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MainMenuManager: fix FIXME (#15414)
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@@ -1219,8 +1219,7 @@ void Game::shutdown()
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/* cleanup menus */
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while (g_menumgr.menuCount() > 0) {
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g_menumgr.m_stack.front()->setVisible(false);
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g_menumgr.deletingMenu(g_menumgr.m_stack.front());
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g_menumgr.deleteFront();
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}
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m_game_ui->deleteFormspec();
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@@ -70,6 +70,12 @@ public:
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return m_stack.size();
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}
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void deleteFront()
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{
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m_stack.front()->setVisible(false);
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deletingMenu(m_stack.front());
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}
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bool pausesGame()
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{
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for (gui::IGUIElement *i : m_stack) {
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@@ -80,7 +86,7 @@ public:
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return false;
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}
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// FIXME: why isn't this private?
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private:
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std::list<gui::IGUIElement*> m_stack;
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};
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