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Shorten ManualMapVoxelManipulator to MMVManip
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@@ -242,7 +242,7 @@ void DecoSimple::resolveNodeNames(NodeResolveInfo *nri)
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}
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bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
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bool DecoSimple::canPlaceDecoration(MMVManip *vm, v3s16 p)
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{
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// Don't bother if there aren't any decorations to place
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if (c_decos.size() == 0)
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@@ -287,8 +287,7 @@ bool DecoSimple::canPlaceDecoration(ManualMapVoxelManipulator *vm, v3s16 p)
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}
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size_t DecoSimple::generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
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s16 max_y, v3s16 p)
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size_t DecoSimple::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p)
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{
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if (!canPlaceDecoration(vm, p))
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return 0;
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@@ -325,8 +324,7 @@ int DecoSimple::getHeight()
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///////////////////////////////////////////////////////////////////////////////
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size_t DecoSchematic::generate(ManualMapVoxelManipulator *vm, PseudoRandom *pr,
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s16 max_y, v3s16 p)
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size_t DecoSchematic::generate(MMVManip *vm, PseudoRandom *pr, s16 max_y, v3s16 p)
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{
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if (flags & DECO_PLACE_CENTER_X)
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p.X -= (schematic->size.X + 1) / 2;
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