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	Fix mapgen block_is_underground heuristic
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		@@ -1328,9 +1328,7 @@ void make_block(BlockMakeData *data)
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	//double gen_area_nodes = MAP_BLOCKSIZE*MAP_BLOCKSIZE * rel_volume;
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	// Horribly wrong heuristic, but better than nothing
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	bool block_is_underground = (WATER_LEVEL /* local minimum ground level */ > 
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			MAP_BLOCKSIZE * (data->blockpos_max.X
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					- data->blockpos_min.X + 1) / 2);
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	bool block_is_underground = (WATER_LEVEL > node_max.Y);
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	/*
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		Create a block-specific seed
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