mirror of
				https://github.com/luanti-org/luanti.git
				synced 2025-11-04 09:15:29 +01:00 
			
		
		
		
	Mgfractal / chunksize: Improve documentation
This commit is contained in:
		@@ -1656,7 +1656,7 @@ mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
 | 
			
		||||
#    Upper Y limit of dungeons.
 | 
			
		||||
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
 | 
			
		||||
 | 
			
		||||
#    Choice of 18 fractals from 9 formulas.
 | 
			
		||||
#    Selects one of 18 fractal types.
 | 
			
		||||
#    1 = 4D "Roundy" mandelbrot set.
 | 
			
		||||
#    2 = 4D "Roundy" julia set.
 | 
			
		||||
#    3 = 4D "Squarry" mandelbrot set.
 | 
			
		||||
@@ -1678,37 +1678,58 @@ mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
 | 
			
		||||
mgfractal_fractal (Fractal type) int 1 1 18
 | 
			
		||||
 | 
			
		||||
#    Iterations of the recursive function.
 | 
			
		||||
#    Controls the amount of fine detail.
 | 
			
		||||
#    Increasing this increases the amount of fine detail, but also
 | 
			
		||||
#    increases processing load.
 | 
			
		||||
#    At iterations = 20 this mapgen has a similar load to mapgen V7.
 | 
			
		||||
mgfractal_iterations (Iterations) int 11
 | 
			
		||||
 | 
			
		||||
#    Approximate (X,Y,Z) scale of fractal in nodes.
 | 
			
		||||
#    (X,Y,Z) scale of fractal in nodes.
 | 
			
		||||
#    Actual fractal size will be 2 to 3 times larger.
 | 
			
		||||
#    These numbers can be made very large, the fractal does
 | 
			
		||||
#    not have to fit inside the world.
 | 
			
		||||
#    Increase these to 'zoom' into the detail of the fractal.
 | 
			
		||||
#    Default is for a vertically-squashed shape suitable for
 | 
			
		||||
#    an island, set all 3 numbers equal for the raw shape.
 | 
			
		||||
mgfractal_scale (Scale) v3f (4096.0, 1024.0, 4096.0)
 | 
			
		||||
 | 
			
		||||
#    (X,Y,Z) offset of fractal from world centre in units of 'scale'.
 | 
			
		||||
#    Used to move a suitable spawn area of low land close to (0, 0).
 | 
			
		||||
#    The default is suitable for mandelbrot sets, it needs to be edited for julia sets.
 | 
			
		||||
#    Can be used to move a desired point to (0, 0): to create a
 | 
			
		||||
#    suitable spawn point, or to allow 'zooming in' on a desired
 | 
			
		||||
#    point by increasing 'scale'.
 | 
			
		||||
#    The default is tuned for a suitable spawn point for mandelbrot
 | 
			
		||||
#    sets with default parameters, it may need altering in other
 | 
			
		||||
#    situations.
 | 
			
		||||
#    Range roughly -2 to 2. Multiply by 'scale' for offset in nodes.
 | 
			
		||||
mgfractal_offset (Offset) v3f (1.79, 0.0, 0.0)
 | 
			
		||||
 | 
			
		||||
#    W co-ordinate of the generated 3D slice of a 4D fractal.
 | 
			
		||||
#    Determines which 3D slice of the 4D shape is generated.
 | 
			
		||||
#    Alters the shape of the fractal.
 | 
			
		||||
#    Has no effect on 3D fractals.
 | 
			
		||||
#    Range roughly -2 to 2.
 | 
			
		||||
mgfractal_slice_w (Slice w) float 0.0
 | 
			
		||||
 | 
			
		||||
#    Julia set only: X component of hypercomplex constant determining julia shape.
 | 
			
		||||
#    Julia set only.
 | 
			
		||||
#    X component of hypercomplex constant.
 | 
			
		||||
#    Alters the shape of the fractal.
 | 
			
		||||
#    Range roughly -2 to 2.
 | 
			
		||||
mgfractal_julia_x (Julia x) float 0.33
 | 
			
		||||
 | 
			
		||||
#    Julia set only: Y component of hypercomplex constant determining julia shape.
 | 
			
		||||
#    Julia set only.
 | 
			
		||||
#    Y component of hypercomplex constant.
 | 
			
		||||
#    Alters the shape of the fractal.
 | 
			
		||||
#    Range roughly -2 to 2.
 | 
			
		||||
mgfractal_julia_y (Julia y) float 0.33
 | 
			
		||||
 | 
			
		||||
#    Julia set only: Z component of hypercomplex constant determining julia shape.
 | 
			
		||||
#    Julia set only.
 | 
			
		||||
#    Z component of hypercomplex constant.
 | 
			
		||||
#    Alters the shape of the fractal.
 | 
			
		||||
#    Range roughly -2 to 2.
 | 
			
		||||
mgfractal_julia_z (Julia z) float 0.33
 | 
			
		||||
 | 
			
		||||
#    Julia set only: W component of hypercomplex constant determining julia shape.
 | 
			
		||||
#    Julia set only.
 | 
			
		||||
#    W component of hypercomplex constant.
 | 
			
		||||
#    Alters the shape of the fractal.
 | 
			
		||||
#    Has no effect on 3D fractals.
 | 
			
		||||
#    Range roughly -2 to 2.
 | 
			
		||||
mgfractal_julia_w (Julia w) float 0.33
 | 
			
		||||
@@ -1804,6 +1825,11 @@ mgvalleys_np_inter_valley_slope (Valley slope) noise_params_2d 0.5, 0.5, (128, 1
 | 
			
		||||
[*Advanced]
 | 
			
		||||
 | 
			
		||||
#    Size of chunks to be generated at once by mapgen, stated in mapblocks (16 nodes).
 | 
			
		||||
#    Increasing this by 1 almost doubles the 3D noise calculation load.
 | 
			
		||||
#    High values can cause noise calculation to overload.
 | 
			
		||||
#    Values smaller than 5 cause a terrain bug in mgv6.
 | 
			
		||||
#    Since there is a fixed number of large caves and dungeons per
 | 
			
		||||
#    mapchunk, values other than 5 alter the density of these.
 | 
			
		||||
chunksize (Chunk size) int 5
 | 
			
		||||
 | 
			
		||||
#    Dump the mapgen debug infos.
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user