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	Adding LuaError on attempt to assign vectors with values out of range
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		@@ -23,6 +23,7 @@ extern "C" {
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}
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#include "util/numeric.h"
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#include "util/serialize.h"
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#include "util/string.h"
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#include "common/c_converter.h"
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#include "constants.h"
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@@ -37,6 +38,14 @@ extern "C" {
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		} \
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	} while(0)
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#define CHECK_POS_COORD(name) CHECK_TYPE(-1, "position coordinate '" name "'", LUA_TNUMBER)
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#define CHECK_FLOAT_RANGE(value, name) \
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if (value < F1000_MIN || value > F1000_MAX) { \
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	std::ostringstream error_text; \
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	error_text << "Invalid float vector dimension range '" name "' " << \
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	"(expected " << F1000_MIN << " < " name " < " << F1000_MAX << \
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	" got " << value << ")." << std::endl; \
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	throw LuaError(error_text.str()); \
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}
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#define CHECK_POS_TAB(index) CHECK_TYPE(index, "position", LUA_TTABLE)
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@@ -170,14 +179,17 @@ v3f check_v3f(lua_State *L, int index)
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	lua_getfield(L, index, "x");
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	CHECK_POS_COORD("x");
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	pos.X = lua_tonumber(L, -1);
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	CHECK_FLOAT_RANGE(pos.X, "x")
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	lua_pop(L, 1);
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	lua_getfield(L, index, "y");
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	CHECK_POS_COORD("y");
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	pos.Y = lua_tonumber(L, -1);
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	CHECK_FLOAT_RANGE(pos.Y, "y")
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	lua_pop(L, 1);
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	lua_getfield(L, index, "z");
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	CHECK_POS_COORD("z");
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	pos.Z = lua_tonumber(L, -1);
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	CHECK_FLOAT_RANGE(pos.Z, "z")
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	lua_pop(L, 1);
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	return pos;
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}
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@@ -606,10 +606,10 @@ int ObjectRef::l_set_bone_position(lua_State *L)
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		bone = lua_tostring(L, 2);
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	v3f position = v3f(0, 0, 0);
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	if (!lua_isnil(L, 3))
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		position = read_v3f(L, 3);
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		position = check_v3f(L, 3);
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	v3f rotation = v3f(0, 0, 0);
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	if (!lua_isnil(L, 4))
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		rotation = read_v3f(L, 4);
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		rotation = check_v3f(L, 4);
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	co->setBonePosition(bone, position, rotation);
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	return 0;
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}
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