ||||
| @@ -243,8 +242,7 @@ public: | ||||
| 	~DecoSimple() {} | ||||
| 	 | ||||
| 	void resolveNodeNames(INodeDefManager *ndef); | ||||
| 	virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, | ||||
| 						s16 start_y, v3s16 p); | ||||
| 	virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p); | ||||
| 	virtual int getHeight(); | ||||
| 	virtual std::string getName(); | ||||
| }; | ||||
| @@ -264,8 +262,7 @@ public: | ||||
| 	~DecoSchematic(); | ||||
| 	 | ||||
| 	void resolveNodeNames(INodeDefManager *ndef); | ||||
| 	virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, | ||||
| 						s16 start_y, v3s16 p); | ||||
| 	virtual void generate(Mapgen *mg, PseudoRandom *pr, s16 max_y, v3s16 p); | ||||
| 	virtual int getHeight(); | ||||
| 	virtual std::string getName(); | ||||
| 	 | ||||
|   | ||||
| @@ -132,8 +132,6 @@ int MapgenV7::getGroundLevelAtPoint(v2s16 p) { | ||||
| 			 | ||||
| 		y--; | ||||
| 	} | ||||
| 	if (iters == 0) | ||||
| 		printf("iters exhausted at %d %d\n", p.X, p.Y); | ||||
| 
 | ||||
| 	return y + b->top_depth; | ||||
| } | ||||
| @@ -442,7 +440,7 @@ void MapgenV7::addTopNodes() { | ||||
| 				continue; | ||||
| 		} | ||||
| 		 | ||||
| 		// N.B.  It is necessary to search downward since range_heightmap[i]
 | ||||
| 		// N.B.  It is necessary to search downward since ridge_heightmap[i]
 | ||||
| 		// might not be the actual height, just the lowest part in the chunk
 | ||||
| 		// where a ridge had been carved
 | ||||
| 		u32 i = vm->m_area.index(x, y, z); | ||||
|   | ||||
| @@ -674,7 +674,7 @@ int ModApiBasic::l_register_ore(lua_State *L) | ||||
| 
 | ||||
| 	verbosestream << "register_ore: ore '" << ore->ore_name | ||||
| 		<< "' registered" << std::endl; | ||||
| 	return 0; | ||||
| 	return 1; | ||||
| } | ||||
| 
 | ||||
| // register_decoration({lots of stuff})
 | ||||
| @@ -793,7 +793,7 @@ int ModApiBasic::l_register_decoration(lua_State *L) | ||||
| 
 | ||||
| 	verbosestream << "register_decoration: decoration '" << deco->getName() | ||||
| 		<< "' registered" << std::endl; | ||||
| 	return 0; | ||||
| 	return 1; | ||||
| } | ||||
| 
 | ||||
| // create_schematic(p1, p2, probability_list, filename)
 | ||||
| @@ -841,7 +841,8 @@ int ModApiBasic::l_create_schematic(lua_State *L) | ||||
| 	dschem.applyProbabilities(&probability_list, p1); | ||||
| 	 | ||||
| 	dschem.saveSchematicFile(ndef); | ||||
| 	actionstream << "create_schematic: saved schematic file '" << dschem.filename << "'." << std::endl; | ||||
| 	actionstream << "create_schematic: saved schematic file '" | ||||
| 		<< dschem.filename << "'." << std::endl; | ||||
| 
 | ||||
| 	return 1; | ||||
| } | ||||
|   | ||||
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