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Port most shaders to GLSL ES 3.0 (#16639)
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@@ -1,12 +1,12 @@
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uniform sampler2D baseTexture;
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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VARYING_ lowp vec4 varColor;
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VARYING_ mediump vec2 varTexCoord;
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void main(void)
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{
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vec2 uv = varTexCoord.st;
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vec4 color = texture2D(baseTexture, uv);
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color.rgb *= varColor.rgb;
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gl_FragData[0] = color;
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fragColor = color;
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}
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@@ -1,5 +1,5 @@
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varying lowp vec4 varColor;
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varying mediump vec2 varTexCoord;
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VARYING_ lowp vec4 varColor;
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VARYING_ mediump vec2 varTexCoord;
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void main(void)
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{
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