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	Fix wield item glitch
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		@@ -646,7 +646,7 @@ void Camera::drawWieldedTool(irr::core::matrix4* translation)
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	scene::ICameraSceneNode* cam = m_wieldmgr->getActiveCamera();
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	cam->setAspectRatio(m_cameranode->getAspectRatio());
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	cam->setFOV(72.0*M_PI/180.0);
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	cam->setNearValue(0.1);
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	cam->setNearValue(10);
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	cam->setFarValue(1000);
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	if (translation != NULL)
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	{
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