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Load CSM environment after the restrictions are known
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
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@@ -397,7 +397,6 @@ public:
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}
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ClientScripting *getScript() { return m_script; }
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const bool moddingEnabled() const { return m_modding_enabled; }
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const bool modsLoaded() const { return m_mods_loaded; }
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void pushToEventQueue(ClientEvent *event);
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