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	Various documentation fixes in settingtypes.txt (#9910)
Fix incorrect value of 'mgv7_floatland_density'. Use correct spelling of 'persistence'. Move '3d_paralax_strength' into correct section (3D mode). Refer to 'active_object_send_range_blocks' instead of non-existent 'active_object_range'.
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		@@ -42,10 +42,10 @@
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#            Flags are always separated by comma without spaces.
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#            - default possible_flags
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#   * noise_params_2d:
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#            Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
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#            Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
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#            - default
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#   * noise_params_3d:
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#            Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistance>, <lacunarity>[, <default flags>]
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#            Format is <offset>, <scale>, (<spreadX>, <spreadY>, <spreadZ>), <seed>, <octaves>, <persistence>, <lacunarity>[, <default flags>]
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#            - default
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#   * v3f:
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#            Format is (<X>, <Y>, <Z>)
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@@ -561,9 +561,6 @@ enable_parallax_occlusion (Parallax occlusion) bool false
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#    1 = relief mapping (slower, more accurate).
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parallax_occlusion_mode (Parallax occlusion mode) int 1 0 1
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#    Strength of parallax.
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3d_paralax_strength (Parallax occlusion strength) float 0.025
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#    Number of parallax occlusion iterations.
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parallax_occlusion_iterations (Parallax occlusion iterations) int 4
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@@ -713,6 +710,9 @@ fall_bobbing_amount (Fall bobbing factor) float 0.03
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#    Note that the interlaced mode requires shaders to be enabled.
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3d_mode (3D mode) enum none none,anaglyph,interlaced,topbottom,sidebyside,crossview,pageflip
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#    Strength of 3D mode parallax.
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3d_paralax_strength (3D mode parallax strength) float 0.025
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#    In-game chat console height, between 0.1 (10%) and 1.0 (100%).
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console_height (Console height) float 0.6 0.1 1.0
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@@ -1160,7 +1160,7 @@ active_object_send_range_blocks (Active object send range) int 4
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#    active block stuff, stated in mapblocks (16 nodes).
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#    In active blocks objects are loaded and ABMs run.
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#    This is also the minimum range in which active objects (mobs) are maintained.
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#    This should be configured together with active_object_range.
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#    This should be configured together with active_object_send_range_blocks.
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active_block_range (Active block range) int 3
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#    From how far blocks are sent to clients, stated in mapblocks (16 nodes).
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@@ -1640,7 +1640,7 @@ mgv7_float_taper_exp (Floatland taper exponent) float 2.0
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#    Value = 0.0: 50% of volume is floatland.
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#    Value = 2.0 (can be higher depending on 'mgv7_np_floatland', always test
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#    to be sure) creates a solid floatland layer.
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mgv7_floatland_density (Floatland density) float -0.9
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mgv7_floatland_density (Floatland density) float -0.6
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#    Surface level of optional water placed on a solid floatland layer.
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#    Water is disabled by default and will only be placed if this value is set
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