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	Optimize Server::sendMetadataChanged a bit
The distance check also never worked as intended, now fixed.
This commit is contained in:
		@@ -891,7 +891,7 @@ void Server::AsyncRunStep(bool initial_step)
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		// We'll log the amount of each
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		Profiler prof;
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		std::list<v3s16> node_meta_updates;
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		std::unordered_set<v3s16> node_meta_updates;
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		while (!m_unsent_map_edit_queue.empty()) {
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			MapEditEvent* event = m_unsent_map_edit_queue.front();
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@@ -918,9 +918,7 @@ void Server::AsyncRunStep(bool initial_step)
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			case MEET_BLOCK_NODE_METADATA_CHANGED: {
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				prof.add("MEET_BLOCK_NODE_METADATA_CHANGED", 1);
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				if (!event->is_private_change) {
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					// Don't send the change yet. Collect them to eliminate dupes.
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					node_meta_updates.remove(event->p);
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					node_meta_updates.push_back(event->p);
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					node_meta_updates.emplace(event->p);
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				}
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				if (MapBlock *block = m_env->getMap().getBlockNoCreateNoEx(
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@@ -973,7 +971,7 @@ void Server::AsyncRunStep(bool initial_step)
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		}
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		// Send all metadata updates
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		if (node_meta_updates.size())
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		if (!node_meta_updates.empty())
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			sendMetadataChanged(node_meta_updates);
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	}
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@@ -2290,12 +2288,12 @@ void Server::sendAddNode(v3s16 p, MapNode n, std::unordered_set<u16> *far_player
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	}
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}
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void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far_d_nodes)
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void Server::sendMetadataChanged(const std::unordered_set<v3s16> &positions, float far_d_nodes)
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{
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	float maxd = far_d_nodes * BS;
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	NodeMetadataList meta_updates_list(false);
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	std::vector<session_t> clients = m_clients.getClientIDs();
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	std::ostringstream os(std::ios::binary);
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	std::vector<session_t> clients = m_clients.getClientIDs();
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	ClientInterface::AutoLock clientlock(m_clients);
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	for (session_t i : clients) {
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@@ -2303,18 +2301,20 @@ void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far
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		if (!client)
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			continue;
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		ServerActiveObject *player = m_env->getActiveObject(i);
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		v3f player_pos = player ? player->getBasePosition() : v3f();
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		ServerActiveObject *player = getPlayerSAO(i);
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		v3s16 player_pos;
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		if (player)
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			player_pos = floatToInt(player->getBasePosition(), BS);
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		for (const v3s16 &pos : meta_updates) {
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		for (const v3s16 pos : positions) {
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			NodeMetadata *meta = m_env->getMap().getNodeMetadata(pos);
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			if (!meta)
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				continue;
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			v3s16 block_pos = getNodeBlockPos(pos);
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			if (!client->isBlockSent(block_pos) || (player &&
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					player_pos.getDistanceFrom(intToFloat(pos, BS)) > maxd)) {
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			if (!client->isBlockSent(block_pos) ||
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					player_pos.getDistanceFrom(pos) > far_d_nodes) {
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				client->SetBlockNotSent(block_pos);
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				continue;
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			}
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@@ -2326,14 +2326,15 @@ void Server::sendMetadataChanged(const std::list<v3s16> &meta_updates, float far
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			continue;
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		// Send the meta changes
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		std::ostringstream os(std::ios::binary);
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		os.str("");
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		meta_updates_list.serialize(os, client->serialization_version, false, true, true);
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		std::ostringstream oss(std::ios::binary);
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		compressZlib(os.str(), oss);
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		std::string raw = os.str();
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		os.str("");
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		compressZlib(raw, os);
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		NetworkPacket pkt(TOCLIENT_NODEMETA_CHANGED, 0);
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		pkt.putLongString(oss.str());
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		m_clients.send(i, 0, &pkt, true);
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		NetworkPacket pkt(TOCLIENT_NODEMETA_CHANGED, 0, i);
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		pkt.putLongString(os.str());
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		Send(&pkt);
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		meta_updates_list.clear();
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	}
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@@ -492,7 +492,7 @@ private:
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			std::unordered_set<u16> *far_players = nullptr,
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			float far_d_nodes = 100, bool remove_metadata = true);
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	void sendMetadataChanged(const std::list<v3s16> &meta_updates,
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	void sendMetadataChanged(const std::unordered_set<v3s16> &positions,
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			float far_d_nodes = 100);
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	// Environment and Connection must be locked when called
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