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Cleanup of particle & particlespawner structures and code (#9893)
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@@ -21,8 +21,13 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <string>
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#include "irrlichttypes_bloated.h"
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#include "hud.h"
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#include "skyparams.h"
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struct ParticleParameters;
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struct ParticleSpawnerParameters;
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struct SkyboxParams;
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struct SunParams;
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struct MoonParams;
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struct StarParams;
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enum ClientEventType : u8
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{
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@@ -77,44 +82,12 @@ struct ClientEvent
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} show_formspec;
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// struct{
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//} textures_updated;
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ParticleParameters *spawn_particle;
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struct
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{
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v3f *pos;
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v3f *vel;
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v3f *acc;
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f32 expirationtime;
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f32 size;
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bool collisiondetection;
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bool collision_removal;
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bool object_collision;
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bool vertical;
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std::string *texture;
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struct TileAnimationParams animation;
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u8 glow;
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} spawn_particle;
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struct
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{
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u16 amount;
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f32 spawntime;
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v3f *minpos;
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v3f *maxpos;
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v3f *minvel;
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v3f *maxvel;
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v3f *minacc;
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v3f *maxacc;
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f32 minexptime;
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f32 maxexptime;
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f32 minsize;
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f32 maxsize;
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bool collisiondetection;
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bool collision_removal;
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bool object_collision;
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ParticleSpawnerParameters *p;
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u16 attached_id;
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bool vertical;
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std::string *texture;
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u64 id;
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struct TileAnimationParams animation;
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u8 glow;
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} add_particlespawner;
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struct
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{
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