mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
Shaders: Remove special handling for liquids. (#4670)
This commit is contained in:
@@ -198,20 +198,11 @@ void main(void)
|
||||
col = applyToneMapping(col);
|
||||
#endif
|
||||
|
||||
#if MATERIAL_TYPE == TILE_MATERIAL_LIQUID_TRANSPARENT
|
||||
float alpha = gl_Color.a;
|
||||
if (fogDistance != 0.0) {
|
||||
float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0);
|
||||
alpha = mix(0.0, alpha, d);
|
||||
}
|
||||
col = vec4(col.rgb, alpha);
|
||||
#else
|
||||
if (fogDistance != 0.0) {
|
||||
float d = clamp((fogDistance - length(eyeVec)) / (fogDistance * 0.6), 0.0, 1.0);
|
||||
col = mix(skyBgColor, col, d);
|
||||
}
|
||||
col = vec4(col.rgb, base.a);
|
||||
#endif
|
||||
|
||||
gl_FragColor = col;
|
||||
}
|
||||
|
Reference in New Issue
Block a user