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	Fix some setting descriptions
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		@@ -538,8 +538,8 @@ shadow_map_texture_32bit (Shadow map texture in 32 bits) bool true
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#    Requires: enable_dynamic_shadows, opengl
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shadow_filters (Shadow filter quality) enum 1 0,1,2
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#    Enable colored shadows.
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#    On true translucent nodes cast colored shadows. This is expensive.
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#    Enable colored shadows for transculent nodes.
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#    This is expensive.
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#
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#    Requires: enable_dynamic_shadows, opengl
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shadow_map_color (Colored shadows) bool false
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@@ -760,8 +760,8 @@ enable_local_map_saving (Saving map received from server) bool false
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#    URL to the server list displayed in the Multiplayer Tab.
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serverlist_url (Serverlist URL) string https://servers.luanti.org
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#    If enabled, account registration is separate from login in the UI.
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#    If disabled, new accounts will be registered automatically when logging in.
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#    If enabled, server account registration is separate from login in the UI.
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#    If disabled, connecting to a server will automatically register a new account.
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enable_split_login_register (Enable split login/register) bool true
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#    URL to JSON file which provides information about the newest Luanti release.
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@@ -771,7 +771,7 @@ update_information_url (Update information URL) string https://www.luanti.org/re
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[*Server]
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#    Name of the player.
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#    When running a server, clients connecting with this name are admins.
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#    When running a server, a client connecting with this name is admin.
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#    When starting from the main menu, this is overridden.
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name (Admin name) string
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@@ -837,7 +837,8 @@ remote_media (Remote media) string
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#    Enable/disable running an IPv6 server.
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#    Ignored if bind_address is set.
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#    Needs enable_ipv6 to be enabled.
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#
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#    Requires: enable_ipv6
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ipv6_server (IPv6 server) bool false
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[*Server Security]
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@@ -1881,8 +1882,8 @@ texture_min_size (Base texture size) int 64 1 32768
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client_mesh_chunk (Client Mesh Chunksize) int 1 1 16
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#    Decide the color depth of the texture used for the post-processing pipeline.
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#    Reducing this can improve performance, but might cause some effects (e.g. bloom)
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#    to not work.
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#    Reducing this can improve performance, but some effects (e.g. debanding)
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#    require more than 8 bits to work.
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#
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#    Requires: enable_post_processing
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post_processing_texture_bits (Color depth for post-processing texture) enum 16 8,10,16
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@@ -1893,10 +1894,9 @@ post_processing_texture_bits (Color depth for post-processing texture) enum 16 8
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#    Requires: enable_dynamic_shadows, opengl
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shadow_poisson_filter (Poisson filtering) bool true
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#    Spread a complete update of shadow map over given number of frames.
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#    Spread a complete update of the shadow map over a given number of frames.
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#    Higher values might make shadows laggy, lower values
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#    will consume more resources.
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#    Minimum value: 1; maximum value: 16
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#
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#    Requires: enable_dynamic_shadows, opengl
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shadow_update_frames (Map shadows update frames) int 16 1 32
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