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	Tune desert beaches
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		@@ -1790,11 +1790,6 @@ void make_block(BlockMakeData *data)
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		// Node position in 2d
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		v2s16 p2d = v2s16(x,z);
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		MapNode addnode(c_dirt);
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		BiomeType bt = get_biome(data->seed, p2d);
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		if(bt == BT_DESERT)
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			addnode = MapNode(c_desert_sand);
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		// Randomize mud amount
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		s16 mud_add_amount = get_mud_add_amount(data->seed, p2d) / 2.0 + 0.5;
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@@ -1804,7 +1799,15 @@ void make_block(BlockMakeData *data)
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		if(surface_y == vmanip.m_area.MinEdge.Y - 1)
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			continue;
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		if(mud_add_amount <= 0){
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		MapNode addnode(c_dirt);
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		BiomeType bt = get_biome(data->seed, p2d);
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		if(bt == BT_DESERT)
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			addnode = MapNode(c_desert_sand);
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		if(bt == BT_DESERT && surface_y + mud_add_amount <= WATER_LEVEL+1){
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			addnode = MapNode(c_sand);
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		} else if(mud_add_amount <= 0){
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			mud_add_amount = 1 - mud_add_amount;
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			addnode = MapNode(c_gravel);
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		} else if(bt == BT_NORMAL && get_have_beach(data->seed, p2d) &&
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