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	InventoryManager: Fix virtual function overload warning
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		@@ -111,7 +111,7 @@ public:
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	// Get an inventory (server and client)
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	virtual Inventory* getInventory(const InventoryLocation &loc){return NULL;}
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    // Set modified (will be saved and sent over network; only on server)
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	virtual void setInventoryModified(const InventoryLocation &loc, bool playerSend = true){}
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	virtual void setInventoryModified(const InventoryLocation &loc) {}
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    // Send inventory action to server (only on client)
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	virtual void inventoryAction(InventoryAction *a){}
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};
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